Arnorac (world)

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Arnorac/Barker (Reft 2509)
Classic Era (1116)
B581468-A
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere8 Dense
Hydrographics1 Dry World 10%
Population4 Moderate (30 thousand)
Government6 Captive Government/Colony
Law8 High Law (controlled blades)
Tech LevelA Early Stellar (jump drive)
See also UWP
System Details
Primary K8 V
Planetoid Belts 0
Gas Giants 2

Arnorac is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.

  • In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • This world toils under the control of a military government with conditions reflecting that situation including curtailed civil rights and limited freedoms.
  • It is a client state of the Third Imperium in the Barker Subsector of Reft Sector.
  • This world has a nearby Imperial Naval Base, capable of handling warships.

Description (Planetology)[edit]

No information yet available.

Monostellar System[edit]

Arnorac primary Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Arnorac primary

K8 V

Primary Main Sequence 0.62 3930 - 3990 0.18766
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0029 0.0359 0.45 - 0.84 0.29 2.9
Orbit #  *  * 2 0 5

History & Background (Dossier)[edit]

Arnorac was settled during the Rule of Man by one of several groups that sought to leave before the Long Night set in. The mission used tankers to shuttle the colony ships across the Great Rift. One of these ships disappeared during the transit, and the tankers were also lost. Making the most of it, the colonists settled both Arnorac and Gordon, the remaining Jump-capable ships used to maintain communications and trade between the settlements until they wore out.

Space travel and contact with Gordon were eventually reestablished, but society on Arnorac subsequently collapsed due to a series of economic and political disasters. A period of anarchy ensued, with various factions fighting over governance.

Help arrived in the form of Imperial Naval ships out of Deneb Sector. Arnorac became a client state of the Third Imperium for the simple reason that it came to be more or less owned by the Imperial Navy, which restored order to the world. Having forced a stable government onto the people of Arnorac at gunpoint, the Imperials then expected to withdraw, but instead they were requested to stay. In part this was due to the potential threat from Tezcat colonies being established elsewhere on the planet by the Lemente Ezva Har'Tez. Today, Arnorac is proudly loyal not to the Third Imperium but, specifically, the Imperial Navy.

Languages[edit]

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.