Khuir (world)
| Khuir/Kaskii (Core 2513) | |||||||||||||||||||||||||
| Classic Era (1116) | B89AACA-E
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | K1 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Khuir is a high-population, industrial water world, which has 90% or more of its surface covered in an ocean of water and a billion or more sophonts in population size.
- The inhabitants of this world live on the roughly 10% of exposed land mass, in underwater colonies, on city ships, or similar arrangements.
- As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
- Its economy is rapidly growing and living conditions are expected to rapidly improve barring outside forces.
- It is a member of the Sylean Worlds, a cultural region and full member state of the Third Imperium in the Kaskii Subsector of Core Sector in the Domain of Sylea.
- About 50% of the population is composed of Syleans.
- About 50% of the population is composed of other human and non-human sophonts.
- This world has colonies at:
Description (Astrography & Planetology)[edit]
This world is part of the Shudusham Cluster.
Stellar Data[edit]
Mainworld Data[edit]
Mainworld Size (S)[edit]
Khuir is a Meso World between 12,000km and 13,500km in diameter. The world has a standard gravity between 0.8G and 1.1G. The horizon will appear about 5.1km away. Vessels with 1G of thrust should check with local starport authorities before attempting to land using emergency power.
Mainworld Atmosphere (A)[edit]
Khuir has a pressure of 1.50 to 2.49 atmospheres. While a Dense Atmosphere requires no survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Khuir has 95-100% of its surface covered by liquid water with only a few islands and archipelagos. Wilderness refueling is possible. Such worlds are Water Worlds or Ocean Worlds.
History & Background (Dossier)[edit]
Not to be confused with Khuir, also in Core Sector.
In the aftermath of the Civil War, the leadership of the Sylean Worlds held a conference on Khuir, where they decided as a group to pursue the demilitarisation of their cultural zone.
World Starport (St)[edit]
Khuir has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)[edit]
Khuir has a population of 80,000,000,000 sophonts (tens of billions).
- High Population Worlds like this tend to have huge consumer markets.
World Demographics[edit]
- Sylean: 50%
- Imperial mainstream Humaniti (Vilani-Solomani): 50%
- Scattered representatives of various other sophont species may be found here.
World Technology Level (T)[edit]
Khuir possesses a Technology Level of TL–14 or TL-E in Hexadecimal Notation.
- Common Communication technologies for this TL include: Early meson communicators.
- Common Power Generation technologies for this TL include: Miniature super-batteries, early collectors, and advanced fusion plants.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-5.
World Government (G)[edit]
Khuir is governed by a Charismatic Oligarchy, like a charismatic dictatorship in that a larger group has asserted their right to rule. The group will likely have better rules of succession than a single dictator and may last longer, or may transition to a non-charismatic dictatorship.
World Military[edit]
As with all of the Sylean Worlds save Capital and Yirsh Poy, Khuir is demilitarised and has been since the Civil War.
World Law (L)[edit]
Khuir has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors).
World Culture[edit]
The major Sylean religion is Maar Zon, centered on the holy book, the Maar Ki Zon.
References & Contributors (Sources)[edit]
- Classic Traveller Supplement 8 Library Data (A-M)
- Classic Traveller The Traveller Book
- MegaTraveller Imperial Encyclopedia
- Periodical: MegaTraveller Travellers' Digest No. 8
- Marc Miller's Traveller Milieu 0 Campaign
- Marc Miller's Traveller T4 First Survey
- GURPS Traveller: Nobles
- Mongoose 2nd: The Third Imperium
- ↑ "Jump Map API" and map location from Travellermap.com