Union of Garth
In 695 The Protectorate granted independence to its colony worlds in Taemerlyk of the Far Frontiers Sector, which form the Union of Garth.
- The capitol is Garth (Far Frontiers 2228).
- UnGa
Goals
No information yet available.
History & Background (Dossier)
In 788, a Zhodani-supported insurrection of four Union worlds -- Uldor, Dloshl, Hearth, and Zishilicti -- threw the Union into civil war. Claims that this was due to the equal status given to Vlazhdumecta in relation to Solomani-Vilani settlers have never been proven. In any case, the so-called Four Worlds allied themselves in a secret pact with the Zhodani, who sent warships and weapons for future treaty considerations. In a well-coordinated assault, all Union installations on the four planets were captured and the Four Worlds broke free from the Union.
Symbols
The Union insignia is two linked spheres, representing worlds united.
- It is based on a stylized Anglic lower case letter "g".
Government & Politics (Leadership)
Every ten years the Union's King comes up for reappointment by the Parliament of Industry on Garth. This governmental body is composed of the various planets' leading merchants, technologists, and corporate executives.
Technology & Trade (Economy)
Their forces vary from TL–9 to TL–11 equipment. Their warships can double has armed merchant marine vessels. Their cavernous hangers can be used to transport large cargoes when needed.
Military & Intelligence (Force Projection)
The planet Garth (world) has a Naval Base in the system which is the headquarters for the UGSN aka the Union (of) Garth Space Navy. The fleet is assembled from off the self, commercial components. All designs use standardized hulls and drives. The carry a high percentage of 10 ton missile fighters and 40 ton pinnaces. Their protected forces use 10 ton tracked AFVs and ATVs. They use 2 ton 4x4 Wheeled Solar-Electric Scout Cars and quarter in 6 ton advanced bases. The pinnace deliver and recover these forces to the surface. These are stock commercially available vehicles purchased retail. Each warship carries a small landing force to secure ground targets and conduct security and garrison missions. Protected forces training is stressed. Troopers and scouts wear vac suits, and combat armor when finances permit. The personal weapons vary considerably. Accelerator rifles, snub auto pistols, laser carbines and rifles are preferred for zero-G work. Man portable TAC missiles and light RAM mortars are issued to every vehicle with dismounts.
Garth (world) is an important port for the union and the site of much of their ship construction. There is also an UGSN base at Ulintl (Far Frontiers 2028 B543885-A), they have there own fighter squadrons and pinnace flotillas for system defense.
The Union of Garth has jurisdiction over six worlds with its at Garth (FarF 2228).
Worlds & Sectors (Astrography)
This polity is located in the following areas:
Capital
The capital of this polity is located at:
- Garth, a rich world with vast stormy oceans.
World Listing
Comprehensive Second Survey data for all worlds lying within the Union is available.
- The primary source material for all data is Traveller Map.
- Data is occasionally updated as new information becomes available.
AAB library archives contain expanded data about the following systems:
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Verified updated data is constantly sought.
- Scouting missions gathering reliable, verified data can receive substantial payment.
References & Contributors (Sources)
- Kevin Knight. Traveller Chronicle 03 (Sword of the Knight Publications, 1994), 11.
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy