Kongeng (world)
| Kongeng/Vector (Amdukan 0138) | |||||||||||||||||||||||||
| Classic Era (1116) | C634658-6
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M2 V M2 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
Kongeng is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.
- In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a member of the Rukadukaz Republic, a member of the Julian Protectorate, in the Vector Subsector of Amdukan Sector, which is located in the Vargr Extents.
Description (Astrography & Planetology)[edit]
This world is part of the Anik Og Circuit.
Stellar Data[edit]
System Data[edit]
No information yet available.
Mainworld Data[edit]
No information yet available.
Mainworld Geography & Topography[edit]
No information yet available.
Native Lifeforms[edit]
No information yet available.
History & Background (Dossier)[edit]
No information yet available.
World Starport (St)[edit]
Kongeng has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population (P)[edit]
Kongeng has a population of 6,000,000 sophonts (millions).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
World Demographics[edit]
- Vargr, mostly (Ovaghoun Vargr)
- Vilani
- Small numbers of other races such as Bwap, Hhkar, and Solomani.
World Languages[edit]
- Ikonaz Vargr: A form of the dominant Ovaghoun language in the Ikonaz Sphere (and so in the Rukadukaz Republic).
- Ikonaz Vilani: A variant of the above altered to suit Human vocalization.
World Technology Level (T)[edit]
Kongeng possesses a Technology Level of TL–6.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Early fission power generation, advanced water and wind generation of electricity.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, early ATV's, and dedicated AFV's.
- Water: Amphibious vehicles, improved submersibles, and early SCUBA gear.
- Air: Early jet aircraft and rotorcraft VTOL's.
- Space: Early unmanned rocket delivery systems and early manned orbital rockets.
World Government (G)[edit]
Kongeng is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
World Law (L)[edit]
Kongeng has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within include the following:
- -1711: Near the end of the Vargr Pillaging, the proto-Ovaghoun conquer the world of Ikon.
- Over time, the local Vilani culturally overrun their Vargr overlords, reshaping the Ovaghoun Vargr into a distinct, almost hybridised culture.
- -55: The Mmoannikh Accords between representatives of Logaksu Vargr and Ovaghoun Vargr societies ends a series of conflicts between the two cultures.
- The Accords are rejected by the central Ikonaz government, leading to a shattering of the unity of the Ovaghoun.
- 175-191: The Julian War, which sees numerous attacks on Ikon, all of which fail in breaking the homeworld of the Ovaghoun.
- The Ikonaz become a prominent member bloc of the Julian Protectorate.
- Circa 723: The Association of Good Wolves, the current government of Ikon, encourages the emigration of the working (i.e. Irilitok Vargr) classes to other, nearby worlds -- going so far as to subsidise 70% of the cost involved.
- Circa 937-940: The Fellowship of Nobles, the current Ikonaz government, collapses.
- The Rukadukaz Republic is founded as the government of the Ikonaz Sphere in the aftermath.
- 942: The Julian Protectorate and the Hegemony of Lorean formally sign the Treaty of Var-Inaka (restricting naval basing) and the Julian Concord, incorporating the Hegemony into the Protectorate.
- The Rukadukaz insist upon a 'buffer zone' of neutral systems between their territory and the Loreans.
UWP Listing[edit]
No information yet available.
References & Contributors (Sources)[edit]
- Classic Traveller Alien Module 2: K'kree (named but no further data)
- Classic Traveller Alien Module 3: Vargr (named but no further data)
- MegaTraveller Vilani & Vargr (dot map provided)
- Periodical: MegaTraveller Challenge No. 52 - Hikaru Subsector stars
- External Link: The Zhodani Base
- Author & Contributor: HIWG (additional data)
- ↑ "Jump Map API" and map location from Travellermap.com