Difference between revisions of "Class X Starport"
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| − | [[File: | + | [[File:Starport-Authority-SPA-Patch-Traveller.gif|right]] |
| − | A | + | Every system has a port classification grade (A to E, and X) to the [[starport]] available in the system. This grade assigned to the port encompasses the services available in the port. A [[Class X Starport]] is an indication that no starport exists in the system. There are no facilities available, and no site marked for landing. |
| − | |||
| − | |||
| − | + | It is also known as a ''Class 0 (zero) Starport.'' | |
| − | |||
| − | + | Given the ease of constructing a [[Class E Starport]], the only worlds with a class X port are: | |
| − | + | ; Unexplored worlds | |
| + | : Worlds beyond the borders of any empire, and in uncharted or un-mapped space. It becomes the default marker, indicating no known landing space is known to be available. | ||
| + | ; [[Barren World|Barren]] or [[Die Back World|die back]] worlds | ||
| + | : Worlds where there is no population lack any sort of port facilities. While there may be automated beacon on the world surface or in orbit indicating a relatively safe spot for landing and refueling, the information may be out of date. | ||
| + | ; Uncontacted worlds | ||
| + | : This is usually a very temporary situation. Worlds that have recently been explored and found to have [[sophont]] life, enough that they are not a [[Barren World]], but where no [[starship]] has yet made contact with the locals (even the most paranoid society will usually agree to set up a designated place for foreigners to land, when the alternative is foreigners landing wherever) or set up a [[Class E Starport]] somewhere away from civilization. Note that any such native civilization able to make concrete (available at [[Bronze Age|Technology Level 1]], with some examples found at [[Stone Age|Technology Level 0]]) may have already made pads large enough to count as a [[Class E Starport]]; this is increasingly likely at higher [[technology level]]s. (History records more than one example of an airport, originally created solely to support local [[aircraft]], being reused as a [[starport]].) | ||
| + | ; Interdicted worlds | ||
| + | : Worlds where landing is forbidden for various reasons will be marked with a Class X port. Interdictions may exist to protect the native life on a world or to protect the rest of the universe from the world below. Interdicted worlds have a beacon or automated satellite system to indicate the blockade and, in some cases, to enforce it. In extreme cases, the satellite system may occasionally scan the world for anything resembling a [[downport]] and, if found, destroy it from orbit (typically with [[energy weapon]]s, since resupply - and thus, reloading with ammunition - is infrequent). | ||
== See also == | == See also == | ||
{{Referral-Tree-Starport facilities}} | {{Referral-Tree-Starport facilities}} | ||
| − | == References & | + | == References == |
| − | {{ | + | {{Basic}} |
| − | {{ | + | {{Sources |
| − | {{ | + | | {{Ludography cite|name=Worlds and Adventures|version=Classic Traveller|page=1,9,10}} |
| + | | [[S. L. A. McIntyre]]. "Port Facilities". ''[[White Dwarf (magazine)|White Dwarf]]'' 22 (Dec/Jan 1981), 22 | ||
| + | | {{Ludography cite|name=The Spinward Marches|version=Classic Traveller|page=36}} | ||
| + | | {{Ludography cite|name= Library Data (N-Z) |page= 23}} | ||
| + | | {{Ludography cite|name= Scouts |page=28 |version=Classic Traveller}} | ||
| + | | [[Thomas M. Price]]. "Happy Landings: Starport Design in Traveller" ''[[White Dwarf (magazine)|White Dwarf]] 43 (July 1983), 26-28 | ||
| + | | {{Ludography cite|name= Referee's Manual |page= 19,22,25}} | ||
| + | | {{Ludography cite|name= COACC |page= 74-81}} | ||
| + | | {{Ludography cite|name=Far & Away 01|article=The Compleat Starport|page=20-25}} | ||
| + | | [[J. Andrew Keith]]. "The Compleat Starport | ||
| + | Supplementary Material For Megatraveller." ''[[Starships, Starports & Vehicles]]'' Vol. 1 No. 3 (October 1990), 1-5 | ||
| + | | {{Ludography cite|name= Traveller Chronicle 04 |article=House Rules|page=28-37}} | ||
| + | | {{Ludography cite|name= Starport Planetfall |page=9-10}} | ||
| + | | {{Ludography cite|name= Starports |page= 42-65 |version=Mongoose Traveller}} | ||
| + | | {{Ludography cite|name= 21 Starport Places |page= 7-75}} | ||
| + | | {{Ludography cite|name= Going Portside |page= 6-18 |version=Mongoose 2nd}} | ||
| + | | {{Ludography cite|name= Starships |page=22-29| version= Traveller 5th}} | ||
| + | | {{Ludography cite|name= Worlds and Adventures|page=24| version= Traveller 5th}} | ||
| + | }} | ||
| − | {{ | + | [[Category: Architecture]] |
| + | [[Category: Facility]] | ||
| + | {{LE|Astrography|Imperial|Starport}} | ||
Latest revision as of 03:13, 2 April 2024
Every system has a port classification grade (A to E, and X) to the starport available in the system. This grade assigned to the port encompasses the services available in the port. A Class X Starport is an indication that no starport exists in the system. There are no facilities available, and no site marked for landing.
It is also known as a Class 0 (zero) Starport.
Given the ease of constructing a Class E Starport, the only worlds with a class X port are:
- Unexplored worlds
- Worlds beyond the borders of any empire, and in uncharted or un-mapped space. It becomes the default marker, indicating no known landing space is known to be available.
- Barren or die back worlds
- Worlds where there is no population lack any sort of port facilities. While there may be automated beacon on the world surface or in orbit indicating a relatively safe spot for landing and refueling, the information may be out of date.
- Uncontacted worlds
- This is usually a very temporary situation. Worlds that have recently been explored and found to have sophont life, enough that they are not a Barren World, but where no starship has yet made contact with the locals (even the most paranoid society will usually agree to set up a designated place for foreigners to land, when the alternative is foreigners landing wherever) or set up a Class E Starport somewhere away from civilization. Note that any such native civilization able to make concrete (available at Technology Level 1, with some examples found at Technology Level 0) may have already made pads large enough to count as a Class E Starport; this is increasingly likely at higher technology levels. (History records more than one example of an airport, originally created solely to support local aircraft, being reused as a starport.)
- Interdicted worlds
- Worlds where landing is forbidden for various reasons will be marked with a Class X port. Interdictions may exist to protect the native life on a world or to protect the rest of the universe from the world below. Interdicted worlds have a beacon or automated satellite system to indicate the blockade and, in some cases, to enforce it. In extreme cases, the satellite system may occasionally scan the world for anything resembling a downport and, if found, destroy it from orbit (typically with energy weapons, since resupply - and thus, reloading with ammunition - is infrequent).
See also[edit]
Starport Facilities
§ == ( Please refer to the following AAB Library Data for more information: ) == §
- Starport Types
- Facilities
- Services
References[edit]
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.
- Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), 1,9,10.
- S. L. A. McIntyre. "Port Facilities". White Dwarf 22 (Dec/Jan 1981), 22
- Marc Miller. The Spinward Marches (Game Designers Workshop, 1979), 36.
- John Harshman, Marc Miller, Loren Wiseman. Library Data (N-Z) (Game Designers Workshop, 1982), 23.
- Marc Miller. Scouts (Game Designers Workshop, 1983), 28.
- Thomas M. Price. "Happy Landings: Starport Design in Traveller" White Dwarf 43 (July 1983), 26-28
- Marc Miller. Referee's Manual (Game Designers Workshop, 1987), 19,22,25.
- Terrance McInnes. COACC (Game Designers Workshop, 1989), 74-81.
- Dale L. Kemper. "The Compleat Starport." Far & Away 01 (1990): 20-25.
- J. Andrew Keith. "The Compleat Starport Supplementary Material For Megatraveller." Starships, Starports & Vehicles Vol. 1 No. 3 (October 1990), 1-5
- Kevin Knight. "House Rules." Traveller Chronicle 04 (1994): 28-37.
- J. Andrew Keith. Starport Planetfall (Cargonaut Press, 1998), 9-10.
- Carl Walmsley. Starports (Mongoose Publishing, 2011), 42-65.
- Citation Missing - 21 Starport Places
- Martin Dougherty. Going Portside (Mongoose Publishing, 2016), 6-18.
- Marc Miller, Robert Eaglestone, Don McKinney. Starships (Far Future Enterprises, 2019), 22-29.
- Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), 24.
