Nurrungar (world)
Nurrungar/Parsi (Vland 0234) | |||||||||||||||||||||||||
Classic Era (1116) | A649100-F
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M3 V M3 V | ||||||||||||||||||||||||
Planetoid Belts | 1 | ||||||||||||||||||||||||
Gas Giants | 0 |
Nurrungar is a low-population world with a population of less than 10,000 sophonts in size.
- This world has yet to take off economically or otherwise and the population remains low for reasons largely unknown.
- It is a member of the Third Imperium in the Parsi Subsector of Vland Sector in the Domain of Vland.
- This is a "high technology" world with technology achievements at, near, or over technology standards for Charted Space.
- This world has an Imperial Naval Base, capable of handling warships.
- It also has an Imperial Scout base, capable of handling IISS starships and personnel.
- Nurrungar is located on the Vilani Main.
Description (Astrography & Planetology)[edit]
Nurrungar is a binary star system.
- Both are red main sequence stars.
Binary Solar System
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x9 secondary rocky worlds.
- x1 planetoid belt.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Nurrungar is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.
Mainworld Atmosphere (A)[edit]
Nurrungar has a pressure of 0.43 to 0.70 atmospheres. While the thin atmosphere does not require survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Nurrungar has 85-95% of its surface covered by liquid water with a few small continents, and a number of islands and archipelagos. Dry land is limited. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly watery world.)
History & Background (Dossier)[edit]
World Starport (St)[edit]
Nurrungar has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- The world is host to an Imperial Scout Base.
- The world is host to an Imperial Naval Base.
World Population (P)[edit]
Nurrungar has a population of 80 sophonts (tens).
- This is a Low Population World and the population would be too low to sustain itself without significant outside assistance. This may represent a transient population such as the crew of a starship, the final survivors of a dying colony, an advance team setting up to receive colonists, or a small outpost where establishing a colony is not the primary objective.
World Technology Level (T)[edit]
Nurrungar possesses a Technology Level of TL–15 or TL-F in Hexadecimal Notation.
- Common Communication technologies for this TL include: Meson Communicators and Pseudo Reality Communications.
- Common Power Generation technologies for this TL include: Miniature super-batteries, improved collectors, and advanced Fusion+.
- Common Transportation technologies for this TL include:
- Land & Water: Advanced gravcraft.
- Air: Advanced gravcraft and speeders.
- Space: Advanced gravcraft and G-Carriers.
- FTL: Jump Drive-6.
World Government (G)[edit]
Nurrungar has no central government for the world, an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.
World Law (L)[edit]
Nurrungar has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.
Imperial High (Landed) Nobility[edit]
Nurrungar, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.
Trade Data[edit]
- Importance: 2 (ordinary)
World Economy[edit]
- Resources: 4 (scarce)
- Labor: 0 (none available)
- Infrastructure: 2 (extremely limited)
- Efficiency: -2 (fair)
World Culture[edit]
- Heterogenity: 1 (monolithic)
- Acceptance: 3 (xenophobic)
- Strangeness: 1 (very typical)
- Symbols: A (abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -4045 to -2204: the Ziru Sirka claims and settles worlds across the region.
- -2404 to -2215: the Interstellar Wars.
- -2204 to -1776: the Rule of Man administers the worlds of the region.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: the Third Imperium is founded.
- 300-420: the First Survey charts the system.
- 604 to 622: the Imperial Civil War. The region suffers disruption and widespread economic issues.
- 624: the Express Boat Network is established, facilitating communications, trade, and economic growth within the area.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)[edit]
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- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), 7.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11, 98-104. (Ziru Sirka worlds: dot map provided. Full Sector details)
- Marc Miller. First Survey (Imperium Games, 1996), 46-53.
- Paul Drye, Loren Wiseman, Jon F. Zeigler. Interstellar Wars (Steve Jackson Games, 2006), 75-79.
- ↑ "Jump Map API" and map location from Travellermap.com