|Army Size (BEs)||12000|
|World Trade Number||5.5|
|Trade Volume (MCr/year)||135,525|
|Building Capacity (Tons)||3,000,000|
|Port passengers (annual)||396,600|
Zuiar is a desert world with a thin atmosphere. The system has a population over one billion. Government control of this world is by an external military force. It is a member of Third Imperium in the Mimu Subsector of Dagudashaag Sector and in the Lancian Cultural Region and the Domain of Vland. Zuiar, as a member world of the Third Imperium, holds the estate of an Imperial knight and the fiefdom of a count. Both are members of the Imperial Nobility charged with overseeing the world. This world has a nearby Imperial Naval Base, capable of handling warships.
Astrography and Planetology
Zuiar Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Zuiar
Primary Main Sequence 0.825 4000 - 5000 0.42 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.00845 0.05375 0.52 - 0.84 0.845 8.45 Orbit # * * 2 2 7
- World Starport (Sp)
Zuiar has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
- World Size (S)
- World Atmosphere (A)
Zuiar has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.
- World Population (P)
Zuiar has a population of 1,000,000,000 to 9,999,999,999 sophonts (billions).
- High Population Worlds like this tend to have huge consumer markets, which make them very desirable to merchants and merchant vessels.
- World Government (G)
Zuiar has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. A colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.
- World Law Level (L)
Zuiar has a moderate law level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms, and anything more destructive, are typically regulated or prohibited.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
History & Background / Dossier
Zuiar has a large industrial base, concentrating on electronics, vehicle and heavy equipment manufacturing.
During the Pacification Campaigns, the Vilani recognised that Zuiar was too valuable a target to depopulate completely, and so the world was occupied and Makhidkarun began a major settlement programme. In many cases S’mrii urban centres were simply bulldozed to make way for the Vilani, and their populations forced out into the deserts.
At present, Humans (mainly Vilani) form about fifty percent of the world’s population, and tensions between the Human and S'mrii communities run high. The S'mrii seem intent on regaining their lost territory by any means short of actual violence. The future seems bleak for the Human community, as their ancient S'mrii built aquifers and irrigation systems break down and cannot be repaired (without outside help...). Water riots are becoming increasingly common, especially in the mixed-race areas.