Bridgeworld (world)
| Bridgeworld/Talpaku (Yiklerzdanzh 0421) | |||||||||||||||||||||||||
| Classic Era (1116) | C7B156E-A
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M2 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 4 | ||||||||||||||||||||||||
Bridgeworld is a nonindustrial fluid world.
- A fluid world has an oceanic geography consisting of heavily contaminated water or a substance such as ammonia, methane, hydrocarbons, or other exotic liquid.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- It is controlled by the S'raak Empire in the Talpaku Subsector of Yiklerzdanzh Sector.
- This is a cold world with an overall climate that is at the lower temperature range of human-congruous sophont endurance.
- This world-system has a Naval Base, usually associated with military starships, which may be located on or off-world.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Bridgeworld has a solitary primary star.
- It is a red main sequence.
System Data[edit]
The worlds of the system have been partially surveyed. They consist of:
- The mainworld.
- An unknown number of secondary rocky worlds.
- x4 gas giants.
Mainworld Data[edit]
Bridgeworld orbits towards the outer edge of its star's habitable zone.
- It receives relatively low levels of stellar energy.
Mainworld Size (S)[edit]
Bridgeworld is a Meso World between 10,400km and 12,000km in diameter. The world has a standard gravity between 0.7G and 0.9G. The horizon will appear about 4.7km away.
Mainworld Atmosphere (A)[edit]
Bridgeworld has a Corrosive Atmosphere and possesses a concentrated gas mix or unusual temperature which requires the use of a Hostile Environment Suit or Vacc Suit. TL–9 or more advanced survival gear is required to settle this world.
- It experiences very low temperatures.
- Refrigerant gases in the atmosphere push down the world's surface temperatures.
Mainworld Hydrosphere (H)[edit]
Bridgeworld has 05-15% of its surface covered by a fluid other than water. Wilderness refueling is not possible. Water for the inhabitants needs to be imported and extensively recycled. These worlds may be Hell Worlds.
- This surface fluid may be ammonia, methane, hydrocarbons, or other exotic liquids depending on the local temperature and environment.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
- Locally, detailed maps may be available.
Native Lifeforms[edit]
The world is not believed to harbor native life.
History & Background (Dossier)[edit]
Bridgeworld is a Danger World and is designated as an Amber Zone. It presents particular risks and dangers due to the environment or native life forms, laws or customs, or other conditions that are not well understood.
- Visitors are advised to act with caution.
Before being claimed and settled by the S'raak, Bridgeworld was a barren world forming part of the demilitarized zone between the Zhodani Consulate and the Talpaku Communality.
World Starport (St)[edit]
Bridgeworld has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
- The world is host to a Naval Base.
World Population (P)[edit]
Bridgeworld has a population of 400,000 sophonts (hundreds of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- The population almost entirely consists of S'raak.
Linguistic Topography[edit]
Native S'raak languages are widely spoken.
- A number of regional languages and dialects are spoken.
- Most S'raak know a few words and phrases of Zdetl.
World Technology Level (T)[edit]
Bridgeworld possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land & Water: Grav belts and maturing gravcraft.
- Air: Greatly improved hybrid grav-aircraft.
- Space: Improved interplanetary spacecraft (System Craft).
- FTL: Jump Drive-1.
World Government (G)[edit]
Bridgeworld has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. This is a colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.
World Law (L)[edit]
Bridgeworld has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. Most worlds with this law level may be an Amber Zone or Red Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors). Civilian movement is rigidly controlled. There is no difference between the police and the military. This world is a full-fledged police state. Oppression is legalized, though not routine.
World Timeline[edit]
- 300-420: the First Survey charts the system.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Zhodani (Game Designers Workshop, 1985), IBC. (sector named but no further data)
- Author/s & Contributor/s: David Schneider & Grant Sinclair of the HIWG in Australia
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- ↑ "Jump Map API" and map location from Travellermap.com
