Dreamland (world)
| Dreamland/Antideluvia (Far Frontiers 0623) | |||||||||||||||||||||||||
| Classic Era (1116) | C431631-9
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M2 V | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Dreamland is a poor, non-agricultural and nonindustrial world.
- It requires extensive imports of outside technology to maintain a modern, star-faring society.
- It is unable to produce quality foodstuffs and must import them.
- It has few prospects for economic development. Life here is drastically bleak.
- It is a member of the Salinaikin Concordance in the Antideluvia Subsector of Far Frontiers Sector.
Description (Astrography & Planetology)[edit]
Dreamland has a solitary primary star.
- It is a red main sequence.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x4 secondary rocky worlds.
- x1 planetoid belt.
- x2 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Dreamland is a Meso World between 5,600km and 7,200km in diameter. The world has low gravity between 0.32G and 0.46G. The horizon will appear about 3.6km away.
Mainworld Atmosphere (A)[edit]
Dreamland has a pressure of 0.10 to 0.42 atmospheres. The very thin pressures require a respirator or Oxygen Mask. TL–5 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Dreamland has 05-15% of its surface covered by liquid water or ice. Wilderness refueling will be difficult. Water for the inhabitants needs to be imported and extensively recycled. These worlds are Hell Worlds or Poor Worlds depending on their atmosphere.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
History & Background (Dossier)[edit]
Dreamland is a trade link between two high-population independent worlds on the Concordance border -- Tanner and Drako. The Tannerite and Drakian state religions are rivals, and this causes frequent headaches for Dreamland.
During the early 700s many worlds within the subsector became increasingly fearful of annexation into the Zhodani Consulate. The leaders of planets across the region came together in a council, which convened on Acropolis, and after deliberation that lasted months ratified the declaration of the Salinaikin Concordance. It guaranteed mutual assistance and support in the event of outside aggression and served to halt the slow expansion of the Consulate.
(Chart sourced from Traveller Map)
By the mid 700s the state was extant and expanding - seeing the benefits it offered, Dreamland became a member in the 800s. By the early 1000s the Concordance had reached its present size.
- The Concordance was named for Kalel Escott Salinaikin, its chief architect.
World Starport (St)[edit]
Dreamland has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population (P)[edit]
Dreamland has a population of 5,000,000 sophonts (millions).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- The 5 million or so locals are mostly human, but there is also an oytrip of 100,000 Droyne.
Linguistic Topography[edit]
- Riftian Anglic (the predominant language).
- A variety of local dialects are spoken.
- Droyne Languages
World Technology Level (T)[edit]
Dreamland possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
- FTL: Prototype Jump Drive-1.
World Government (G)[edit]
Dreamland is governed by Self-Perpetuating Oligarchy. A single family or small group provides the leadership and important positions within the government. These positions are inherited by members of the group or by their relatives. The organization may be a monarchy, with titles passed to family members, or a plutocracy where inheritance of the family fortune includes government position. Alternatively, the organization may be a more typical government apparatus, only with positions of power inherited.
World Law (L)[edit]
Dreamland has a low law level. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate. Body pistols, explosives, and poison gas are typically regulated or prohibited.
World Culture[edit]
The world lies within the Zhodani Shadow, a region strongly influenced by the society and culture of the Zhodani Consulate.
World Timeline[edit]
- 300-420: the First Survey charts the system.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Dale L. Kemper. Ares Magazine, Special Edition #2 (TSR, 1983) (rimward subsectors)
- J. Andrew Keith, Marc Miller, John Harshman. Zhodani (Game Designers Workshop, 1985), IFC. (sector named but no further data)
- Kevin Knight. "The Far Frontiers." Traveller Chronicle 02 (1993): 3-10. (TNE-era Antideluvia Subsector)
- ↑ "Jump Map API" and map location from Travellermap.com
