Edienta (world)
| Edienta/Philamen (Numbis 1220) | |||||||||||||||||||||||||
| Classic Era (1116) | A404532-D
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | K6 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Edienta is an icy, nonindustrial vacuum world, warranting hazardous environment precautions.
- Its surface is ice-capped with little or no atmosphere and nearly all of its water frozen.
- It requires extensive imports of outside technology to maintain a modern, star-faring society.
- This is a cold world with an overall climate that is at the lower temperature range of human-congruous sophont endurance.
- This world is also the overall capital of an interstellar government with the massive extra trade and prestige associated with that role.
- This is a "high technology" world with technology achievements at, near, or above the standard for Charted Space.
- It is a member of the Yeskoth Corporate in the Philamen Subsector of Numbis Sector.
- This world-system has a Naval Base, usually associated with military starships, which may be located on or off-world.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
System Data[edit]
No information yet available.
Mainworld Data[edit]
Edienta is a vacuum world partially coated in ice.
Mainworld Atmosphere[edit]
Edienta has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Geography & Topography[edit]
No information yet available.
Mainworld Map[edit]
No information yet available.
Native Lifeforms[edit]
No information yet available.
History & Background (Dossier)[edit]
This is the capital of the Yeskoth Corporate.
World Starport[edit]
Edienta has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- There is an associated Naval Base.
- There is a central starport authority controlling class A and B ports within the Yeskoth Corporate.
- Third Imperium vessels, save for traders and merchants, are not permitted here.
World Technology Level[edit]
Edienta possesses a Technology Level of TL–13 or TL-D in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovideo recorders.
- Common Power Generation technologies for this TL include: Miniature super-batteries, prototype collectors, advanced fusion plants.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-4.
World Government[edit]
Edienta is governed by Self-Perpetuating Oligarchy. A single family or small group provides the leadership and important positions in the government. These positions are inherited by member of the group or their family members. The organization may be a monarchy, with titles passed to family members, or a plutocracy where inheritance of the family fortune includes government position. Alternatively, the organization may be a more typical government apparatus, only with positions of power inherited.
This world is the capital of the Yeskoth Corporate.
The central government of the Yeskoth Corporate takes a very light hand in controlling local politics. However, the Yeskoth central government places large numbers of robots and installs AI systems on all worlds within the Corporate to monitor local activity and ensure loyalty. Having to interface with robots and AI is a common way of life on any Yeskoth Corporate world.
World Law Level[edit]
Edienta is a relatively permissive world with an ISS rating of 2. This is considered a low level of legal enforcement.
- High technology military weapons such as energy weapons and lasers are prohibited, as are military purpose explosive devices such as grenades, grenade launchers, and other similar weapons.
- There are no restrictions on open carry, but a person might be questioned by authorities for carrying many weapons or wearing military body armor.
- As with all Yeskoth worlds, K'Kree are not permitted and will be denied visas and other legal documents for entry.
World Military[edit]
The military forces on Edienta are as follows:
- Ground forces:
- A 500 man defense battalion equipped at TL 13/14 with combat armor, plasma weapons, and laser rifles. They are trained in zero-G combat and fighting in a vacuum / space environment.
- Two planetary defense batteries with 2 meson rail guns each.
- Naval / Space:
- A 10,000 ton system defense ship
- A squadron of four 1,000 ton system defense ships.
- Two 12 ship "attack" squadrons with 50 ton spacecraft.
- Total active military personnel equals approximately 1500.
- Paramilitary
- A small public security force and starport authority security force exists.
- Much of the populace is armed and weapons of various sorts are widely available. A militia of up to approximately 1,000 is available.
- Extra-Military units.
- It is common for one or more squadrons of the Yeskoth Corporate Navy to be in this system.
- Some or all of the Yeskoth Corporate expeditionary corps, their ground forces for use outside the corporate, are frequently stationed here.
World Economy[edit]
No information yet available.
Trade Data[edit]
No information yet available.
World Demographics[edit]
No information yet available.
World Culture[edit]
No information yet available.
World Languages[edit]
No information yet available.
Urbanization[edit]
No information yet available.
World Infrastructure[edit]
No information yet available.
Historical Data[edit]
No information yet available.
World Timeline[edit]
These are some of the more important historical events that have affected this world and the surrounding region:
- Circa -2130: The worlds that will become the Corona Regnum are settled as a Terran cultural region. These Corona Arc colonies make contact with local Minor Races and, in time, the Hivers.
- Around the same time, the Vilani of the Lishun Suugugki subculture enter the region.
- -2038: Several Hiver-inhabited worlds in Numbis are occupied by the K'kree, who begin exterminating local carnivore populations.
- -2029 to -2013: The Hiver-K'kree War threatens the Hiver community.
- Reactions among the Terran colonies are mixed.
- (-1776 to 0): The Long Night.
- Circa -1550: A reportedly zealous response to K'kree probes leads to the first declared Corona Regnum, as the systems of the Corona unite to stand against the larger threat.
- The Regnum lasts roughly two centuries before collapsing in on itself.
- The Gold Union forms at some unknown point on the Numbis-Crucis Margin border. It will in time apparently become the Amalgamation Union.
- -740: New Human states in Numbis began to expand and conquer, causing the Corona Regnum to reform as a defensive act.
- -710: Having repulsed attempts on its territory, the Corona Regnum begins conquering systems outside of the traditional Corona.
- -510: The second Regnum collapses, again under its own weight.
- The Year 0: Far to spinward, the Third Imperium is founded.
- 224: A brief Third Corona Regnum is declared, but doesn't survive the death in fleet battle of its founder eight years later.
- 300-420: The Imperial First Survey.
- Some ships of the Survey go missing in the region. Fragmentary reports suggest that the Amalgamation ("Gold") Union is destabilizing.
- 890: The Yeskoth Corporate begins formation around Edienta and Coreeedo.
- 995 to 1065: The Imperial Second Survey.
- There is no sign of the Amalgamation Union, aside from common architectural themes in old capital buildings and monuments.
UWP Listing[edit]
No information yet available.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Classic Traveller Alien Module 2: K'kree (named but no further data)
- Periodical: Challenge 26 in article: "The Tuktaar Connection" by: John Marshal
- EXTERNAL LINK: Federation Development Agency (Non-Canon) by Author & Contributor: Leroy W.L. Guatney
- Author & Contributor: Enoki
- Author & Contributor: Leroy W.L. Guatney
- ↑ "Jump Map API" and map location from Travellermap.com