Temakurm class Attack Boat
| Temakurm class Attack Boat | |
|---|---|
![]() Distant Fringe vessel. | |
| Type: SB System Defense Boat | |
| Category | [[ACS]] |
| Size | 100 Tons |
| Hull Configuration | [[Flattened Sphere Hull]] |
| Streamlining | Streamlined Hull |
| Tech Level | TL–8 |
| Engineering | |
| Computer | Model/2 bis |
| Jump | J-0 |
| Maneuver | 5 G |
| Armaments | |
| Hardpoints | 50 |
| Accommodations | |
| Staterooms | 0 |
| Personnel | |
| Crew | 2 |
| Officers | 1 |
| Enlisted | 1 |
| High/Mid Passengers | 0 |
| Payload | |
| Cargo | 2 Tons |
| Fuel tank | 0 Tons |
| Construction | |
| Origin | Association Naval Command |
| Price | |
| Cost | MCr128.100 (base) MCr102.480 (qty) |
| Architect fee | MCrRonald B. Kline, Jr. |
| Statistics | |
| Images | |
| Blueprint | No |
| Illustration | No |
| Source | |
| Also see | Attack Boat |
| Canon | Published, fan design |
| Era | 1105 |
| Reference | Ron Kline Design |
| Starships are designed with the Classic Traveller format, using High Guard Shipyard v1.13 written by Andrea Vallance. | |
The Temakurm class Attack Boat is a warship.
- It is a bigcraft and an Attack Boat.
- Please also see AAB article: Ships of the Distant Fringe.
- Please also see AAB article: Warships of the Distant Fringe.
Description (Specifications)
It is an streamlined, saucer fitted with fuel scoops for ocean refueling. They are capable of 5Gs of acceleration and the computer's power demands reduces the agility. Despite the massive drives and power plant fitted, which accounts for most of their construction cost, they have some power left over for 4 agility. They are fitted with a model 2 bis computer.
This craft carries a triple turret with a missile rack, a pulse laser, and a sand caster.
Image Repository
No information yet available.
General Description & Deck Plans
No information yet available.
Basic Ship Characteristics
Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (...of ten subcraft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (...thousands of tons) where necessary. [1]
| Basic Ship Characteristics [2] | ||
|---|---|---|
| No. | Category | Remarks |
| 1. | Tonnage / Hull | TBD tons. |
| 2. | Crew | TBD crew. |
| 3. | Performance | Propulsion:
|
| 4. | Electronics | Model/5 fib ship computer. |
| 5. | Hardpoints | xTBD hardpoints. |
| 6. | Armament | The normal weapons fit-out for it is:
|
| 7. | Defenses | No information yet available. |
| 8. | Craft | TBD |
| 9. | Fuel Treatment | TBD |
| 10. | Cost | MCrTBD. |
| 11. | Construction Time | TBD months to build, TBD months in quantity. |
| 12. | Comments | TBD
|
History & Background (Dossier)
This design is a staple of the TL–8 orbital boatyards of Temakurm (Halcyon 1332), and represent one of the major security elements of their fleet. This design serves with the Enlightened fleet. In service: 40.
These are used for system defense and to attack enemy shipping. Squadrons of these ships are found protecting every world in the Enlightened.
Class Naming Practice/s & Peculiarities
No information yet available.
Selected Variant Types & Classes
References & Contributors (Sources)
| This article has metadata. |
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 20-37. (Design Sequence Used)
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
- ↑ Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
