Helix Subsector
Helix Subsector | ||||||
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Sector | Vanguard Reaches | |||||
Capital | (None) | |||||
No. of Stars | 25 | |||||
Majority Control | Non-Aligned - 100% |
Subsector M of Vanguard Reaches Sector, a sparse and unimportant region best noted for the Helix Nebula.
Description (Specifications)[edit]
Helix is a rift subsector with only four systems. It is noted for the presence of the Helix planetary nebula, expanding around a recently dead star. Isolated by the Helix Rift, the subsector is best accessible through a long chain of sparsely settled systems in the neighbouring Fulani Sector.
Only two systems in Helix are settled: Iadrdeibr, the site of a Zhodani exploration base, and Whekau. Between those two systems, the subsector has a population of only 6.5 million inhabitants, mostly Humans of Zhodani descent.
The best approach route to the nebula runs through the brown dwarf system, Melvina. The Helix Nebula itself, centred on a bright new white dwarf, is devoid of large planetary-sized objects but littered with asteroids and dwarf planet remnants. A number of rogue worlds likely exist in the vicinity of nebula but, if discovered, their locations aren't shown on public charts produced by either Zhodani or Imperial authorities.
Subsector Summary: 1116[edit]
World Listing: 1116[edit]
The following systems and worlds can be found within this area:
Astrographic Features & Trade Routes: 1116[edit]
The following astrographic features and trade routes can be found within this area:
History & Background (Dossier)[edit]
The Zhodani Helix Nebula Expedition charted the area in approximately -2000. Around 900 years later, the Great Rift Expedition also passed through the subsector.
Whekau remained uninhabited until the arrival of a fleet of three corsairs in 715. The ships carried 50 members of a mixed Human and Vargr crew, and 70 prisoners from raids further coreward. Damage to their largest ship, Whekau Ukazknou, forced them to remain. Most of the original generation of pirates and prisoners had died before a Zhodani exploratory ship recontacted Whekau in 760, and nearly all the 300 descendants of both pirate and prisoner decided to stay on the planet. A trader, Lost Child, visited in 789; its crew were promised land grants and local titles and thus the ship spent two decades maintaining a tenuous link with scattered Fulani Sector settlements to bring trade, technology and even a few immigrants to Whekau.
Polity Listing: 1116[edit]
The following polities can be found within this subsector:
- Independent Powers
- None
- Non-Aligned Powers (World-States)
- None
- Other Powers
- None
- Third Imperium (Imperial powers)
- TBD
Native Sophonts: 1116[edit]
The following races (sophont species) are believed to have originated in this area:
- Humaniti (Human races)
- TBD
- Non-Human Races
- TBD
- Terragens (Non-human Terran races)
- TBD
Demographics: 1116[edit]
Significant populations of the following races (sophont species) reside within this area:
- Non-Human Races
- TBD
- Terragens (Non-human Terran races)
- TBD
Major Historical Events Timeline: 1116[edit]
These are some of the more important historical events that have affected this area:
- No information yet available.
References & Contributors (Sources)[edit]
Sunbane Data:
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- Paranoia Press, Vanguard Reaches
- Paranoia Press, Vanguard Reaches, 1991 online updates by Chuck Kallenbach
- TravellerMap T5SS Data
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), . (named but no further details)
- Classic Traveller Alien Module 4: Zhodani (named but no further details)
- MegaTraveller Alien - Solomani & Aslan (dot map provided)
- External Link: Gray Matter by Author & Contributor: Peter Gray of (Gray Matter)