Difference between revisions of "Folkway"

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A [[Folkway]] is a sophontilogical term indicating a way of living, thinking, and acting in a [[sophont]]ic group, often built up without conscious design and  often serving as a compelling guide to proper conduct.
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A [[Folkway]] is a sociological term indicating a way of living, thinking, and acting in a cultural group. The collection of patterns are built up without conscious design and  serve as a guide to proper conduct. Folkways cover attitudes towards a variety of experiences, in effect, defining acceptable baseline behavior and unacceptable, strange, or deviant behavior.
* Folkways are also sometimes called [[cultural more]]s or socionormative standards among other terms.
 
* Folkways are often expressed through [[custom]]s, [[tradition]], [[cuisine]], [[art]], [[etiquette]], [[governance]], social [[institution]]s, and a wide variety of other forms of social expression.  
 
  
=== Library Data Referral Tree ===
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Folkways are not set in stone and they evolve along with their associated societies and civilizations. As cultures change, so do societies and their folkways. When societies change more quickly than societies possess tolerance, revolutions occur and many undesired effects evidences as periods of extended instability.
{{:Referral-Tree-Culture-Art-Practices}}
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{{:Referral-Tree-Cultural-More}}
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Folkways are enforced by gentle social pressure, an expectation of acceptable social behavior. There are stronger methods of enforcing the cultural mores or cultural universals including moral codes, legal systems, or religious or secular taboos.
 +
 
 +
== Cultural Universal ==
 +
A cultural universal is a set of cultural norms, features of a culture, which are universal across many cultures. These universal behaviors form the basis for many of connections between what would otherwise be alien cultures.
 +
 
 +
The general standard of behavior and expectations within [[Charted Space]] that is probably most visible within the confines of a [[starport]]. The etiquette and expectations demonstrated are formed from the cultural universals across the many races that travel the stars. 
 +
 
 +
=== Major Race Folkways Overview ===
 +
Some [[sophont]]s species have developed interesting cultural adaptations to the [[civilization]]al cycle including the following:
 +
 
 +
The [[Vargr]] have such a love of freedom and independence that their society in the [[Vargr Extents]] is widely considered to be the most flexibly tolerant and adaptable of the [[major race]] supra-polities. Vargr society is a constantly evolving and experimenting with new folkways. The [[Julian Protectorate]] is a result of this societal pressure cooker that bodes well for the future of interspecies relations.
 +
 
 +
The [[Hiver]]s have developed numerous interesting folkways that allow the [[Hive Federation]] to abrogate periods of instability during periods of regime change and revolution. Their government strays furthest from interstellar expectations for a [[Supra-polity]]. The Hivers are also [[Panspeciest]]s, who value all [[life]] and strongly believe in [[Uplift]] and the gentle fostering and development of all intelligent [[lifeform]]s.
  
== Description ([[Specifications]]) ==
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The [[Aslan]] place a premium on maintaining a sense of competition and societal vigor. Their [[Tlaukhu]] institution and [[Aslan Hierate]] government coupled with the [[Aslan Clan]] system have helped the Aslan to remain a competitive force in [[Charted Space]] where many other [[civilization]]s have stagnated or died out altogether. The Aslan philosophy of [[Violent Monoculturism]] underlies their societal goals.  
Folkways are employed by every sophont species as a way of life. They cover attitudes towards a variety of experiences, in effect, defining acceptable  baseline behavior and unacceptable, strange, deviant behavior.
 
  
=== Cultural Universals ===
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Both the [[Droyne]] and [[Zhodani]] are known for societal stability and the psionic nature of their [[civilization]]s. Both societies experience vastly less violence and internal strife when compared to the other major races.
Many folkways can be considered [[cultural universal]]s. All sophisticated societies develop methods of governance, social organization, social hierarchies, social proprieties, and the like. The sum of all of these ways of life are known as cultural universals.
 
  
===Manners & Etiquette ===
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The [[Terran]]s are known for their incredible diversity, aggression, and general societal vigor. The [[Terran]]s created a [[civilization]] with a bewildering number of cultures, [[language]]s, and [[folkway]]s. That is why the intolerance of the [[Solomani Confederation]] remains so ironic.
[[Manners]] and [[etiquette]] are terms for proper conduct or acceptable social protocol. They often differ greatly amongst the many interstellar societies and polities of [[Charted Space]]. There is a general standard of behavior and expectations within Charted Space that is probably most visible within the confines of a [[starport]], a transportation junction that caters to multispecies interaction.
 
  
== History & Background ([[Dossier]]) ==
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The [[Vilani]], like the Zhodani, value stability in their society but do so without the psionic interverntion. And like the Zhodani this gives them a single-minded purpose capable of setting multigenerational goals and keeping them. It is by no coincidence that the first [[megacorporation]]s were [[Vilani]].
Folkways are not set in stone and they evolve along with their associated societies and [[civilization]]s. As cultural paradigms change, so do societies and their folkways. When societies change more quickly than societies possess tolerance, revolutions occur and many undesired effects are brought about such as violence, chaos, revolution, and periods of extended instability.  
 
  
=== Major Race Folkways Overview ===
+
The [[K'kree]] are such successful societal stewards that even the [[Droyne]] and [[Zhodani]] sometimes marvel at the level of community and social cohesion that the [[K'kree]] achieve. It comes at a cost as does any social mechanism, but the [[K'kree]] can marshal resources as no other [[major race]] can. The K'kree are arguably the preeminent [[Terraforming|terraformers]] of Charted Space.
Some [[sophont]] species have developed interesting cultural adaptations to the [[civilization]]al cycle including the following:
 
* The [[Vargr]] have such a love of freedom and independence that their society in the [[Vargr Extents]] is widely considered to be the most flexibly tolerant and adaptable of the [[major race]] supra-polities. Vargr society is a constantly evolving and experimenting with culture, folkways, and civilization. The [[Julian Protectorate]] is a result of this societal pressure cooker that bodes well for the future of interspecies relations.
 
* The [[Hiver]]s have developed numerous interesting folkways that allow the [[Hive Federation]] to abrogate periods of instability during periods of regime change and revolution. Their government, a sort of omni flexible [[adhocracy]], probably strays furthest from interstellar expectations for a [[Supra-polity]]. The Hivers are also [[Panspeciest]]s, who value all [[life]] and strongly believe in [[Uplift]] and the gentle fostering and development of all intelligent [[lifeform]]s.
 
* The [[Aslan]] place a premium on maintaining a sense of competition and societal vigor. Their [[Tlaukhu]] institution and [[Aslan Hierate]] government coupled with the [[Aslan Clan]] system have helped the Aslan to remain a competitive force in [[Charted Space]] where many other [[civilization]]s have stagnated or died out altogether. The Aslan philosophy of [[Violent Monoculturism]] underlies their societal goals.
 
* Both the [[Droyne]] and [[Zhodani]] are known for societal stability and the psionic nature of their [[civilization]]s. Both societies experience vastly less violence and internal strife when compared to the other major races.
 
* The [[Terran]]s are known for their incredible diversity, aggression, self-confidence, tolerance, and general societal vigor. The [[Terran]]s created a [[civilization]] with a bewildering number of [[culture]]s, [[language]]s, and [[folkway]]s. That is why the intolerance of the [[Solomani Confederation]] remains so ironic.
 
* The [[Vilani]] are known for their singleminded dedicated purpose, self-confidence, and incredible productivity. They are an industrious people capable of setting multigenerational goals and keeping them. It is by no coincidence that the first [[megacorporation]]s were [[Vilani]].
 
* The [[K'kree]] are such successful societal stewards that even the [[Droyne]] and [[Zhodani]] sometimes marvel at the level of community and social cohesion that the [[K'kree]] achieve. It comes at a cost as does any social mechanism, but the [[K'kree]] can marshal resources as no other [[major race]] can. The K'kree are arguably the preeminent terraformers of Charted Space.
 
  
 
=== Endgame & Societal Goals ===
 
=== Endgame & Societal Goals ===
Many of the [[polities]] of [[Charted Space]] are striving to achieve a state of [[Aeonic Stability]], in which interstellar relations and intragalactic peace among the many [[sophont]] species will achieve a state of perpetual prosperity and stability.
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The [[polities]] of Charted Space strive to achieve a state of [[Aeonic Stability]], in which interstellar relations and peace among the many [[sophont]] species will achieve a state of perpetual prosperity and stability.
  
 
An increasing number of interstellar societies within [[Charted Space]] have begun discussing a hypothetical [[Singularity]].
 
An increasing number of interstellar societies within [[Charted Space]] have begun discussing a hypothetical [[Singularity]].
 +
 +
== See also ==
 +
{{:Referral-Tree-Culture-Art-Practices}}
 +
{{:Referral-Tree-Cultural-More}}
  
 
== References & Contributors ([[Sources]]) ==
 
== References & Contributors ([[Sources]]) ==
 
{{Advanced}}
 
{{Advanced}}
 
{{Sources
 
{{Sources
|S1= TBD
+
|S3= Author: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]
|S2= [[Traveller Wiki Editorial Team]]
 
|S3= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]
 
 
}}
 
}}
 
  
 
{{LEN|Culture}}
 
{{LEN|Culture}}

Latest revision as of 10:51, 14 April 2021

Imperial-Sunburst-Orange-wiki.png

A Folkway is a sociological term indicating a way of living, thinking, and acting in a cultural group. The collection of patterns are built up without conscious design and serve as a guide to proper conduct. Folkways cover attitudes towards a variety of experiences, in effect, defining acceptable baseline behavior and unacceptable, strange, or deviant behavior.

Folkways are not set in stone and they evolve along with their associated societies and civilizations. As cultures change, so do societies and their folkways. When societies change more quickly than societies possess tolerance, revolutions occur and many undesired effects evidences as periods of extended instability.

Folkways are enforced by gentle social pressure, an expectation of acceptable social behavior. There are stronger methods of enforcing the cultural mores or cultural universals including moral codes, legal systems, or religious or secular taboos.

Cultural Universal[edit]

A cultural universal is a set of cultural norms, features of a culture, which are universal across many cultures. These universal behaviors form the basis for many of connections between what would otherwise be alien cultures.

The general standard of behavior and expectations within Charted Space that is probably most visible within the confines of a starport. The etiquette and expectations demonstrated are formed from the cultural universals across the many races that travel the stars.

Major Race Folkways Overview[edit]

Some sophonts species have developed interesting cultural adaptations to the civilizational cycle including the following:

The Vargr have such a love of freedom and independence that their society in the Vargr Extents is widely considered to be the most flexibly tolerant and adaptable of the major race supra-polities. Vargr society is a constantly evolving and experimenting with new folkways. The Julian Protectorate is a result of this societal pressure cooker that bodes well for the future of interspecies relations.

The Hivers have developed numerous interesting folkways that allow the Hive Federation to abrogate periods of instability during periods of regime change and revolution. Their government strays furthest from interstellar expectations for a Supra-polity. The Hivers are also Panspeciests, who value all life and strongly believe in Uplift and the gentle fostering and development of all intelligent lifeforms.

The Aslan place a premium on maintaining a sense of competition and societal vigor. Their Tlaukhu institution and Aslan Hierate government coupled with the Aslan Clan system have helped the Aslan to remain a competitive force in Charted Space where many other civilizations have stagnated or died out altogether. The Aslan philosophy of Violent Monoculturism underlies their societal goals.

Both the Droyne and Zhodani are known for societal stability and the psionic nature of their civilizations. Both societies experience vastly less violence and internal strife when compared to the other major races.

The Terrans are known for their incredible diversity, aggression, and general societal vigor. The Terrans created a civilization with a bewildering number of cultures, languages, and folkways. That is why the intolerance of the Solomani Confederation remains so ironic.

The Vilani, like the Zhodani, value stability in their society but do so without the psionic interverntion. And like the Zhodani this gives them a single-minded purpose capable of setting multigenerational goals and keeping them. It is by no coincidence that the first megacorporations were Vilani.

The K'kree are such successful societal stewards that even the Droyne and Zhodani sometimes marvel at the level of community and social cohesion that the K'kree achieve. It comes at a cost as does any social mechanism, but the K'kree can marshal resources as no other major race can. The K'kree are arguably the preeminent terraformers of Charted Space.

Endgame & Societal Goals[edit]

The polities of Charted Space strive to achieve a state of Aeonic Stability, in which interstellar relations and peace among the many sophont species will achieve a state of perpetual prosperity and stability.

An increasing number of interstellar societies within Charted Space have begun discussing a hypothetical Singularity.

See also[edit]

Artistic Practices[edit]

Cultural Mores[edit]

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.