Zkiikkhr (world)
| Zkiikkhr/Hikaru (Amdukan 2118) | |||||||||||||||||||||||||
| Classic Era (1116) | B697485-7
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F1 V | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
Zkiikkhr is a pre-agricultural and nonindustrial world lacking adequate development for its economy to become prosperous.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a member of the Hhkar Sphere in the Hikaru Subsector of Amdukan Sector.
- This world-system has a Military Base, usually associated with military ground forces, which may be located on or off-world.
Description (Astrography & Planetology)[edit]
This world is part of the Ahbrazz Cluster.
The Hhkar have established a military base here.
Stellar Data[edit]
Mainworld Data[edit]
Mainworld Size (S)[edit]
Zkiikkhr is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.
Mainworld Atmosphere (A)[edit]
Zkiikkhr has a pressure of 1.50 to 2.49 atmospheres. While a Dense Atmosphere requires no survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
- The atmosphere's taint of sulphurous gases makes it appealing to Hhkar.
Mainworld Hydrosphere (H)[edit]
Zkiikkhr has 65-75% of its surface covered by liquid water. It has significant large liquid bodies. Wilderness refueling is possible.
History & Background (Dossier)[edit]
A member of the Hhkar Sphere, but retaining a Vargr population as well.
World Starport (St)[edit]
Zkiikkhr has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)[edit]
Zkiikkhr has a population of 20,000 sophonts (tens of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- The population is around 60% Hhkar, 40% Vargr.
World Languages[edit]
The dominant language is Hhraki, also known as Hhkarn to humans.
World Technology Level (TL)[edit]
Zkiikkhr possesses a Technology Level of TL–7.
- Common Communication technologies for this TL include: Early video and early satellite communication networks.
- Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, hovercraft, and bullet trains.
- Water: Hydrofoils and early triphibians.
- Air: Hang gliders and supersonic jets.
- Space: Deep space probes and interplanetary spacecraft (System Craft).
World Government (G)[edit]
Zkiikkhr is governed by a Civil Service Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy leadership influences policy. The government leadership may select the bureaucracy leadership, but not its membership. Usually the governmental leadership is divided, or incapable of setting policy, and the bureaucracy provides a stabilizing influence. This ruling bureaucracy may be the full government bureaucractic apparatus or a section with limited jurisdiction but considerable influence, like the military.
World Law (L)[edit]
Zkiikkhr has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Personal concealable firearms, and anything more destructive, are typically regulated or prohibited.
World Culture[edit]
Hhkar society is centered on the ssaaahk, a group of Hhkar with common physical characteristics. Every Hhkar places the needs of his ssaaahk above his own, and obeys without question the orders from the ssaaahk patriarch. Conflict between groups is common, but the interstellar Hhkar government imposes rules and limits on such feuding.
Trade[edit]
Some of the best meat products available in the Julian Protectorate come from Hhkar worlds like this. Hhkar also often own large plantations for growing their smoking plants; they additionally grow tobacco and related plants for trade with Humans and Vargr.
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -50,000: For reasons unknown, the Hhkar leave their homeworld using ramscoop-equipped vessels and colonize Skkyhrk (which will be known to Vargr as Urinir) and other nearby planets.
- -10,000: Again for unknown reasons, Hhkar migrate away from Skkyhrk.
- -222: The Hhkar return to the region in a great migration, attacking the Vargr society present on Urinir.
- Over the next 500 years, the Hhkar expand their sphere of occupied worlds.
- (175 to 191): Julian War; the region unites to fight off the Third Imperium as it attempts to incorporate Amdukan, Mendan and Meshan sectors by force.
- 377: Commodore David Lindquist of the Julian Protectorate Star Legion almost defeats a Hhkar force at Kargar. The Hhkar are so impressed by Lindquist's tenacity and cleverness that he is given an honorable execution, and the Hhkar withdraw from the system in spite of their victory.
- Early 600s: After centuries of increasingly common peaceful (if wary) interaction, the Hhkar Sphere joins the Julian Protectorate.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Periodical: Challenge49
- Periodical: Challenge52 in Article: "Contact Hhkar"
- GURPS Traveller: Alien Races 4
- External Link: Skkyhrk WriteUp on Zhodani Base
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com
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