Irikrough (world)

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Irikrough/Tokitre (Empty Quarter 0912)
Milieu 1116
A567756-A
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere6 Standard
Hydrographics7 Wet World 70%
Population7 Moderate (70 million)
Government5 Feudal Technocracy
Law6 Moderate Law (no firearms except shotguns)
Tech LevelA Early Stellar (jump drive)
See also UWP
System Details
Primary K4 V M6 V
Worlds 19
Gas Giants 4
Planetoid Belts 2
Cultural Details
Government Feudal technocracy
Law Level Moderate
Cultural Extension 6B49
Army Size (BEs) 150
Economic Details
Technology Level 10
Economic Extension
F6D+3
ResourcesFExtremely abundant
Labor6Moderate (7 million)
InfrastructureD Comprehensive
Efficiency+3Improved
Importance Extension 4
Resource Units 490
GWP (BCr) 3,510
World Trade Number 5
Trade Volume (MCr/year) 9,118
Starport Details
Classification Class-A
Port Size 5
Building Capacity (Tons) 66,500
Port employees 4,630
Port passengers (annual) 39,200

Irikrough has an ideal environment for producing agricultural goods and a balanced population between 10 and 100 million. It is a member of Julian Protectorate in the Tokitre Subsector of Empty Quarter Sector and in the Rukadukaz Republic. 70% of the world's population is the Major Race Vargr. 10% of the world's population is the Minor Race Bwap.

Astrography and Planetology[edit]

This world is part of the Khastok Cluster.

Stellar Data[edit]

Irikrough has two stars in the star system.
Irikrough
Solitary K Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
K4 V Main Sequence (Dwarf) 0.73 4440 - 4600 0.33238
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0066 0.0478 0.58 - 1.07 0.66 6.6
Orbit #  *  * 2 2 6
Remarks
Irikrough
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M6 V Main Sequence (Dwarf) 0.102 2740 - 2810 0.00034
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0013 0.0015 0.02 - 0.04 0.13 1.3
Orbit #  *  *  * 0 3
Remarks

History and Background[edit]

Irikrough is a rich garden world, once home to eighty-two million sentient beings in 993, and around seventy million in 1105. The planet maintains a strong position in the interstellar economy as a primary source of biopharmaceutical products in this quadrant of the Empty Quarter, including the limited processing of certain low-grade natural anagathics, and supports a lot of interstellar trade with other worlds that have greater medical needs. In recent years, a large minority of the local population has become vocal against the ecological impact that the biopharmaceutical industry has had on areas near urban communities, though there are conflicting reports as to the actual extent of the damage to the biosphere.

Irikrough is the widely beloved garden world of the Rukadukaz Republic. A vast number of important medicines and valuable salves are grown and prepared on this world, for shipment across the Republic, and throughout the Vargr Extents. However, the local sophonts see themselves as guardians of the forests and the seas first -- and they increasingly resent the damage done by the pharmaceutical companies. While not a Notable World, their voice is increasingly heard in the halls of power -- and, as their opponents are generally Vilani-culture corporations, those Vargr who resent Vilani corporate power are willing to listen... and act.

World Starport[edit]

Irikrough has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.

World Population (P)[edit]

Irikrough has a population of 70,000,000 sophonts (tens of millions).

World Demographics[edit]

Linguistic Topography[edit]

The following languages are among the most commonly used here:

World Technology Level (T)[edit]

Irikrough possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.

World Government (G)[edit]

Irikrough is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.

World Law (L)[edit]

Irikrough has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.

World Timeline[edit]

Major events that have affected this world and the wider region that it lies within include the following:

  • -1711: Near the end of the Vargr Pillaging, the proto-Ovaghoun conquer the world of Ikon.
    • Over time, the local Vilani culturally overrun their Vargr overlords, reshaping the Ovaghoun Vargr into a distinct, almost hybridised culture.
  • -55: The Mmoannikh Accords between representatives of Logaksu Vargr and Ovaghoun Vargr societies ends a series of conflicts between the two cultures.
    • The Accords are rejected by the central Ikonaz government, leading to a shattering of the unity of the Ovaghoun.
  • 175-191: The Julian War, which sees numerous attacks on Ikon, all of which fail in breaking the homeworld of the Ovaghoun.
  • Circa 723: The Association of Good Wolves, the current government of Ikon, encourages the emigration of the working (i.e. Irilitok Vargr) classes to other, nearby worlds -- going so far as to subsidise 70% of the cost involved.
  • Circa 937-940: The Fellowship of Nobles, the current Ikonaz government, collapses.
  • 942: The Julian Protectorate and the Hegemony of Lorean formally sign the Treaty of Var-Inaka (restricting naval basing) and the Julian Concord, incorporating the Hegemony into the Protectorate.
    • The Rukadukaz insist upon a 'buffer zone' of neutral systems between their territory and the Loreans.

UWP Listing[edit]

UWP Changes (all dates are Imperial Calendar)

References and Contributors[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.