Winding Path (world)

From Traveller Wiki - Science-Fiction Adventure in the Far future
Jump to navigation Jump to search
Winding Path/Zebylono (Iphigenaia 0324)
Classic Era (1116)
A675203-9
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere7 Standard (tainted)
Hydrographics5 Wet World 50%
Population2 Low (600)
Government0 No Government structure
Law3 Low Law (no automatic weapons)
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary K5 V
Planetoid Belts 0
Gas Giants 4

Winding Path is a low-population world with a population of less than 10,000 sophonts in size.

  • This world is a "Twilight Zone World", a planet that is tidally-locked to its star. It has a hot side that permanently faces the star, a cold side that permanently faces away, and a narrow twilight zone in-between.
  • This world has an exploration base, which is similar to an Imperial Scout Base, capable of handling explorer personnel and exploratory starships.

Description (Astrography & Planetology)[edit]

Winding Path has a solitary primary star.

  • It is an orange main sequence.

Solitary K Type.jpg

Monostellar System[edit]

Winding Path Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Winding Path

K5 V

Primary Main Sequence 0.7 4300 - 4440 0.28697
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0033 0.0444 0.56 - 1.01 0.33 3.3
Orbit #  *  * 2 1 5
Remarks
None

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

Winding Path is a Twilight Zone World.

  • One side of the world permanently faces towards the star and one side permanently faces away.
  • In the narrow region between permanent night and permanent day, the primary star eternally hangs on the horizon.

Water World Shore 07g.jpg

The mainworld orbits within the star's Habitable Zone.

  • It lies within the zones prime H region.
  • It receives moderate levels of stellar energy.

Chart H Region Mw.png

Mainworld Size (S)[edit]

Winding Path is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.

Mainworld Atmosphere (A)[edit]

Winding Path has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Winding Path has 45-55% of its surface covered by liquid water. Wilderness refueling is possible.

Water World Shore 07e.jpg

Mainworld Geography and Topography[edit]

No centrally held map of the world exists within AAB Library Data records.

  • Locally, detailed maps may be available.
  • Verified updated charts are constantly sought.
  • Detailed survey data commands premium prices.

Blank World Map Arid.png
(Placeholder chart, predominantly dry world.)

Native Lifeforms[edit]

Primitive native life occupying a number of ecological niches. Its metabolic functions drive the process of atmospheric renewal.

Garden World Type 10a.jpg

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Winding Path is an important exploratory facility and training area. Areas under military control are subject to strict rules and regulations.

  • It is a member world of the Regency of Muirimi.
  • It has been settled for centuries.
  • The resources of the system are being exploited.

The population are culturally Muirimi.

  • The inhabitants can trace their origins back to the central Asian and Indian subcontinent regions of Terra.
  • The majority are followers of Sitaraism, a form of star-worship.

A number of organizations are active within the system.

  • Commercial traffic is fairly frequent: ships regularly arrive and depart.
  • Commo regularly picks up signals and private chatter. Communications are in Naiurdu and Riftian Anglic.
  • Multiple commercial navigation beacons will be active.
  • A number of vessels are likely be operating among the other worlds and moons that make up the system.
  • Exploratory or survey vessels may be active in the system.
  • Naval vessels may be active in the system.
Chart Regency of Muirimi Basic 2.png

The world formed part of an ancient Muirimi state called the Pietten Confederation.

  • The Confederation practiced a harsh form of Sitaraism that placed many restrictions on its followers.
  • The polity was considered belligerent and frequently had disputes with its neighbours, particularly the Republic of Georgia.
  • Despite fervent internal protest, the Confederation and its member worlds chose to join the Regency upon its formation.

Map Pietten Confederation Basic.png

Note that social data, though only 40 years old, may be out of date.

  • Verified updated data is constantly sought.

World Starport (St)[edit]

Winding Path has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.

World Demographics (P)[edit]

Winding Path has a population of 600.

Urbanization[edit]

A single central facility, located adjacent to the starport, with a few outlying structures and compounds.

  • Other than a few restricted areas, almost all of the surface of the world is wilderness.

World Technology Level (T)[edit]

Winding Path possesses a Technology Level of TL–9.

  • Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Early fusion power.
  • Common Transportation technologies for this TL include:
    • Land: Ultra high-speed trains and early grav vehicles.
    • Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
    • Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
    • Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
    • FTL: Prototype Jump Drive-1.

World Government (G)[edit]

Winding Path has no central government for the world, an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.

World Military[edit]

Privately retained security personnel.

World Law (L)[edit]

Winding Path has a low law level. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate. Machine guns, other automatic weapons, portable energy weapons, and other military weapons, body pistols, explosives, and poison gas are typically regulated or prohibited.

World Economy[edit]

  • Resources: 9 (moderate)
  • Labor: 1 (tens)
  • Infrastructure: 0 (non-existent)
  • Efficiency: -1 (average)

Trade Data[edit]

  • Importance: 0 (unimportant)

World Culture[edit]

  • Homogeneity: 3 (monolithic)
  • Acceptance: 2 (very xenophobic)
  • Strangeness: 3 (somewhat typical)
  • Symbols: 6 (somewhat concrete)

This world is part of the Muirimi culture.

  • The inhabitants of this world can trace their origins back to the central Asian and Indian subcontinent regions of Terra.
  • The religion of Sitaraism is followed.

World Timeline[edit]

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.