Carug (world)
| Carug/Ventura (Theta Borealis 2024) | |||||||||||||||||||||||||
| Classic Era (1116) | B725888-8
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | K1 V K1 V | ||||||||||||||||||||||||
| Planetoid Belts | 3 | ||||||||||||||||||||||||
| Gas Giants | 1 | ||||||||||||||||||||||||
Carug is a preindustrial world with a moderate population of over a hundred million, but not yet a billion sophonts.
- As a preindustrial world, this planet cannot yet manufacture enough high-technology resources to support a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- It is a Non-Aligned world dominated by human sophonts located in the Ventura (Theta Borealis) Subsector of Theta Borealis Sector.
- This is a temperate world, with a climate of pleasant, average temperatures, considered to be an ideal or near-ideal environment by many different sophont species.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Carug is a binary star system.
- Both are orange main sequence stars.
- They are close binary companions.
| Carug | ||||||
|---|---|---|---|---|---|---|
| Type | Category | Mass (Sol) | Temperature (K) | Luminosity | ||
| K1 V | Main Sequence (Dwarf) | 0.86 | 5100 - 5170 | 0.58985 | ||
| Unit | Diameter | Safe Distance | Habitable Zone | Jump Shadow | M-Drive Limit | |
| AU | 0.0074 | 0.0637 | 0.76 - 1.36 | 0.74 | 7.4 | |
| Orbit # | * | * | 3 | 2 | 6 | |
| Remarks | None | |||||
| Carug | ||||||
| Type | Category | Mass (Sol) | Temperature (K) | Luminosity | ||
| K1 V | Main Sequence (Dwarf) | 0.86 | 5100 - 5170 | 0.58985 | ||
| Unit | Diameter | Safe Distance | Habitable Zone | Jump Shadow | M-Drive Limit | |
| AU | 0.0074 | 0.0637 | 0.76 - 1.36 | 0.74 | 7.4 | |
| Orbit # | * | * | 3 | 2 | 6 | |
| Remarks | 0.05 AU distant from the primary. | |||||
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x9 secondary rocky worlds.
- x3 planetoid belts.
- x1 gas giant.
Mainworld Data[edit]
The mainworld orbits within the star's Habitable Zone.
- It lies within the zone's prime H region.
- It receives moderate levels of stellar energy.
Mainworld Size (S)[edit]
Carug is a Meso World between 10,400km and 12,000km in diameter. The world has a standard gravity between 0.7G and 0.9G. The horizon will appear about 4.7km away.
Mainworld Atmosphere (A)[edit]
Carug has a pressure of 0.10 to 0.42 atmospheres. The very thin pressures require a respirator or Oxygen Mask. This atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds, which requires the use of a Filter Respirator Combination Mask. Some taints may require more protective equipment. TL–5 or more advanced survival gear is required to settle this world.
- The world has an abiotic oxygen atmosphere.
- Oxygen is produced by photocatalytic conversion of surface materials by stellar energy.
- Fresh surface material is constantly exposed through processes such as seismic activity, volcanism, or erosion.
- The oxygen rapidly depletes from the atmosphere through oxidization with surface materials: a rough equilibrium between production and depletion exists.
- The percentage of oxygen in the atmosphere varies according to the density of global cloud cover.
Mainworld Hydrosphere (H)[edit]
Carug has 45-55% of its surface covered by liquid water. Wilderness refueling is possible.
Satellites[edit]
Carug retains two small vacuum moons.
- The worlds orbit once every few weeks.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
- Locally, detailed maps may be available.
- Verified updated charts are constantly sought.
- Detailed survey data commands premium prices.
(Placeholder chart, predominantly dry world.)
Native Lifeforms[edit]
No native life: the world has an abiotic oxygen atmosphere.
History & Background (Dossier)[edit]
Carug has an expanding economy based around mineral extraction and processing.
- The resources of the system are being exploited.
Multiple businesses, organizations, and private interests are active within the system.
- Commercial traffic is frequent: ships regularly arrive and depart.
- Commo is buzzing with signals and private chatter. Communications are in Riftian Anglic.
- Multiple commercial navigation beacons are active.
- A number vessels will be operating among the other worlds and moons that make up the system.
Note that social data, though only 40 years old, may be out of date.
- Verified updated data is constantly sought.
World Starport (St)[edit]
Carug has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)[edit]
Carug has a population of 700,000,000 sophonts (hundreds of millions).
Urbanization[edit]
Multiple large urban centers are surrounded by smaller satellite communities.
- Settled regions are located close to the richest deposits of resources.
- Inhabited areas are dotted across the world.
- Large regions of the surface of the world remain as wilderness.
World Technology Level (T)[edit]
Carug possesses a Technology Level of TL–8.
- Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
- Common Transportation technologies for this TL include:
- Land: Advanced automobiles.
- Water: Triphibians and early artificial gills.
- Air: Improved helicopters and hypersonic jets.
- Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).
World Government (G)[edit]
Carug is governed by a Civil Service Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy leadership influences policy. The government leadership may select the bureaucracy leadership, but not its membership. Usually the governmental leadership is divided, or incapable of setting policy, and the bureaucracy provides a stabilizing influence. This ruling bureaucracy may be the full government bureaucractic apparatus or a section with limited jurisdiction but considerable influence, like the military.
World Military[edit]
Approximately 2.5 million personnel.
World Law (L)[edit]
Carug has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.
Trade Data[edit]
- Importance: 0 (unimportant)
World Economy[edit]
- Resources: E (extremely abundant)
- Labor: 7 (tens of millions)
- Infrastructure: 8 (generally available)
- Efficiency: +1 (average)
World Culture[edit]
- Homogeneity: 8 (discordant)
- Acceptance: 8 (friendly)
- Strangeness: 5 (distinct)
- Symbols: 8 (somewhat abstract)
World Timeline[edit]
- 300-420: the First Survey charts the system.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Bill Bledsaw. Theta Borealis Sector (Group One, 1981), .
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), IBC. (sector named but no further data)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), 50, 51. (sector named, dot map provided)
- EXTERNAL LINK: Goerge.com
- Author & Contributor: Jo Grant of CORE (generated data)
- Author & Contributor: Graham2001
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- ↑ "Jump Map API" and map location from Travellermap.com
