|Languages||Anglic, Delphinic Trinary|
|Homeworld location||Phaedrus (Alpha Crucis 1006)|
|Primary Star||K0 V K6 V|
|Reference||"Contact! Mermani." Traveller Chronicle 04 47-49.|
The Mermani lack any body hair and an external ears. Their feet are large, with long, webbed toes. Their fingers are webbed as well. The skin has been modified to serve as a "wetsuit" with a layer of fat to retain heat. The skin has no pigmentation, and is a pale white. A Mermani's nose is flat, with hooded nostrils whose passages seal.
The Mermani do not have gills, nor to they breathe underwater. Instead they reply on symbiotic nano-machines to to capture oxygen and release it into the bloodstream. They can stay underwater for 1-6 hours, and in the oxygen rich environment of Phaedrus, up to 12 hours. They may operate at depths up to 100 meters.
Mermani do not wear much clothing, but do ornament themselves with shell, coral, and and other marine flora.
Mermani live in small family groups which range over a nomadic hunter-gatherer lifestyle. These groups make temporary camps on islands or air-filled caves. Each Mermani family will have one or more Dolphins as companions. These server as scouts, messengers, guides, and playmates.
The Mermani trade with others for corrosion-resistant metals and other goods unavailable to them.
The Mermani originated in a project undertaken by SuSAG research facility on Phaedrus (Alpha Crucis 1006) from 1105 until the end of the Rebellion in 1130. The goal was to create a subspecies of Humaniti capable of existing underwater, in an oceanic environment, for extended periods time.
This race is primarily located in the following areas:
The homeworld of this race is:
- Kevin Knight. "Contact! Mermani." Traveller Chronicle 04 (1994): 47-49.
- Kevin Knight. "The Mermani Descent." Traveller Chronicle 05 (1994): 21-23.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science