Difference between revisions of "Broad Spectrum EW Program"
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Software within [[Charted Space]] is intentionally built to work under a number of different operating systems, different [[technology level]]s of [[computer]]s, and to be extensively toughened for hard use under [[vacuum]] if necessary. {{Unpublished cite|author=Maksim-Smelchak}} | Software within [[Charted Space]] is intentionally built to work under a number of different operating systems, different [[technology level]]s of [[computer]]s, and to be extensively toughened for hard use under [[vacuum]] if necessary. {{Unpublished cite|author=Maksim-Smelchak}} | ||
| − | ''The Software List:'' The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in [[CPU]] or storage, its price in [[MCr]], and its title. Also shown is a brief overview of its effects. {{Page cite|citeName=R92}} | + | ''The Software List:'' The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in [[CPU]] or storage, its price in [[MCr]], and its title. Also shown is a brief overview of its effects. {{Page cite|citeName=R92|name=Core Rulebook|page=92|version=Mongoose Traveller}} |
''Software Authorship:'' Various requirements exist for individual characters producing existing or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. {{Page cite|name= Starships|page=38|version=Classic Traveller}} | ''Software Authorship:'' Various requirements exist for individual characters producing existing or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. {{Page cite|name= Starships|page=38|version=Classic Traveller}} | ||
Revision as of 13:59, 2 July 2020
The Broad Spectrum EW Program is designed to act as an automated Electronic Warfare system for automatically disrupting salvos of missiles. [1]
- This is a program, a kind of computer software.
- It is designed to be used with a Computer
Description (Specifications)
The Broad Spectrum EW Program is designed to act as an automated Electronic Warfare system for automatically disrupting salvos of missiles. The system links into the available sensor systems, continuously scans for missile launches and automatically sends disruptive signals known to interfere with the guidance and targeting systems of all common missiles.
n.b. for an Electronic Warfare Program to work, the computer operating the Electronic Warfare Program must have an open and unrestricted access to the active emissions system able to affect the target missiles' sensors.
Selected Computer Programs
Offensive Programs:
- Advanced Fire Control Program [1]
- Double Fire Program [2]
- Fire Control Program [3]
- Gunner Program [2]
- Launch Program [2]
- Launch Solution Program [4]
- Multi-target Program [2]
- Predict Program [2]
- Select Program [2]
- Target Program [2]
- Virtual Gunner Program [4]
History & Background (Dossier)
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [6]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [7]
Software Authorship: Various requirements exist for individual characters producing existing or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [8]
References & Contributors (Sources)
- Author & Contributor: User:BackworldTraveller
- ↑ 1.0 1.1 Citation Missing - High Guard
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Marc Miller. Starships (Game Designers Workshop, 1977), 38.
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- ↑ 4.0 4.1 4.2 Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 92.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 38.