Mikesh (world)
| Mikesh/Khouth (Corridor 0206) | |||||||||||||||||||||||||
| Milieu 0 | D8B7888-A
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| Classic Era (1116) | C8B7ACB-E
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| New Era (1200) | X8B7000-0
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | K1 V | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 5 | ||||||||||||||||||||||||
Mikesh is an industrial, high-population fluidic world with a billion or more sophonts.
- A fluid world has an oceanic geography consisting of heavily contaminated water or a substance such as ammonia, methane, hydrocarbons, or other exotic liquid.
- As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
- It is a member of the Third Imperium in the Khouth Subsector of Corridor Sector in the Domain of Vland.
- This world has an Imperial Scout base, capable of handling IISS starships and personnel.
Description (Astrography & Planetology)
This world is part of the Khouth Cluster.
Stellar Data
Mikesh has a solitary primary star.
- It is an orange main sequence.
Mainworld Data
Mainworld Size (S)
Mikesh is a Meso World between 12,000km and 13,500km in diameter. The world has a standard gravity between 0.8G and 1.1G. The horizon will appear about 5.1km away. Vessels with 1G of thrust should check with local starport authorities before attempting to land using emergency power.
Mainworld Atmosphere (A)
Mikesh has a Corrosive Atmosphere and possesses a concentrated gas mix or unusual temperature which requires the use of a Hostile Environment Suit or Vacc Suit. TL–9 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)
Mikesh has 65-75% of its surface covered by liquid water. It has significant large liquid bodies. Wilderness refueling is possible.
History & Background (Dossier)
Mikesh threw its lot in with the Imperium in 5 and became the seat of the County of Mikesh.
The sixty three billion people of Mikesh live in orbital cities high above the poisonous clouds and hellish temperatures that swathe the surface in a guaranteed death for the unprotected. The world was originally settled to exploit a number of local chemical processes and local mineral deposits uncovered by relentless surface volcanism. Robotic mining platforms, made of high temperature, acid-resistant ceramics, alighted to the surface to harvest ores and chemicals to be brought back into orbit for later processing. Eventually the local industry outgrew its reliance upon local resources, and it became a major industrial supplier for Khouth (Corridor 0104).
Imperial Landed Nobility
Mikesh, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the fiefdom of a member of the Imperial Landed Nobility, who oversees affairs regarding the world at an Interstellar and Imperial level.
- It holds the estate of an Imperial knight, the Imperial representative to the world.
- It holds the fiefdom of an Imperial count.
World Starport (Sp)
Mikesh has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Timeline
Major events that have affected this world and the wider region that it lies within:
- ca -250,000: The Ancients were active within the region, transplanting the Vargr onto Lair.
- -9235: The Vilani discover jump technology. A few explorers and settlers begin to pioneer the region.
- -4045 to -2204: The Ziru Sirka claims a few rimward worlds and establishes a firm border. The Windhorn Rift and the absence of any significant Mains discourages large-scale Vilani expansion into the region.
- -3810: The Vargr discover jump technology and begin an era of expansion.
- -2400s: Vargr raiding into human-dominated areas significantly increases. This becomes known as the Vargr Pillaging.
- ca -1700: Vargr rimward expansion gradually ceases: the border between human and Vargr space stabilizes.
- -1776 to 0: The Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: To rimward-trailing, the Third Imperium is founded.
- circa 26: The Empire of Varroerth is founded.
- early 100s: The Contract of Taarskoerzn is founded.
- 300-420: The Imperial First Survey charts the system.
- early 400s: The Irrgh Manifest is founded: it absorbs the Contract of Taarskoerzn.
- mid 500s: The Knokseng Confederation is founded.
- 869: The Glory of Taarskoerzn is founded. It splits the Irrgh Manifest.
- 995-1065: The Imperial Second Survey charts the system.
- 1065: The Second Survey is published. Information about the system becomes widely available.
- 1080s: The Knokseng Confederation is dissolved.
- 1090: The Dzarrgh Federate is formed.
Era: Rebellion
The invading Dzarrgh Federate took the world with little hassle in 1117. Given their vulnerability, the separate habitats and their leaders surrendered when offered parley. While the local population was never reconciled to Vargr control, local industries shamelessly exploited the Federate's need for industrial goods to keep their fleet in the field.
Era: New Era
This collaboration ended with the notification of Virus in 1130, and a few billion people were able to flee its advance despite a shortage of ships and the interference of the Federate government. Those that stayed behind faced guaranteed death, for the arriving doomslayers blasted most of the colonies out of the sky, or infected their altitude control computers and skated them into the deadly atmosphere below, slowly melting them as they flew through the super-heated cauldron.
Despite its apparent depopulation, the Regency government has learned that several colonies were able to move low berths into a depleted mine on Mikesh's moon, Memnon, and that these might have been used by survivors that successfully fled the dying colonies. But it has also been learned that a pair of large vampire fleets have stranded each other in the system since a bloody encounter in 1166. An on and off guerrilla war has raged ever since, limited by the ability of jump capable vessels to retrieve logistical supplies for the larger and now jump immobile dreadnoughts.
References
- Marc Miller. First Survey (Imperium Games, 1996), .
- Peter Gray - TNE RCES
- ↑ "Jump Map API" and map location from Travellermap.com
- Worlds
- Amber Zone worlds
- Domain of Vland worlds
- Third Imperium worlds
- Worlds with a Scout Base
- Count worlds
- 30th Fleet worlds
- 31st Fleet worlds
- Dzarrgh Federate
- Highport worlds
- Imperial Vargr worlds
- Mining worlds
- Orbital Facility
- University worlds
- University of Mikesh
- University of Mikesh worlds
- Vargr worlds
- Khouth Cluster worlds
- T5 Second Survey worlds
- Library
- Canon
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