Difference between revisions of "Dzughokhsikael (world)"
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=== World Population (P) === | === World Population (P) === | ||
{{WorldPop|name= Dzughokhsikael|multiplier= 6|Population= 3}} | {{WorldPop|name= Dzughokhsikael|multiplier= 6|Population= 3}} | ||
| − | * The population entirely consists of [[ | + | * The population entirely consists of [[Blopud]]. |
=== World Technology Level (T) === | === World Technology Level (T) === | ||
Revision as of 17:37, 21 November 2023
| Dzughokhsikael/Zarrkoe (Ngathksirz 0223) | |||||||||||||||||||||||||
| Classic Era (1116) | D997351-5
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G1 V K2 V K8 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 5 | ||||||||||||||||||||||||
Dzughokhsikael is a low-population, nonindustrial world with a population of less than 10,000 sophonts in size.
- As a nonindustrial world, It requires extensive imports of outside technology to maintain a modern, star-faring society.
- It is a Non-Aligned world dominated by indigenous Sophonts located in the Zarrkoe Subsector of Ngathksirz Sector.
- This is a "low technology" world with technology competencies well below standard for Charted Space.
- It is a balmy tropical world, with a climate of high temperatures.
- This world has a Vargr Corsair Base.
- This world was once known as Datu.
- It is the homeworld of the Blopud.
Description (Astrography & Planetology)
Dzughokhsikael is a trinary star system.
- The primary is a yellow main sequence.
- The secondary is an orange main sequence.
- The tertiary is an orange main sequence.
Native Sophont (NIL): Blopud
Minor alien species native to the planet Datu (Ngathksirz 0223). They are a populous, spacefaring race. One of the more unusual lifeforms, the Blopud are most known for their unique mating practices. A friendly and harmonious group, they exist in an independent sphere within the Vargr Extents.
System Data
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x7 secondary rocky worlds.
- x5 gas giants.
Mainworld Data
Mainworld Size (S)
Dzughokhsikael is a Big World between 13,600km and 15,200km in diameter. The world has a standard gravity between 1G and 1.3G. The horizon will appear about 5.4km away. Vessels with only 1G of thrust should avoid landing on this world.
Mainworld Atmosphere (A)
Dzughokhsikael has a pressure of 1.50 to 2.49 atmospheres. While a Dense Atmosphere requires no survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)
Dzughokhsikael has 65-75% of its surface covered by liquid water. It has significant large liquid bodies. Wilderness refueling is possible.
Mainworld Geography and Topography
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly watery world.)
History & Background (Dossier)
World Starport (St)
Dzughokhsikael has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
- The world is host to a Vargr Corsair Base.
World Population (P)
Dzughokhsikael has a population of 6,000 sophonts (thousands).
- This is a Low Population World and the population would be too low to sustain itself without a little outside assistance. This may represent the home base of a sizable but mostly transient population such as the base of a major starship expedition, the last generation of a dying colony, the first generation of a new colony, or a large outpost that will probably evolve into a colony if not stopped.
- The population entirely consists of Blopud.
World Technology Level (T)
Dzughokhsikael possesses a Technology Level of TL–5.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Electricity, hydrocarbon internal combustion, and the most fundamental atomic energy.
- Common Transportation technologies for this TL include:
- Land: Ground cars or automobiles and tracked vehicles.
- Water: Large ships and submersibles with steel hulls.
- Air: Early aircraft including seaplanes and very early unmanned rockets.
World Government (G)
Dzughokhsikael is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
World Law (L)
Dzughokhsikael has a low law level. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate. Body pistols, explosives, and poison gas are typically regulated or prohibited.
Trade Data
- Importance: -3 (very unimportant)
World Economy
- Resources: 9 (moderate)
- Labor: 2 (hundreds)
- Infrastructure: 0 (non-existent)
- Efficiency: +1 (average)
World Culture
- Heterogenity: 1 (monolithic)
- Acceptance: 1 (extremely xenophobic)
- Strangeness: 7 (confusing)
- Symbols: 4 (concrete)
References & Contributors (Sources)
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Sector named but no world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts indicating the location of the world and its political allegiance)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (Background for the Windhorn Rift region)
- Author & Contributor: John G. Wood (Generated data)
- Author & & Contributor: Michael Allyn Davis (generated data and names)
- ↑ "Jump Map API" and map location from Travellermap.com
