Dry (world)
| Dry/Khouth (Corridor 0210) | |||||||||||||||||||||||||
| Milieu 0 | D310433-8
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| Classic Era (1116) | C310877-A
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| New Era (1200) | X310000-0
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M1 V M9 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 1 | ||||||||||||||||||||||||
Dry is a non-agricultural, pre-industrial, moderate population world with over a hundred million, but not yet a billion sophonts in population size.
- It is unable to produce quality foodstuffs and must import them.
- Its economy and population are growing and living conditions are expected to improve in the near future barring outside forces.
- It is a member of the Third Imperium in the Khouth Subsector of Corridor Sector in the Domain of Vland.
- This world has an Imperial Scout base, capable of handling IISS starships and personnel.
- During the Long Night this world was named Iirkaka.
Description (Planetology)[edit]
This barren ball of rock is tidally locked with its primary, a dim red dwarf.
This world holds special significance as a refueling stop for vessels entering Khouth Subsector from Deneb Sector, and is home to a population that supports critical traffic.
Stellar Data[edit]
Mainworld Data[edit]
Mainworld Size (S)[edit]
Dry is a Small World between 4,000km and 5,600km in diameter. The world has low gravity between 0.24G and 0.34G. The horizon will appear about 3km away.
Mainworld Atmosphere (A)[edit]
Dry has a pressure of less than 0.1 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Dry has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.
History & Background (Dossier)[edit]
Imperial Landed Nobility[edit]
Dry, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the fiefdoms of two members of the Imperial Landed Nobility, who oversee affairs regarding the world at an Interstellar and Imperial level.
- It holds the estate of an Imperial knight, the Imperial representative to the world.
- It holds the fiefdom of an Imperial marquis.
- It holds the fiefdom of an Imperial viscount.
World Starport (St)[edit]
Dry has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- ca -250,000: The Ancients were active within the region, transplanting the Vargr onto Lair.
- -9235: The Vilani discover jump technology. A few explorers and settlers begin to pioneer the region.
- -4045 to -2204: The Ziru Sirka claims a few rimward worlds and establishes a firm border. The Windhorn Rift and the absence of any significant Mains discourages large-scale Vilani expansion into the region.
- -3810: The Vargr discover jump technology and begin an era of expansion.
- -2400s: Vargr raiding into human-dominated areas significantly increases. This becomes known as the Vargr Pillaging.
- ca -1700: Vargr rimward expansion gradually ceases: the border between human and Vargr space stabilizes.
- -1776 to 0: The Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: To rimward-trailing, the Third Imperium is founded.
- circa 26: The Empire of Varroerth is founded.
- early 100s: The Contract of Taarskoerzn is founded.
- 300-420: The Imperial First Survey charts the system.
- early 400s: The Irrgh Manifest is founded: it absorbs the Contract of Taarskoerzn.
- mid 500s: The Knokseng Confederation is founded.
- 869: The Glory of Taarskoerzn is founded. It splits the Irrgh Manifest.
- 995-1065: The Imperial Second Survey charts the system.
- 1065: The Second Survey is published. Information about the system becomes widely available.
- 1080s: The Knokseng Confederation is dissolved.
- 1090: The Dzarrgh Federate is formed.
History-Era: New Era[edit]
The Dzarrgh Federate took the system with little damage inflicted, but the local governor was a thug whose excesses drove off what little commerce with the Domain of Deneb remained. Even before the Collapse, a significant portion of the population had emigrated to Deneb, and after Virus was announced Denebian Navy units managed to bring the entire population to safety in Inar Subsector.
The Rose Brotherhood and Souk free trader collectives have apparently kept the starport in good repair, though its power facilities were damaged beyond salvage, and the facility remains inoperable. Descendants of the original evacuees have a legal right to reclaim their property, and a large contingent from Inar has enlisted with local hessian units that are intended to operate in Corridor.
References[edit]
- Marc Miller. First Survey (Imperium Games, 1996), .
- Peter Gray - TNE RCES
- ↑ "Jump Map API" and map location from Travellermap.com
- Worlds
- Domain of Vland worlds
- Third Imperium worlds
- Worlds with a Scout Base
- Binary Star System
- Marquis worlds
- Viscount worlds
- 30th Fleet worlds
- 31st Fleet worlds
- Atsah Cluster worlds
- Dzarrgh Federate
- Red Dwarf worlds
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- Second Imperium worlds
- T5 Second Survey worlds
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