Dunsel (world)
Dunsel/Antideluvia (Far Frontiers 0526) | |||||||||||||||||||||||||
Classic Era (1116) | E7628D9-3
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | F8 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 2 |
Dunsel is a rich world with a moderate population over a hundred million, but not yet at a billion sophonts in population size.
- This world has high-grade living conditions with a good climate and a non-harmful environment. As such, this world is much sought after with large queues for immigration here.
- This is a rich world with a prosperous and thriving world economy.
- Most observers think that the planet's economy and population will prosper in the near future barring outside forces.
- It is a member of the Salinaikin Concordance in the Antideluvia Subsector of Far Frontiers Sector.
- This is a "low technology" world with technology competencies well below technology standards for Charted Space.
- This is a "Puzzle" world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor.
Description (Astrography & Planetology)[edit]
Dunsel has a solitary primary star.
- It is a white main sequence.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x9 secondary rocky worlds.
- x2 planetoid belts.
- x2 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Dunsel is a Meso World between 10,400km and 12,000km in diameter. The world has a standard gravity between 0.7G and 0.9G. The horizon will appear about 4.7km away.
Mainworld Atmosphere (A)[edit]
Dunsel has a pressure of 0.71 to 1.49 atmospheres. A Standard Atmosphere does not require survival gear and will likely be easy for most sophonts to breathe.
Mainworld Hydrosphere (H)[edit]
Dunsel has 15-25% of its surface covered by liquid water or ice. There may be a few small seas. Wilderness refueling is possible. Water for the inhabitants needs to be imported and extensively recycled. These worlds are Hell Worlds or Poor Worlds depending on their atmosphere.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
History & Background (Dossier)[edit]
Dunsel is a Puzzle World and is designated as an Amber Zone. It presents particular risks and dangers due to the environment or native life forms, laws or customs, or other conditions that are not well understood.
- Visitors are advised to act with caution.
During the early 700s Dunsel, like many other worlds within the subsector, became increasingly fearful of annexation into the Zhodani Consulate. The leaders of planets across the region came together in a council, which convened on Acropolis, and after deliberation that lasted months ratified the declaration of the Salinaikin Concordance. It guaranteed mutual assistance and support in the event of outside aggression and served to halt the slow expansion of the Consulate.
(Chart sourced from Traveller Map)
By the mid 700s the state was extant and expanding. Worlds continued to join, and by the early 1000s it had reached its present size.
- The Concordance was named for Kalel Escott Salinaikin, its chief architect.
World Starport (St)[edit]
Dunsel has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.
World Population (P)[edit]
Dunsel has a population of 600,000,000 sophonts (hundreds of millions).
World Technology Level (T)[edit]
Dunsel possesses a Technology Level of TL–3.
- Common Communication technologies for this TL include: Printing press, the mechanical telegraph, and the first audio recordings.
- Common Power Generation technologies for this TL include: Coal or other simple hydrocarbon fuels and early steam engines.
- Common Transportation technologies for this TL include:
- Land: Bicycles and early steam coaches with advanced roadways.
- Water: Advanced sailing and early steam engine ships.
- Air: The earliest hot air balloons.
World Government (G)[edit]
Dunsel is governed by a Religious Dictatorship. The leadership of the government is another form (democracy, dictatorship, oligarchy). There is a powerful independent organization, the state religion, which has influence or direct control of the government. Like the bureaucratic governments this may simply be a strong influence with a secular government, have direct influence by controlling who may be in the leadership, or be a direct theocracy where the church leadership and bureaucracy is the government.
World Law (L)[edit]
Dunsel has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All objects specifically manufactured as weapons are typically regulated or prohibited (outside private residences or visiting starships).
World Culture[edit]
The world lies within the Zhodani Shadow, a region strongly influenced by the society and culture of the Zhodani Consulate.
World Timeline[edit]
- 300-420: the First Survey charts the system.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published.
References & Contributors (Sources)[edit]
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- Dale L. Kemper. Ares Magazine, Special Edition #2 (TSR, 1983) (rimward subsectors)
- J. Andrew Keith, Marc Miller, John Harshman. Zhodani (Game Designers Workshop, 1985), IFC. (sector named but no further data)
- Kevin Knight. "The Far Frontiers." Traveller Chronicle 02 (1993): 3-10. (TNE-era Antideluvia Subsector)
- ↑ "Jump Map API" and map location from Travellermap.com