Khakkakum (world)

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Khakkakum/Parsi (Vland 0534)
Classic Era (1116)
C657768-8
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere5 Thin
Hydrographics7 Wet World 70%
Population7 Moderate (20 million)
Government6 Captive Government/Colony
Law8 High Law (controlled blades)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
System Details
Primary M3 V
Planetoid Belts 2
Gas Giants 1

Khakkakum is an agricultural garden world with a near-ideal, utopian environment conducive to most sophonts.

Description (Astrography & Planetology)[edit]

Khakkakum has a solitary primary star.

  • It is a red main sequence.

Solitary M Type.jpg

Khakkakum has a solitary primary star.
Khakkakum
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M3 V Main Sequence (Dwarf) 0.37 3270 - 3430 0.03081
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0034 0.0146 0.18 - 0.35 0.34 3.4
Orbit #  *  * 0 1 5
Remarks None

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

Mainworld Size (S)[edit]

Khakkakum is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.

Mainworld Atmosphere (A)[edit]

Khakkakum has a pressure of 0.43 to 0.70 atmospheres. The Thin Atmosphere does not require survival gear although it may be hard on sophonts not accustomed to it.

Mainworld Hydrosphere (H)[edit]

Khakkakum has 65-75% of its surface covered by liquid water. It has significant large liquid bodies. Wilderness refueling is possible.

Mainworld Geography and Topography[edit]

No centrally held map of the world exists within AAB Library Data records.

Blank World Map Watery.png
(Blank map, predominantly watery world.)

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

World Starport (St)[edit]

Khakkakum has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

World Population (P)[edit]

Khakkakum has a population of 20,000,000 sophonts (tens of millions).

  • Around 800,000 Answerin (making up less than 5% of the population) reside on the world.

Languages[edit]

World Technology Level (T)[edit]

Khakkakum possesses a Technology Level of TL–8.

  • Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
  • Common Transportation technologies for this TL include:
    • Land: Advanced automobiles.
    • Water: Triphibians and early artificial gills.
    • Air: Improved helicopters and hypersonic jets.
    • Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).

World Government (G)[edit]

Khakkakum has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. This is a colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.

World Military[edit]

The world is home to the Khakkakum Air Assault Squadron.

World Law (L)[edit]

Khakkakum has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.

Imperial High (Landed) Nobility[edit]

Khakkakum, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the fiefdom of a member of the Imperial Landed Nobility, who oversees affairs regarding the world at an Interstellar and Imperial level.

Trade Data[edit]

  • Importance: 0 (unimportant)

World Economy[edit]

  • Resources: C (very abundant)
  • Labor: 6 (millions)
  • Infrastructure: 8 (generally available)
  • Efficiency: +1 (average)

World Culture[edit]

  • Heterogenity: 7 (discordant)
  • Acceptance: 7 (aloof)
  • Strangeness: 5 (distinct)
  • Symbols: 8 (somewhat abstract)

World Timeline[edit]

Major events that have affected this world and the wider region that it lies within:

References & Contributors (Sources)[edit]

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