Arnorac (world)
Arnorac/Barker (Reft 2509) | |||||||||||||||||||||||||
Classic Era (1116) | B581468-A
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | K8 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 2 |
Arnorac is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.
- In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- This world toils under the control of a military government with conditions reflecting that situation including curtailed civil rights and limited freedoms.
- It is a client state of the Third Imperium in the Barker Subsector of Reft Sector.
- This world has a nearby Imperial Naval Base, capable of handling warships.
Description (Planetology)[edit]
No information yet available.
Monostellar System[edit]
Arnorac primary Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Arnorac primary K8 V
Primary Main Sequence 0.62 3930 - 3990 0.18766 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0029 0.0359 0.45 - 0.84 0.29 2.9 Orbit # * * 2 0 5
History & Background (Dossier)[edit]
Arnorac was settled during the Rule of Man by one of several groups that sought to leave before the Long Night set in. The mission used tankers to shuttle the colony ships across the Great Rift. One of these ships disappeared during the transit, and the tankers were also lost. Making the most of it, the colonists settled both Arnorac and Gordon, the remaining Jump-capable ships used to maintain communications and trade between the settlements until they wore out.
Space travel and contact with Gordon were eventually reestablished, but society on Arnorac subsequently collapsed due to a series of economic and political disasters. A period of anarchy ensued, with various factions fighting over governance.
Help arrived in the form of Imperial Naval ships out of Deneb Sector. Arnorac became a client state of the Third Imperium for the simple reason that it came to be more or less owned by the Imperial Navy, which restored order to the world. Having forced a stable government onto the people of Arnorac at gunpoint, the Imperials then expected to withdraw, but instead they were requested to stay. In part this was due to the potential threat from Tezcat colonies being established elsewhere on the planet by the Lemente Ezva Har'Tez. Today, Arnorac is proudly loyal not to the Third Imperium but, specifically, the Imperial Navy.
Languages[edit]
References & Contributors (Sources)[edit]
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), . (Named but no further data)
- Classic Traveller Trillion Credit Squadron
- MegaTraveller Alien - Solomani & Aslan (dotmap provided)
- MegaTraveller Alien - Vilani & Vargr (dotmap provided)
- Periodical: MegaTraveller Journal 3 in Article: 'Domain of Deneb: Sector Data'
- Periodical: MegaTraveller Travellers' Digest No. 20
- Mongoose Traveller: Reft Sector
- ↑ "Jump Map API" and map location from Travellermap.com