Bha Kakharkh (world)

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Bha Kakharkh/Tsahrroek (Empty Quarter 0805)
Milieu 1116
E8A7416-8
StarportE Frontier - no facilities
Size8 Large (12,800 km, 0.80g - 1.08g)
AtmosphereA Exotic
Hydrographics7 Wet World 70%
Population4 Moderate (80 thousand)
Government1 Company/Corporation
Law6 Moderate Law (no firearms except shotguns)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
System Details
Primary M1 V
Worlds 14
Gas Giants 4
Planetoid Belts 2
Cultural Details
Government Company or Corporation
Law Level Moderate
Cultural Extension 3147
Army Size (BEs) 0
Economic Details
Technology Level 8
Economic Extension
C31-4
ResourcesCVery abundant
Labor3Low (8 thousand)
Infrastructure1 Extremely limited
Efficiency-4Very poor
Importance Extension -3
Resource Units 0
GWP (BCr) 22
World Trade Number 2.5
Trade Volume (MCr/year) 0
Starport Details
Classification Class-E
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Bha Kakharkh is a fluid world with an oceanic geography of a liquid other than water such as ammonia, methane, hydrocarbons, or other exotic liquids. The system has a population between 10,000 and 10 million, lacking the industrial base to be completely self-supporting. It is a member of Julian Protectorate in the Tsahrroek Subsector of Empty Quarter Sector and in the Rukadukaz Republic. 10% of the world's population is the Major Race Vargr. Less than 10% of the world's population is the Minor Race Bwap.

Astrography and Planetology[edit]

This system is part of the Tsahrroek-Kourae Cluster.

Stellar Data[edit]

Bha Kakharkh has a solitary primary star.
Bha Kakharkh
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M1 V Main Sequence (Dwarf) 0.5 3620 - 3660 0.08839
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0047 0.0247 0.31 - 0.59 0.47 4.7
Orbit #  *  * 1 1 6
Remarks

Mainworld Data[edit]

Mainworld Size (S)[edit]

Bha Kakharkh is a Meso World between 12,000km and 13,500km in diameter. The world has a standard gravity between 0.8G and 1.1G. The horizon will appear about 5.1km away. Vessels with 1G of thrust should check with local starport authorities before attempting to land using emergency power.

Mainworld Atmosphere (A)[edit]

Bha Kakharkh has an Exotic Atmosphere and possesses an unusual gas mix which requires the use of oxygen tanks. Additionally, protective suits, while not necessary, are recommended. TL–8 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Bha Kakharkh has 65-75% of its surface covered by liquid water. It has significant large liquid bodies. Wilderness refueling is possible.

History and Background[edit]

World Starport (Sp)[edit]

Bha Kakharkh has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.

World Population (P)[edit]

Bha Kakharkh has a population of 80,000 sophonts (tens of thousands).

  • This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.

World Demographics[edit]

  • Vilani, over 80% (more than 64,000)
  • Vargr, 10% (8,000)
  • Bwap, less than 10% (several thousand)

Linguistic Topography[edit]

The following languages are among the most commonly used here:

World Government (G)[edit]

Bha Kakharkh is governed by a Corporate Polity, having a single corporation with a typical corporate structure as a government. Essentially, this is a "company town" (or world). The typical corporate-run world usually has a single purpose. Examples include mining, agriculture, or other kinds of resource extraction. But rather than a simple base of operations, there are facilities for housing workers and their families, including hospitals, schools, and other infrastructure. How, or if, the children of the workers are incorporated into the workforce varies with companies. The corporation running the world may be a subsidiary of a larger interstellar corporation.

World Law Level (L)[edit]

Bha Kakharkh has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.

World Technology Level (TL)[edit]

Bha Kakharkh possesses a Technology Level of TL–8.

  • Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
  • Common Transportation technologies for this TL include:
    • Land: Advanced automobiles.
    • Water: Triphibians and early artificial gills.
    • Air: Improved helicopters and hypersonic jets.
    • Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).

World Timeline[edit]

Major events that have affected this world and the wider region that it lies within include the following:

  • -1711: Near the end of the Vargr Pillaging, the proto-Ovaghoun conquer the world of Ikon.
    • Over time, the local Vilani culturally overrun their Vargr overlords, reshaping the Ovaghoun Vargr into a distinct, almost hybridised culture.
  • -55: The Mmoannikh Accords between representatives of Logaksu Vargr and Ovaghoun Vargr societies ends a series of conflicts between the two cultures.
    • The Accords are rejected by the central Ikonaz government, leading to a shattering of the unity of the Ovaghoun.
  • 175-191: The Julian War, which sees numerous attacks on Ikon, all of which fail in breaking the homeworld of the Ovaghoun.
  • Circa 723: The Association of Good Wolves, the current government of Ikon, encourages the emigration of the working (i.e. Irilitok Vargr) classes to other, nearby worlds -- going so far as to subsidise 70% of the cost involved.
  • Circa 937-940: The Fellowship of Nobles, the current Ikonaz government, collapses.
  • 942: The Julian Protectorate and the Hegemony of Lorean formally sign the Treaty of Var-Inaka (restricting naval basing) and the Julian Concord, incorporating the Hegemony into the Protectorate.
    • The Rukadukaz insist upon a 'buffer zone' of neutral systems between their territory and the Loreans.

UWP Listing[edit]

UWP Changes (all dates are Imperial Calendar)

References and Contributors[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.