Difference between revisions of "Gunn (world)"
Line 46: | Line 46: | ||
==== [[Hydrosphere|Mainworld Hydrosphere]] (H) ==== | ==== [[Hydrosphere|Mainworld Hydrosphere]] (H) ==== | ||
{{WorldHydro|name= Gunn|Hydrosphere= 4}} | {{WorldHydro|name= Gunn|Hydrosphere= 4}} | ||
− | |||
==== Geography and Topography{{Unpublished cite|author= [[Alex Treacher]] / The Troubled Dark Campaign}} ==== | ==== Geography and Topography{{Unpublished cite|author= [[Alex Treacher]] / The Troubled Dark Campaign}} ==== |
Revision as of 22:43, 24 February 2024
| |||||||||||||||||||||||||||||
See also | UWP | ||||||||||||||||||||||||||||
style="width: 220px; height: 250px;"
Jump map from Travellermap.com [1] | |||||||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||||||
Primary | M3 V | ||||||||||||||||||||||||||||
Worlds | 9 | ||||||||||||||||||||||||||||
Gas Giants | 2 | ||||||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||||||
Cultural Details | |||||||||||||||||||||||||||||
Government | Company or Corporation | ||||||||||||||||||||||||||||
Law Level | No law | ||||||||||||||||||||||||||||
Cultural Extension | 1113 | ||||||||||||||||||||||||||||
Army Size (BEs) | 0 | ||||||||||||||||||||||||||||
Economic Details | |||||||||||||||||||||||||||||
Technology Level | 8 | ||||||||||||||||||||||||||||
Economic Extension | 501-5
| ||||||||||||||||||||||||||||
Importance Extension | -3 | ||||||||||||||||||||||||||||
Resource Units | 3 | ||||||||||||||||||||||||||||
GWP (BCr) | 0 | ||||||||||||||||||||||||||||
World Trade Number | 1 | ||||||||||||||||||||||||||||
Trade Volume (MCr/year) | 0 | ||||||||||||||||||||||||||||
Starport Details | |||||||||||||||||||||||||||||
Classification | Class-E | ||||||||||||||||||||||||||||
Port Size | 0 | ||||||||||||||||||||||||||||
Building Capacity (Tons) | 0 | ||||||||||||||||||||||||||||
Port employees | 0 | ||||||||||||||||||||||||||||
Port passengers (annual) | 0 |
Gunn supports a population of fewer than 10,000 sophonts. This world is designated an Amber Zone with an environment, laws, customs, life forms, or other conditions make it dangerous to visitors. It is a member of Third Imperium in the Sword Worlds Subsector of Spinward Marches Sector and in the Domain of Deneb. Gunn, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world.
- This is a cold world with an overall climate that is at the lower temperature range of human-congruous sophont endurance.
- Gunn is a member of the Spinward Main.
Astrography & Planetology
Gunn has a solitary primary star.
- It is a red main sequence named Tacneto.
Monostellar System
Gunn Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Tacneto M3 V
Primary Main Sequence 0.37 3270 - 3430 0.03081 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0017 0.0146 0.18 - 0.35 0.17 1.7 Orbit # * * 0 0 4 Remarks Periodic bouts of strong flare activity.
System Data
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x6 secondary rocky worlds.
- x2 gas giants – the largest, orbiting at 0.67 AU, is named Tulia.
Orbital Data[2]
The mainworld orbits within the star's Habitable Zone.
- It lies within the zones colder outer H- region.
- It receives lower levels of stellar energy.
- The world orbits beyond the stars Jump Shadow.
Mainworld Data
Mainworld Size (S)
Gunn is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)
Gunn has a pressure of 0.43 to 0.70 atmospheres. While the thin atmosphere does not require survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
- The surface of the world experiences high radiation levels.
Mainworld Hydrosphere (H)
Gunn has 35-45% of its surface covered by liquid water. There will be a number of small seas or one larger body of water. Wilderness refueling is possible.
Geography and Topography[3]
A basic map of Gunn, the nominated mainworld of the system, showing major bodies of water, large landmasses, major highland regions, and the polar icecaps.
Climate[4]
Gunn is a cold world.
- The world experiences low temperatures.
- Much of the surface is covered in glaciers, pack ice, and ice sheets.
History & Background (Dossier)
Gunn has practically no magnetic field, and is thus subject to unhealthily high levels of stellar radiation.
It is a frontier mining camp with a dangerous environment, hence the amber travel zone Travellers' Aid Society classification. [5]
World Starport (St)
Gunn has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.
World Population (P)
Gunn has a population of 60 sophonts (tens).
- This is a Low Population World and the population would be too low to sustain itself without significant outside assistance. This may represent a transient population such as the crew of a starship, the final survivors of a dying colony, an advance team setting up to receive colonists, or a small outpost where establishing a colony is not the primary objective.
The entire population are the employees of Sternmetal Horizons, in the process of establishing a mining operation on the planet.
World Technology Level (T)
Gunn possesses a Technology Level of TL–8.
- Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
- Common Transportation technologies for this TL include:
- Land: Advanced automobiles.
- Water: Triphibians and early artificial gills.
- Air: Improved helicopters and hypersonic jets.
- Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).
World Government (G)
Gunn is governed by a Corporate Polity with a single corporation with a typical corporate structure as a government. A company town, or world. The typical corporate run world usually has a single purpose. Examples include mining, agriculture, or other kinds of resource extraction. But rather than a simple base of operations, there are facilities for housing workers and their families including hospitals, schools, and other infrastructure. How, or if, the children of the workers are incorporated into the workforce varies with companies. The corporation running the world may be a subsidiary of a larger interstellar corporation.
World Law (L)
Gunn has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.
Trade Data
- Importance: -3 (very unimportant)
Despite a lack of ferric and other magnetic metals, the world has substantial deposits of lead, tin, copper, rare earths and also some gemstones.
World Economy
- Resources: 5 (scarce)
- Labor: 0 (none available)
- Infrastructure: 0 (non-existent)
- Efficiency: -5 (extremely poor)
World Culture
- Homogeneity: 1 (monolithic)
- Acceptance: 1 (extremely xenophobic)
- Strangeness: 1 (very typical)
- Symbols: 3 (very concrete)
World Timeline
- 300-420: the First Survey charts the system.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published.
References & Contributors (Sources)
- Marc Miller. The Spinward Marches (Game Designers Workshop, 1979), 16-17.
- Marc Miller. The Spinward Marches Campaign (Game Designers Workshop, 1985), 18-19.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 94-100. (UWP only)
- Rob Caswell. "Domain of Deneb: Sector Data." MegaTraveller Journal 3 (1992): 47-58. (UWP only)
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 44-45. (UWP only)
- Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 71.
- Mike West. The Spinward States (Avenger Enterprises, 2008), 109. (UWP only)
- Martin Dougherty. The Spinward Marches (Mongoose Publishing, 2008), .
- Martin Dougherty. Behind the Claw (Mongoose Publishing, 2019), 89-92,96-97.
- Martin Dougherty. Sword Worlds (Mongoose Publishing, 2020), .
- ↑ "Jump Map API" and map location from Travellermap.com
- ↑ Information provided to the library by Alex Treacher / The Troubled Dark Campaign
- ↑ Information provided to the library by Alex Treacher / The Troubled Dark Campaign
- ↑ Information provided to the library by Alex Treacher / The Troubled Dark Campaign
- ↑ Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 71.