Difference between revisions of "Hive Federation"

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[[File:HFLogo.png|right|125px]]
 
'''Hive Federation''' (HF) is a Human term for the loose interstellar, multi-sector government and community dominated by the [[Hiver]]s.  
 
'''Hive Federation''' (HF) is a Human term for the loose interstellar, multi-sector government and community dominated by the [[Hiver]]s.  
 
* The Hivers have only one culture and one language; the Hiver genotype (with individual variations similar in degree to differences between individual humans of the same race) is also constant.
 
* The Hivers have only one culture and one language; the Hiver genotype (with individual variations similar in degree to differences between individual humans of the same race) is also constant.
 
+
=== Astronavigational Codes ===
+
=== [[Allegiance Code]]s ===
 
+
A standardized system of astronavigational codes have been used within and without the ''Hive Federation'' over its history.
 
{|class="wikitable"
 
{|class="wikitable"
 
|+ Polity Astronavigational Codes  
 
|+ Polity Astronavigational Codes  
 
|-
 
|-
! Polity
+
! [[Polity]]
 
! Survey
 
! Survey
 
! Code
 
! Code
 
! Type
 
! Type
! Notes
+
! Remarks
 
|-
 
|-
 
| Hive Federation
 
| Hive Federation
 
| Pre-Imperial
 
| Pre-Imperial
| HF
+
| HivFed
 
| No standard code
 
| No standard code
| None
+
| Founded in [[-2023]].
 
|-
 
|-
 
| Hive Federation
 
| Hive Federation
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| 2nd Survey ([[1065]])
 
| 2nd Survey ([[1065]])
 
| HvFd
 
| HvFd
 +
HiFd
 
| 4-ltr code
 
| 4-ltr code
 
| None  
 
| None  
 +
|-
 +
|}
 +
 +
==== Member State Codes ====
 +
The ''Hive Federation'' is truly a [[Federation]] with many sub-polities forming the whole of the supra-polity.
 +
* These are just a few of the many cultures and governments that participate in [[Hiver]] society:
 +
 +
:{| class="wikitable sortable"
 +
|+ Hive Federation Member State<br>Astronavigational Codes
 +
|-
 +
! #
 +
! [[Polity]]
 +
! Survey
 +
! Code
 +
! Type
 +
! Remarks
 +
|-
 +
| 1.
 +
| [[Gurvin Interstellar Democratic Republic]]
 +
| 2nd Survey ([[1065]])
 +
| HvGR
 +
GIDR
 +
| 4-ltr code
 +
| Founded in -3548.
 +
* Further remarks...
 +
* Hc
 +
|-
 +
| 2.
 +
| Ithklur Cultural Reserve
 +
| 2nd Survey ([[1065]])
 +
| HvIC
 +
ItCR
 +
| 4-ltr code
 +
| Founded in [[TBD]].
 +
* Further remarks...
 +
* Ia
 +
|-
 +
| 3.
 +
| [[Prt' Principate]]
 +
| 2nd Survey ([[1065]])
 +
| HvPP
 +
PrPr
 +
| 4-ltr code
 +
| Founded in [[TBD]].
 +
* Further remarks...
 +
|-
 +
| 4
 +
| [[Za'tachk Alignment]]
 +
| 2nd Survey ([[1065]])
 +
| HvZA
 +
ZaAl
 +
| 4-ltr code
 +
| Founded in [[TBD]].
 +
* [[Za'tachk Home Union]]
 +
* H1
 +
* Further remarks...
 +
|-
 +
| 5
 +
| [[Inasko Guidance]]
 +
| 2nd Survey ([[1065]])
 +
| HvIG
 +
| 4-ltr code
 +
| Founded in [[TBD]].
 +
* Further remarks...
 
|-
 
|-
 
|}
 
|}
Line 43: Line 109:
  
 
=== B. Symbols: 1116 ===
 
=== B. Symbols: 1116 ===
No information yet available.
+
* National Leader: Unknown
 +
* Leadership Home: Dome of Master Primus
 +
* National Emblem: Hexomyr
 +
* National Anthem: Unknown
 +
* National Flag: Hexomyr
 +
* National Architecture: The Great Burrough
 +
* National Executive: Panspeciatic Council
 +
* National Legislature: Hiver Topical Club
 +
* National Judiciary: Compromisal Hiver Embassy
 +
* National Currency: "Biyzihn" or CrMS (Manipulative Symbolic Credit) "Crims"
 +
* National Color: Hiver Purple
 +
* National Creature: [[Snohl]]
 +
* National Founder: M. Primus
 +
* National Language/s: Various
 +
** Primary Spoken Language: "Gurviotic"
 +
** Primary Symbolic Language: "Hiver Glyph"
 +
** Primary Visual Language: "Hiver Sign Language" or (HSL)
 +
* National Literature: "The Master Tables of Supreme Manipulation" by M. Primus
 +
* National Motto: "All of life is valuable and in a constant state of flux"
 +
* National Sport: "Panspeciatic Spherocalvina" (Paspei)
  
 
=== C. Polity Quick Facts: 1116 ===
 
=== C. Polity Quick Facts: 1116 ===
 
The following overview is available of this polity:
 
The following overview is available of this polity:
* Astrography: This polity is located over 11 sectors.
+
* Astrography: This polity is located over 19 sectors.
 
* Astrography: It is located [[trailing]] and [[rimward]] of the [[Third imperium]].
 
* Astrography: It is located [[trailing]] and [[rimward]] of the [[Third imperium]].
 
* Astrography: This polity is estimated to have 4,434 world/s and system/s.
 
* Astrography: This polity is estimated to have 4,434 world/s and system/s.
 
* Capital: The capital of this polity is [[Glea (world)]].  
 
* Capital: The capital of this polity is [[Glea (world)]].  
* Population: This polity is estimated to have a population of 11,475,736 (millions) or roughly 11.5 quadrillion [[sophont]]s.
+
* Population: This polity is estimated to have a population of 11,475,736 (millions) or roughly 11.5 trillion [[sophont]]s.
 
* Population: The most numerous race/s of this polity are: [[Hiver]]s
 
* Population: The most numerous race/s of this polity are: [[Hiver]]s
 
* Economy: The economic output (gross product) of this polity is estimated at 60,117,778 (BCr).
 
* Economy: The economic output (gross product) of this polity is estimated at 60,117,778 (BCr).
Line 66: Line 151:
 
The Hive Federation's history is the history of [[Hiver]]s, their insatiable curiosity and expansion throughout the stars.  
 
The Hive Federation's history is the history of [[Hiver]]s, their insatiable curiosity and expansion throughout the stars.  
 
* The [[Hive Federation]] is an impressive multi-system, multi-sector polity with numerous loyal [[sophont]]ic species and vast trade routes.
 
* The [[Hive Federation]] is an impressive multi-system, multi-sector polity with numerous loyal [[sophont]]ic species and vast trade routes.
 +
 +
=== Regional Divisions ===
 +
 +
Note that while in common use both within and outside of the Federation, these are only semi-official labels.
 +
 +
* Blaskon Region of Interest
 +
* [[Central Zone]]
 +
* Hive [[Young Worlds]]
 +
* [[Trailing Bulge]]
 +
* [[Tryylin Watch]]
  
 
=== Political Lineage: 1116 ===
 
=== Political Lineage: 1116 ===
No information yet available.  
+
* Balkanized [[Guaran (world)|Guaran]] → [[Guaran (world)|Guaran]] World-State → Pre-foundational [[Hiver]] Interstellar State → [[Hive Federation]]
 +
 
 +
Ordered List:
 +
# Balkanized [[Guaran (world)|Guaran]]
 +
# [[Guaran (world)|Guaran]] World-State
 +
# Pre-foundational [[Hiver]] Interstellar State
 +
# [[Hive Federation]]
 +
 
 +
Note that the Hive Federation progressed through several stages of formal organization, the most significant being the result of coordinated defence against the [[Two Thousand Worlds]] during the [[Hiver-K'kree War]].
  
 
=== Demographics: 1116 ===
 
=== Demographics: 1116 ===
 
Significant populations of the following [[sophont]] races reside within this polity:
 
Significant populations of the following [[sophont]] races reside within this polity:
* [[Humaniti]] (Human Races)  
+
* [[Humaniti]] (Human races)  
** [[Solomani]]
+
** [[Solomani]] ([[Major Race]])
** [[Vilani]]
+
** [[Vilani]] ([[Major Race]])
  
 
* [[Non-Human Race]]s
 
* [[Non-Human Race]]s
 +
** Dradrip
 
** [[Gurvin]]
 
** [[Gurvin]]
** [[Hiver]]s
+
** [[Hiver]]s ([[Major Race]])
 
** [[Ithklur]]
 
** [[Ithklur]]
 +
** Kamuke
 +
** Orarnak
 
** [[Prt']]
 
** [[Prt']]
 
** [[Za'tachk]]
 
** [[Za'tachk]]
  
* Terragens (Non-Human Terran Races)  
+
* Terragens (Non-human Terran races)  
 
** None
 
** None
  
Line 90: Line 196:
 
* No information yet available.
 
* No information yet available.
  
=== History-Era: Mileu 1100 ===
+
=== History-Era: Milieu 1100 ===
 
No information yet available.
 
No information yet available.
  
Line 99: Line 205:
 
=== Major Historical Events Timeline: 1116 ===
 
=== Major Historical Events Timeline: 1116 ===
 
These are some of the more important historical events that have affected this polity:
 
These are some of the more important historical events that have affected this polity:
* No information yet available.
+
* ([[-6731]]): [[Zhodani Consulate]] formed and founded.
 +
-----
 +
* ([[-5273]]): [[Ziru Sirka]] founded.
 +
-----
 +
* ([[-2204]]): [[Rule of Man]] founded.
 +
* ([[-2083]]): [[Tlaukhu]] Founded. Traditional beginning of Aslan history.
 +
** [[Aslan Hierate]] ''formally'' founded.
 +
-----
 +
* ([[-2029]] to [[-2013]]): [[Hiver-K'kree War]]
 +
* ([[-2023]]): [[Hive Federation]] ''formally'' founded.
 +
-----
 +
* ([[-1776]] to [[0]]): [[Long Night]]
 +
-----
 +
* ([[871]]): [[Solomani Confederation]] founded.
 +
** [[Charter for Confederation of the Free Solomani States]] ratified.
  
 
== Government & Politics (Leadership) ==
 
== Government & Politics (Leadership) ==
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=== Overview: 1116 ===
 
=== Overview: 1116 ===
No information yet available.
+
[[Hiver]] Government types include:
 +
 
 +
{| class="wikitable"
 +
|+Hiver Government Codes
 +
! Code
 +
! Name
 +
! Remarks
 +
|- valign="top"
 +
| S
 +
| Sept
 +
| None
 +
|- valign="top"
 +
| T
 +
| Unsupervised Anarchy
 +
| None
 +
|- valign="top"
 +
| U
 +
| Supervised Anarchy
 +
| None
 +
|- valign="top"
 +
| W
 +
| Committee
 +
| None
 +
|}
 +
 
 +
The closest government type to the [[Hive Federation]] according to [[Solomani]] political science would be a '''"Stateless Society"''' (anarchy) or a '''[[Confederation]]'''.
 +
* Please see [[Government]] for more information.
 +
* Please see polity entry at [[Hive_Federation]] for more information.
 +
 
 +
==== Nest Leaders ====
 +
A [[Nest]] leader is a [[Hiver]] that becomes a [[Senior (Hiver)|senior]] after several decades of service. This Hiver is the individual that makes routine decisions and assignments, and who keeps the nest's records. Leaders have learned how to lead and direct others toward the accomplishment of basic goals and have responsibilities ranging from military leadership to business management.
 +
* Nest Leaders are the bureaucrats and politicians of Hiver society, in as much as either role truly exists within Hiver Space.
 +
* See [[Nest Leader]] for more information.
 +
 
 +
==== Federation Development Agency (FDA) ====
 +
When the Hivers moved out into the stars and first established their federation, they realized that one responsibility of their government would be further development of the many worlds they found, and explotation of the resources they discovered. The Federation Development Agency (FDA) was given this task.
 +
* See [[Federation Development Agency]] for more information.
  
 
==== Internal Politics: 1116 ====
 
==== Internal Politics: 1116 ====
Line 131: Line 287:
 
==== Allies: 1116 ====
 
==== Allies: 1116 ====
 
Positive relations exist with the following other polities:
 
Positive relations exist with the following other polities:
* No information yet available.
+
* [[Third Imperium]]
 +
* [[Ithklur Aexzz]]
 +
* [[Krotan Primacy]]
 +
* [[Lithkind]]
 +
 
 +
==== Neutral States: 1116 ====
 +
Neutral relations exist with the following other polities:
 +
* [[Karhyri]]
 +
* [[Solomani Confederation]]
  
 
==== Enemies: 1116 ====
 
==== Enemies: 1116 ====
 
Negative relations exist with the following other polities:
 
Negative relations exist with the following other polities:
* No information yet available.
+
* [[Two Thousand Worlds]]
  
 
==== Member States: 1116 ====
 
==== Member States: 1116 ====
 
The following states have acquiesced part of their sovereignty, thus forming sub-polities, to this supra-polity:
 
The following states have acquiesced part of their sovereignty, thus forming sub-polities, to this supra-polity:
* No information yet available.
+
* [[Gurvin Interstellar Democratic Republic]]
 +
* [[Inasko Guidance]]
 +
* [[Ldoocox Enclave]]
 +
* [[Valaar Association]]
 +
* [[Za'tachk Alignment]]
  
 
=== Government Structure: 1116 ===
 
=== Government Structure: 1116 ===
'''Executive, Judicial & Legislative Powers:''' Hivers prefer a state of anarchy run by a collection of embassies, councils, and "interest" clubs with no centralized power. Hivers, quite prefer non-transparent government anyway. Most Hive Federation citizens have little to no idea exactly how the government functions or exactly what structure it possesses. True to Hiver character, the actual form and structure of the Hive Federation is constantly changing and evolving to fit local demands. Hivers, and their client races, tend to prefer non-centralized governments anyway.  
+
'''Executive, Judicial & Legislative Powers:''' Hivers prefer what many outsiders think of as a state of anarchy run by a collection of embassies, councils, and "interest" clubs with no centralized power. Hivers, quite prefer non-transparent government anyway. Most Hive Federation citizens have little to no idea exactly how the government functions or exactly what structure it possesses. True to Hiver character, the actual form and structure of the Hive Federation is constantly changing and evolving to fit local demands. Hivers, and their client races, tend to prefer non-centralized governments anyway. Some have characterized it as an ''adhocracy''. Some Hivers love the term, while other just seem to love arguing what the term really means...
* So, in the strictest sense, Hivers do ''not'' have Executive, Judicial or Legislative branches to their governments. Or, from another persepctive, every single collection of embassies, councils, and "interest" clubs are all of the Executive, Judicial or Legislative branches of their governments at the same time. Hivers adore unsupervized anarchy and can't fathom why so many other sophonts require such centralized power structures.  
+
* So, in the strictest sense, Hivers do ''not'' have Executive, Judicial or Legislative branches to their governments. Or, from another perspective, every single collection of embassies, councils, and "interest" clubs are all of the Executive, Judicial or Legislative branches of their governments at the same time. Hivers adore unsupervized anarchy and can't fathom why so many other sophonts require such centralized power structures.  
 
* Nevertheless, foreign sophonts have a very hard time trying to understand Hivers and the Hive Federation. And Hivers like it that way.
 
* Nevertheless, foreign sophonts have a very hard time trying to understand Hivers and the Hive Federation. And Hivers like it that way.
  
 
==== A. Executive Branch: 1116 ====
 
==== A. Executive Branch: 1116 ====
* Anarchy
+
"Panspeciatic Council", a very temporary, informal, and ephemerally constituted institution created upon need. A confusing blend of civil and martial governance characterized by a Hiver quality that only they truly understand. A sort of mix of adhocracy and pantocracy.
 +
* Anarchy (pantocracy)
  
 
==== B. Legislative Branch: 1116 ====
 
==== B. Legislative Branch: 1116 ====
* Anarchy
+
"Hiver [[Topical Club]]". Decentralized legislative based upon custom and cultural more rather than by formalized law and legislation.
 +
* Anarchy (pantocracy)
  
 
==== C. Judicial Branch: 1116 ====
 
==== C. Judicial Branch: 1116 ====
* Anarchy
+
"Hiver Compromisal Embassy". Decentralized judiciary based upon custom and cultural more rather than by formalized law and legislation.
 +
* Anarchy (pantocracy)
  
 
==== D. Bureaucracy: 1116 ====
 
==== D. Bureaucracy: 1116 ====
No information yet available.
+
Adhocracy. It's not that the Hivers do not believe in organized governance and politics, it's that they have a completely different outlook on political relations and leadership. The Hivers feel that every challenge is an opportunity, and to deal with such important events with an ''ossified'' and ''inflexible'' government is pure madness, which is really something for a [[Hiver]] to say. Hivers, in a very real sense, custom-build and form a government for every political situation that arises. [[Humaniti]] has a similar concept known as an ''adhocracy'', which compares favorably with the Hiver concept of governance.
 +
* Whatever it is, the [[Hive Federation]] and the Hiver culture underlying it, have repeatedly proven themselves to be an efficient and effective leadership system.
 +
* The Hiver system has also been incredibly effective in uniting disparate and diverse [[sophont]] species, to a degree unparalleled by any human government including the harmony of the [[Zhodani Consulate]] or the multi-species racial integration of the [[Julian Protectorate]].
  
==== Agencies ====
+
'''Bureaucratic Institutions''':
The discovery of alien races and their integration into society required a slightly more formal organization, which grew out of the coordinating body which schedules embassies. Two additional bodies were established: the Federation Navy and a development agency.  
+
* Agencies  
* Covert operations, performed by these agencies, often in cooperation, are in progress on quarantine worlds to modify overly aggressive cultures into acceptable members of the Federation, and several quarantined planets have been opened since the beginning of the program. So far, no quarantined race is close to achieving interstellar travel on its own; public debate continues on what to do in such a case.
+
** The discovery of alien races and their integration into society required a slightly more formal organization, which grew out of the coordinating body which schedules embassies. Two additional bodies were established: the Federation Navy and a development agency.  
 
+
** Covert operations, performed by these agencies, often in cooperation, are in progress on quarantine worlds to modify overly aggressive cultures into acceptable members of the Federation, and several quarantined planets have been opened since the beginning of the program. So far, no quarantined race is close to achieving interstellar travel on its own; public debate continues on what to do in such a case.
===== Federation Development Agency =====
+
* Federation Development Agency  
The '''Federation Development Agency''' (FDA) is a part of the [[Hive Federation]] and performs many tasks including world development, exploration, first contact with alien species, diplomacy, Hive Federation expansion, and many other roles.
+
** The '''Federation Development Agency''' (FDA) is a part of the [[Hive Federation]] and performs many tasks including world development, exploration, first contact with alien species, diplomacy, Hive Federation expansion, and many other roles.
* Please see '''[[Federation Development Agency]]''' for more information.
+
** Please see '''[[Federation Development Agency]]''' for more information.
  
 
==== E. Military: 1116 ====
 
==== E. Military: 1116 ====
The military of this polity is subordinate to the executive of this polity.
+
The military of this polity is, in a sense, subordinate to the leadership structures representing an executive (civil governance) in this polity.
  
 
== Military & Intelligence (Force Projection)  ==
 
== Military & Intelligence (Force Projection)  ==
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=== A. Ground Forces: 1116 ===
 
=== A. Ground Forces: 1116 ===
When ground forces are absolutely needed, other races of the Federation generally supply the troops. Federation armed forces are essentially a deterrent force and are seldom used as an instrument of policy. The [[Ithklur]] have long been known as the the premier  shock troops of the [[Hive_Federation_Navy|Hive Federation Navy]] and are rightly feared as some of the most capable warriors in known space.
+
When ground forces are absolutely needed, other races of the Federation generally supply the troops. Federation armed forces are essentially a deterrent force and are seldom used as an instrument of policy. The [[Ithklur]] have long been known as the the premier  shock troops of the [[Hive_Federation_Navy|Hive Federation Navy]] and are rightly feared as some of the most capable warriors in [[Charted Space]].
* The Hive Federation Army is part of the Hive Federation Navy.  
+
* The Hive Federation Army is part of the Hive Federation Navy.
  
 
=== B. Naval Forces: 1116 ===
 
=== B. Naval Forces: 1116 ===
Line 181: Line 354:
  
 
=== C. Special Forces: 1116 ===
 
=== C. Special Forces: 1116 ===
No information yet available.
+
* [[Ithklur]]
  
 
=== D. Paramilitary  Forces: 1116 ===
 
=== D. Paramilitary  Forces: 1116 ===
No information yet available.
+
* [[Federation Development Agency]]
  
 
=== E. Intelligence Agencies: 1116 ===
 
=== E. Intelligence Agencies: 1116 ===
No information yet available.
+
* [[Federation Development Agency]]
  
 
== Technology & Trade (Economy) ==
 
== Technology & Trade (Economy) ==
The Hivers area a very technologically advanced race. some estimate that the average technology level of '''[[Hive Federation]]''' installations and outposts to be at least TL:12-13.  
+
The Hivers are a very technologically advanced race. Some estimate the average technology level of Hive Federation installations and outposts to be at least TL:12-13.  
 
* And there is no question that Hivers have mastered some TL:15 technologies and possibly are researching TL:16 technologies.
 
* And there is no question that Hivers have mastered some TL:15 technologies and possibly are researching TL:16 technologies.
  
=== Interstellar Commerce: 1116 ===
+
==== Corporation Listing: 1116 ====  
 
The following businesses operate out of or in this polity:
 
The following businesses operate out of or in this polity:
* No information yet available.
 
  
==== Corporation Listing: 1116 ====
+
* ''Geopath General Trading'': A general electronics, trading house and shipping firm, that also indulges in speculative trade and advertises itself as a supplier of rare and luxury items.
The following businesses operate out of or in this polity:
+
 
* [[Star Patterns Trading]]
+
* ''Idigu Shipping'': A [[Gurvin]] corporation specialising in the transport of passengers and freight. They subcontract to other shipping companies or ship owners to carry cargo and passengers under their flag.
 +
 
 +
* ''Lamuskshaash'': A Gurvin firm that manufactures avionics, computers, robots and information retrieval systems.
 +
 
 +
* ''Mugimgu-Shikhegdi'': Once two separate Gurvin companies -- ''Mugimgu Shipyards'', which manufactured starships, and ''Shikhegdi'', which fabricated heavy vehicles. ''Mugimgu-Shikhegdi'' specialises in manufacturing heavy machinery, including starships, vehicles and space habitats.
 +
 
 +
* ''Moteton Mining'': Starting on Iilregon (Folgore 1404), now interested in all forms of mining, from strip mining to hydrogen mining. ''Moteton'' has a reputation for aggressively protecting their interest and are known to undertake hostile takeovers of companies they see as standing in their way.
 +
 
 +
* ''[[Phloovastot Ath]]'': A [[Za'tachk]] outsourcing company specialising in the administration of new colonies and settlements.
 +
 
 +
* ''Phlotlalu Agronomics'': A Gurvin company that specialises in supporting agriculture in all its forms. They operate farms, provide agricultural education, and manufacture agricultural vehicles and robots.
 +
 
 +
* ''[[Six Eyes Nest]]'': A Hiver manufacturer of robotics.
 +
 
 +
* ''[[Slatrastelir]]'': A respected spacecraft classification society among the [[Za'tachk]]. The standards created and used by ''Slatrastelir'' have been adopted throughout the Hive Federation and in many client states.
 +
 
 +
* ''[[Star Patterns Trading]]'': Based in [[Spica Sector]], this is one of five [[Hiver]] [[Megacorporation]]s, and the major Hiver trading partner with the [[Third Imperium]] and the [[Solomani Confederation]]. Star Patterns (the Hiver term could as easily mean "Constellations" or "Major Trade Routes") is a multi-function megacorporation; it owns and operates companies which perform all necessary merchant activities, from mining raw materials to manufacturing goods to transporting them to market to merchandising them. Its major activities within the Imperium are sale of high tech items and transport of Hiver tourists to points of interest.
  
 
==== Interstellar Currency & Finance: 1116 ====
 
==== Interstellar Currency & Finance: 1116 ====
No information yet available.
+
* ''Biyzihn'': "Value Notation (realized)". The basic unit of currency.
 +
* ''Gizihn'': "Planned Exchange -- Value Notation". Both an estimation of future growth of the money supply and a summary of likely productive capacity.
 +
* ''Zizihn'': "Realized Exchange -- Value Notation". Very vaguely, current money supply.
  
 
=== Research & Technology: 1116 ===
 
=== Research & Technology: 1116 ===
No information yet available.
+
Most Hiver worlds are TL 9 to 14, averaging TL 11 to 12.
 +
* Hivers conduct enormous amounts of research, being a naturally curious species, and Hiver mathematical systems are in much demand for their power and elegance.
  
 
==== Calendar & Timekeeping (Chronology) ====
 
==== Calendar & Timekeeping (Chronology) ====
No information yet available.
+
In 410, the Hivers began moving the Hive Federation capital from [[Guaran (world)|Guaran]] to [[Glea (world)|Glea]]. The move ended in 490. Glea itself was settled by the Hivers in -866. The Hiver calendar is based on the period of Glea around its star, New Primary.
 +
 
 +
===== Timekeeping Basic Units =====
 +
* Glea rotates on its axis once in 22 standard hours. This is called a "cycle" by the Hivers.
 +
* The Hive Federation year is 143 cycles, or about 179 standard days, in length.
 +
* Glea orbits New Primary with a period of 358 standard days; consequently there are ''slightly more'' than two Hiver years to every standard/Imperial year.
 +
* Please see [[Hive Federation calendar]] and [[Date Conversion]] for more information.
  
 
==== Mathematics: 1116 ====
 
==== Mathematics: 1116 ====
No information yet available.
+
The Hivers use a Base-16 system of mathematics, including mathematical logic, arithmetic, statistics, particle mechanics, and other branches of mathematics.
 +
* A Base-7 system is also used for specialized applications.
 +
* However, [[Hiver]]s as a rule possess a distinct talent for mathematics and can easily convert between different mathematical systems... in their heads!
 +
* In human terms, this is known as mathematical savantism.
  
 
==== Sciences: 1116 ====
 
==== Sciences: 1116 ====
No information yet available.
+
The Hivers possess an advanced knowledge of the sciences that includes:
 +
* A formalized method of scientific inquiry.
 +
* Guaran (planetary) and Space sciences, including astronomy, cosmology, and geosciences.
 +
* Social sciences, including psychology and sociology.
 +
* Life sciences, including biology.
 +
* Physical sciences, including chemistry and physics.
 +
* Formal sciences, including mathematics and logic.
  
 
== Trade Routes (Economic [[Astrography]]) ==
 
== Trade Routes (Economic [[Astrography]]) ==
 
The following astrographic features and trade routes can be found within this polity:
 
The following astrographic features and trade routes can be found within this polity:
  
==== Greater Mains (Blue & Cyan Lines: 51+ destinations) ====
+
=== Mains, Branches & Arms ===
* No information yet available.
 
 
 
==== Lesser Mains (Green & Yellow Lines: 11-50 destinations) ====
 
 
* No information yet available.  
 
* No information yet available.  
  
==== Micro Mains (Red & Pink Lines: 0-10 destinations) ====
+
=== Clusters & Traces  ===
 
* No information yet available.  
 
* No information yet available.  
  
==== Rifts, Voids & Jump Bridges ====
+
=== Rifts, Voids & Jump Bridges ===
 
* No information yet available.  
 
* No information yet available.  
  
==== Traces & Clusters ====
+
=== Other Astrographic Features ===
* No information yet available.
+
* [[Young Worlds]]
 
 
==== Other Astrographic Features ====
 
* No information yet available.
 
  
 
== Worlds & Sectors (Political [[Astrography]]) ==
 
== Worlds & Sectors (Political [[Astrography]]) ==
This polity is primarily located in the following areas:
+
No information yet available.
* No information yet available.
+
 
+
=== Capital/s: 1105 ===
=== Capitol: 1116 ===
+
The capital of this [[polity]] is located on this [[world]]:
The capitol of this polity is located on this world:
 
 
* [[Glea (world)]]
 
* [[Glea (world)]]
  
=== World Listing: 1116 ===
+
=== World Listing: 1105 ===
The following systems and worlds can be found within this polity:  
+
The following [[system]]s and [[world]]s can be found within this [[polity]]:  
{{ClusterWorlds2}}
+
{{ClusterWorlds|Hive Federation}}
  
=== Sector Map: 1116 ===
+
=== Sector Listing: 1105 ===
The following are sectors near the Federation:
+
This polity is primarily located in the following areas:
 +
# [[Avereguar Sector]]
 +
# [[Blaskon Sector]]
 +
# [[Centrax Sector]]
 +
# [[Drakken Sector]]
 +
# [[Extolian Sector]]
 +
# [[Folgore Sector]]
 +
# [[Gzirr!k'l Sector]]
 +
# [[K'trekreer Sector]]
 +
# [[Kidunal Sector]]
 +
# [[Langere Sector]]
 +
# [[Lorspane Sector]]
 +
# [[Nooq Sector]]
 +
# [[Nuughe Sector]]
 +
# [[Phlask Sector]]
 +
# [[Porlock Sector]]
 +
# [[Ricenden Sector]]
 +
# [[Spica Sector]]
 +
# [[Treece Sector]]
 +
# [[Wrenton Sector]]
  
Those sectors with the largest control by the following major powers:  
+
=== Sector Map: 1105 ===
* [[Hive Federation]] are purple,
+
The location of this polity in [[Charted Space]] can be found on the following map:
* [[Solomani Confederation|Solomani]] are orange,
 
* [[Sector|Imperial]] red (pink),
 
* [[Two Thousand Worlds|K'kree]] green.
 
  
White (clear) areas represent areas without larger polities, or smaller polities without significant interstellar influence.
 
 
The location of this polity in [[Charted Space]] can be found on the following map:
 
 
{| border="1"  
 
{| border="1"  
|+ Sectors around the Hiver Federation
+
|+ Hive Federation Space
 
|-
 
|-
!
+
! Stellar<br>Coordinants
!1
+
! x: 1
!2
+
"[[spinward]]"
!3
+
! x: 2
!4
+
[[Hiver]]<br>Periphery
!5
+
! x: 3
!6
+
[[Hiver]]<br>Border
!7
+
! x: 4
!8
+
[[Hiver]]<br>Core
 +
! x: 5
 +
[[Hiver]]<br>Core
 +
! x: 6
 +
[[Hiver]]<br>Border
 +
! x: 7
 +
[[Hiver]]<br>Periphery
 +
! x: 8
 +
"[[trailing]]"
 
|-
 
|-
!0
+
! y: 0
| style="color: #000; background-color: #{{Allegiance colors|Im}}" | [[Fornast Sector|Fornast]]
+
"[[coreward]]"
 +
| style="color: #000; background-color: #ff0000" | [[Fornast Sector|Fornast]]
 
| style="color: #000; background-color: #{{Allegiance colors|Im}}" | [[Ley Sector|Ley]]
 
| style="color: #000; background-color: #{{Allegiance colors|Im}}" | [[Ley Sector|Ley]]
 
| [[Gateway Sector|Gateway]]
 
| [[Gateway Sector|Gateway]]
| [[Luretiir!girr Sector|Luretiir!girr]]
+
| style="color: #000; background-color: #c0ff00" | [[Luretiir!girr Sector|Luretiir!girr]]
 
| style="color: #000; background-color: #{{Allegiance colors|Kk}}" | [[X'kug Sector|X'kug]]
 
| style="color: #000; background-color: #{{Allegiance colors|Kk}}" | [[X'kug Sector|X'kug]]
 
| style="color: #000; background-color: #{{Allegiance colors|Kk}}" | [[Kilong Sector|Kilong]]
 
| style="color: #000; background-color: #{{Allegiance colors|Kk}}" | [[Kilong Sector|Kilong]]
 
| style="color: #000; background-color: #{{Allegiance colors|Kk}}" | [[Bar'kakr Sector|Bar'kakr]]
 
| style="color: #000; background-color: #{{Allegiance colors|Kk}}" | [[Bar'kakr Sector|Bar'kakr]]
| [[Mighabohk Sector|Mighabohk]]
+
| style="color: #000; background-color: #c0ff00" | [[Mighabohk Sector|Mighabohk]]
 
|-
 
|-
!-1
+
! y: -1
| style="color: #000; background-color: #{{Allegiance colors|Im}}" | [[Delphi Sector|Delphi]]
+
[[Hiver]] Periphery
| style="color: #000; background-color: #ffffff" | [[Glimmerdrift Reaches Sector|Glimmerdrift Reaches]]
+
| style="color: #000; background-color: #ff0000" | [[Delphi Sector|Delphi]]
 +
| style="color: #000; background-color: #{{Allegiance colors|Im}}" | [[Glimmerdrift Reaches Sector|Glimmerdrift Reaches]]
 
| [[Crucis Margin Sector|Crucis Margin]]
 
| [[Crucis Margin Sector|Crucis Margin]]
| [[Kaa G!'kul Sector|Kaa G!'kul]]
+
| style="color: #000; background-color: #c0ff00" | [[Numbis Sector|Numbis]]
 
| style="color: #000; background-color: #{{Allegiance colors|Kk}}" | [[Gzirr!k'l Sector|Gzirr!k'l]]
 
| style="color: #000; background-color: #{{Allegiance colors|Kk}}" | [[Gzirr!k'l Sector|Gzirr!k'l]]
 
| style="color: #000; background-color: #{{Allegiance colors|Hv}}" | [[K'trekreer Sector|K'trekreer]]
 
| style="color: #000; background-color: #{{Allegiance colors|Hv}}" | [[K'trekreer Sector|K'trekreer]]
 
| style="color: #000; background-color: #{{Allegiance colors|Kk}}" | [[Nuughe Sector|Nuughe]]
 
| style="color: #000; background-color: #{{Allegiance colors|Kk}}" | [[Nuughe Sector|Nuughe]]
| [[N!!krumbiix Sector|N!!krumbiix]]
+
| style="color: #000; background-color: #c0ff00" | [[N!!krumbiix Sector|N!!krumbiix]]
 
|-
 
|-
!-2
+
! y: -2
| style="color: #000; background-color: #{{Allegiance colors|Im}}" | [[Old Expanses Sector|Old Expanses]]
+
[[Hiver]] Border
| [[Hinterworlds Sector|Hinterworlds]]
+
| style="color: #000; background-color: #ff0000" | [[Old Expanses Sector|Old Expanses]]
| [[Leonidae Sector|Leonidae]]
+
| style="color: #000; background-color: #{{Allegiance colors|Im}}" | [[Hinterworlds Sector|Hinterworlds]]
 +
| style="color: #000; background-color: #e060FF" | [[Leonidae Sector|Leonidae]]
 
| style="color: #000; background-color: #{{Allegiance colors|Hv}}" | [[Extolian Sector|Extolian]]
 
| style="color: #000; background-color: #{{Allegiance colors|Hv}}" | [[Extolian Sector|Extolian]]
 +
* Ithklur
 +
Homeworld
 
| style="color: #000; background-color: #{{Allegiance colors|Hv}}" | [[Ricenden Sector|Ricenden]]
 
| style="color: #000; background-color: #{{Allegiance colors|Hv}}" | [[Ricenden Sector|Ricenden]]
 +
* Hiver
 +
Homeworld
 +
* Data
 +
Repository
 
| style="color: #000; background-color: #{{Allegiance colors|Hv}}" | [[Blaskon Sector|Blaskon]]
 
| style="color: #000; background-color: #{{Allegiance colors|Hv}}" | [[Blaskon Sector|Blaskon]]
 
| style="color: #000; background-color: #{{Allegiance colors|Hv}}" | [[Nooq Sector|Nooq]]
 
| style="color: #000; background-color: #{{Allegiance colors|Hv}}" | [[Nooq Sector|Nooq]]
| [[Gzektixk Sector|Gzektixk]]
+
| style="color: #000; background-color: #e060FF" | [[Gzektixk Sector|Gzektixk]]
 
|-
 
|-
!-3
+
! y: -3
 +
[[Hiver]] Core
 
| style="color: #000; background-color: #{{Allegiance colors|So}}" | [[Alpha Crucis Sector|Alpha Crucis]]
 
| style="color: #000; background-color: #{{Allegiance colors|So}}" | [[Alpha Crucis Sector|Alpha Crucis]]
 
| style="color: #000; background-color: #{{Allegiance colors|Hv}}" | [[Spica Sector|Spica]]
 
| style="color: #000; background-color: #{{Allegiance colors|Hv}}" | [[Spica Sector|Spica]]
 +
* Prt'
 +
Homeworld
 
| style="color: #000; background-color: #{{Allegiance colors|Hv}}" | [[Phlask Sector|Phlask]]
 
| style="color: #000; background-color: #{{Allegiance colors|Hv}}" | [[Phlask Sector|Phlask]]
 
| style="color: #000; background-color: #{{Allegiance colors|Hv}}" | [[Centrax Sector|Centrax]]
 
| style="color: #000; background-color: #{{Allegiance colors|Hv}}" | [[Centrax Sector|Centrax]]
 +
* Capital
 
| style="color: #000; background-color: #{{Allegiance colors|Hv}}" | [[Wrenton Sector|Wrenton]]
 
| style="color: #000; background-color: #{{Allegiance colors|Hv}}" | [[Wrenton Sector|Wrenton]]
 +
* Za'tachk
 +
Homeworld
 
| style="color: #000; background-color: #{{Allegiance colors|Hv}}" | [[Folgore Sector|Folgore]]
 
| style="color: #000; background-color: #{{Allegiance colors|Hv}}" | [[Folgore Sector|Folgore]]
 +
* Gurvin
 +
Homeworld
 
| style="color: #000; background-color: #{{Allegiance colors|Hv}}" | [[Avereguar Sector|Avereguar]]
 
| style="color: #000; background-color: #{{Allegiance colors|Hv}}" | [[Avereguar Sector|Avereguar]]
| [[Kolire Sector|Kolire]]
+
| style="color: #000; background-color: #e060FF" | [[Kolire Sector|Kolire]]
 
|-
 
|-
!-4
+
! y: -4
 +
[[Hiver]] Border
 
| style="color: #000; background-color: #{{Allegiance colors|So}}" | [[Neworld Sector|Neworld]]
 
| style="color: #000; background-color: #{{Allegiance colors|So}}" | [[Neworld Sector|Neworld]]
 
| style="color: #000; background-color: #{{Allegiance colors|Hv}}" | [[Langere Sector|Langere]]
 
| style="color: #000; background-color: #{{Allegiance colors|Hv}}" | [[Langere Sector|Langere]]
Line 321: Line 559:
 
| style="color: #000; background-color: #{{Allegiance colors|Hv}}" | [[Porlock Sector|Porlock]]
 
| style="color: #000; background-color: #{{Allegiance colors|Hv}}" | [[Porlock Sector|Porlock]]
 
| style="color: #000; background-color: #{{Allegiance colors|Hv}}" | [[Kidunal Sector|Kidunal]]
 
| style="color: #000; background-color: #{{Allegiance colors|Hv}}" | [[Kidunal Sector|Kidunal]]
| [[Treece Sector|Treece]]
+
| style="color: #000; background-color: #e060FF" | [[Treece Sector|Treece]]
| [[Genfert Sector|Genfert]]
+
| style="color: #000; background-color: #e060FF" | [[Genfert Sector|Genfert]]
 
|-
 
|-
!-5
+
! y: -5
| [[Hadji Sector|Hadji]]
+
[[Hiver]] Periphery
| [[Storr Sector|Storr]]
+
| style="color: #000; background-color: #ffc000" | [[Hadji Sector|Hadji]]
| [[Mikhail Sector|Mikhail]]
+
| style="color: #000; background-color: #e060FF" | [[Storr Sector|Storr]]
| [[Darret Sector|Darret]]
+
| style="color: #000; background-color: #e060FF" | [[Mikhail Sector|Mikhail]]
| [[Ataurre Sector|Ataurre]]
+
| style="color: #000; background-color: #e060FF" | [[Darret Sector|Darret]]
| [[Katoonah Sector|Katoonah]]
+
| style="color: #000; background-color: #e060FF" | [[Ataurre Sector|Ataurre]]
| [[Uytal Sector|Uytal]]
+
| style="color: #000; background-color: #e060FF" | [[Katoonah Sector|Katoonah]]
 +
| style="color: #000; background-color: #e060FF" | [[Uytal Sector|Uytal]]
 
| [[Sporelex Sector|Sporelex]]
 
| [[Sporelex Sector|Sporelex]]
 
|-
 
|-
!-6
+
! y: -6
 +
"[[rimward]]"
 
| [[Rim Reach Sector|Rim Reach]]
 
| [[Rim Reach Sector|Rim Reach]]
 
| [[Phlange Sector|Phlange]]
 
| [[Phlange Sector|Phlange]]
Line 345: Line 585:
 
|}
 
|}
  
=== Territorial Overview: 1116 ===
+
Those sectors with the largest control by the following major powers:  
No information yet available.
+
* [[Hive Federation]] are purple,
 +
* [[Solomani Confederation|Solomani]] are orange,
 +
* [[Sector|Imperial]] red (pink),
 +
* [[Two Thousand Worlds|K'kree]] green.
 +
* White (clear) areas represent areas without larger polities, or smaller polities without significant interstellar influence.
  
==== Sector Listing: 1116 ====
+
=== Territorial Overview: 1105 ===
 
No information yet available.
 
No information yet available.
  
 
== References & Contributors (Sources) ==
 
== References & Contributors (Sources) ==
 +
{{Intermediate}}
 +
{{Detail}}
 
{{Sources
 
{{Sources
|S1= [[Classic Traveller]] [[Hivers (Alien Module)| Alien Module 7: Hiver]]
 
 
|S2= [[Classic Traveller]] [[Library Data (A-M)|Supplement 8 Library Data (A-M)]]
 
|S2= [[Classic Traveller]] [[Library Data (A-M)|Supplement 8 Library Data (A-M)]]
 +
|S1= {{Ludography cite|name=Hivers|page=IBC|article=}} (named but no further data)
 +
|S2= {{Ludography cite|name=Atlas of the Imperium|page=|article=}} (basic data provided only)
 +
|S3= {{Ludography cite|name=Vilani & Vargr|page=|article=}} (dot map provided)
 +
|S4= {{Ludography cite|name=Solomani & Aslan|page=|article=}}  (dot map provided)
 
|S3= [[GURPS Traveller: Alien Races 3]]
 
|S3= [[GURPS Traveller: Alien Races 3]]
|S5= Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]
 
 
|S4= Internal Link: [[Serious exobiology:How Hivers could have evolved]]
 
|S4= Internal Link: [[Serious exobiology:How Hivers could have evolved]]
|S6=  
+
|S5= External Link: [http://home.earthlink.net/~ngc5139/FDA/Spica-ssA.html Federation Development Agency] - [[Leroy W.L. Guatney]]
 +
|S6= Author & Contributor: [[Leroy W.L. Guatney]] (generated data)
 
}}
 
}}
  
  
{{LE|Era: Milieu 1116|Hiver|Governments}}
+
{{LE|Governments|Hiver}}

Revision as of 12:23, 9 January 2024

HFLogo.png

Hive Federation (HF) is a Human term for the loose interstellar, multi-sector government and community dominated by the Hivers.

  • The Hivers have only one culture and one language; the Hiver genotype (with individual variations similar in degree to differences between individual humans of the same race) is also constant.

Allegiance Codes

A standardized system of astronavigational codes have been used within and without the Hive Federation over its history.

Polity Astronavigational Codes
Polity Survey Code Type Remarks
Hive Federation Pre-Imperial HivFed No standard code Founded in -2023.
Hive Federation 1st Survey (300) Hv 2-ltr code None
Hive Federation 2nd Survey (1065) HvFd

HiFd

4-ltr code None

Member State Codes

The Hive Federation is truly a Federation with many sub-polities forming the whole of the supra-polity.

  • These are just a few of the many cultures and governments that participate in Hiver society:
Hive Federation Member State
Astronavigational Codes
# Polity Survey Code Type Remarks
1. Gurvin Interstellar Democratic Republic 2nd Survey (1065) HvGR

GIDR

4-ltr code Founded in -3548.
  • Further remarks...
  • Hc
2. Ithklur Cultural Reserve 2nd Survey (1065) HvIC

ItCR

4-ltr code Founded in TBD.
  • Further remarks...
  • Ia
3. Prt' Principate 2nd Survey (1065) HvPP

PrPr

4-ltr code Founded in TBD.
  • Further remarks...
4 Za'tachk Alignment 2nd Survey (1065) HvZA

ZaAl

4-ltr code Founded in TBD.
5 Inasko Guidance 2nd Survey (1065) HvIG 4-ltr code Founded in TBD.
  • Further remarks...

Description (Specifications)

No information yet available.

A. Goals: 1116

The Federation government, if such a term is at all applicable, is mostly concerned with maintaining the uniformity of the Hiver culture and species. Of course, an important part of maintaining the uniformity of the Hiver culture, is to foster the prosperity of the Hive Federation, including all of its constituent members. Peace is necessary for good business. Good business makes for good research. And good research makes for much progress and a prosperous Hiver culture. So, Hivers keep the peace whenever possible.

  • This is accomplished by frequent reproductive embassies, also known simply as Hiver Embassies, from one planet to another. Members of many different nests will "shake hands" (actually their means of exchanging reproductive cells) with everyone nearby in a sort of farewell party and will then board a large embassy ship bound for a far-off world. Once there they will meet with as many people as possible, shaking hands and exchanging news, art, gossip, scientific information, political views, and so on for about a year.
  • They will then return home for another year-long round of parties, discussions, and more handshaking.
  • Please note that while the Hivers prefer a peaceful society with a flourishing economy; neither peace nor a good economy preclude some masterful social Manipulation.

B. Symbols: 1116

  • National Leader: Unknown
  • Leadership Home: Dome of Master Primus
  • National Emblem: Hexomyr
  • National Anthem: Unknown
  • National Flag: Hexomyr
  • National Architecture: The Great Burrough
  • National Executive: Panspeciatic Council
  • National Legislature: Hiver Topical Club
  • National Judiciary: Compromisal Hiver Embassy
  • National Currency: "Biyzihn" or CrMS (Manipulative Symbolic Credit) "Crims"
  • National Color: Hiver Purple
  • National Creature: Snohl
  • National Founder: M. Primus
  • National Language/s: Various
    • Primary Spoken Language: "Gurviotic"
    • Primary Symbolic Language: "Hiver Glyph"
    • Primary Visual Language: "Hiver Sign Language" or (HSL)
  • National Literature: "The Master Tables of Supreme Manipulation" by M. Primus
  • National Motto: "All of life is valuable and in a constant state of flux"
  • National Sport: "Panspeciatic Spherocalvina" (Paspei)

C. Polity Quick Facts: 1116

The following overview is available of this polity:

  • Astrography: This polity is located over 19 sectors.
  • Astrography: It is located trailing and rimward of the Third imperium.
  • Astrography: This polity is estimated to have 4,434 world/s and system/s.
  • Capital: The capital of this polity is Glea (world).
  • Population: This polity is estimated to have a population of 11,475,736 (millions) or roughly 11.5 trillion sophonts.
  • Population: The most numerous race/s of this polity are: Hivers
  • Economy: The economic output (gross product) of this polity is estimated at 60,117,778 (BCr).
  • Economy: The per capita earning of inhabitants in this polity is estimated at 5,239 (Cr).
  • Economy: The resources available in this polity are estimated at 5,248,602 (RU).
  • Economy: The shipyard capacity of this polity is estimated at 10,795 (Mtons)
  • Economy: The Starport Authority population is estimated at 34,086,415 (employees).
  • Military: The armed forces of this polity are estimated at 1,616,698.50 (BEs).
  • Technology: The average technology level of this polity is estimated at TL-12.
  • Technology: The highest attainable technology level of this polity is estimated at TL-15.
  • Technology: Technology level research in this polity is working towards mastering TL-16.

History & Background (Dossier)

The Hive Federation's history is the history of Hivers, their insatiable curiosity and expansion throughout the stars.

  • The Hive Federation is an impressive multi-system, multi-sector polity with numerous loyal sophontic species and vast trade routes.

Regional Divisions

Note that while in common use both within and outside of the Federation, these are only semi-official labels.

Political Lineage: 1116

Ordered List:

  1. Balkanized Guaran
  2. Guaran World-State
  3. Pre-foundational Hiver Interstellar State
  4. Hive Federation

Note that the Hive Federation progressed through several stages of formal organization, the most significant being the result of coordinated defence against the Two Thousand Worlds during the Hiver-K'kree War.

Demographics: 1116

Significant populations of the following sophont races reside within this polity:

  • Terragens (Non-human Terran races)
    • None

Demographic Data Table: 1116

Significant populations of the following sophont races exist within this polity:

  • No information yet available.

History-Era: Milieu 1100

No information yet available.

Hiver-K'kree War (-2029 to -2013)

K'kree history was a history of constant triumphs until the K'kree of the Two Thousand Worlds encountered the Hivers of the Hive Federation. K'kree contact with the Hive Federation was soon followed by the Hiver-K'kree War of -2029 to -2013. The military technology of the K'kree proved superior in the first stages of the war.

  • The war ended due to non-military considerations, however, when the Hive Federation demonstrated a plan to radically alter the K'kree social order through the use of psycho-historical techniques and threatened to implement it. The K'kree withdrew to the antebellum borders, and the border between the two states has remained stable to this day.

Major Historical Events Timeline: 1116

These are some of the more important historical events that have affected this polity:






Government & Politics (Leadership)

The Hive Federation, which also bears some properties of a Confederation, is as close to a stateless society (anarchy) as can be found in the major states of Charted Space. The Federation is characterized by a very low degree of governmental centralization that gives local (planetary) governments great freedom, while suffering from an extremely poor ability to establish unified policy.

  • The Hive Federation government is a collection of embassies, councils, and "interest" clubs. There is no central leader and Hivers, quite prefer, non-transparent government anyway. Most HF citizens have little to no idea exactly how the government functions or exactly what structure it possesses. True to Hiver character, the actual form and structure of the HF is constantly changing and evolving to fit local demands. Hivers, and their client races, tend to prefer non-centralized governments anyway. Some Solomani scientists call the Hive Federation a form of Anarcho-capitalism.
  • Other races of the Federation are equal partners in society, although the structure of society is Hiver-generated, and those races able to adapt best to a Hiver way of life and customs have been most successful. All races participate in the embassies, although in a modified form.
  • Some associated sophont species retain strong internal governments or police forces to regulate the aggressive tendencies of their populations, but whatever solution is reached, all Federation member societies are non-aggressive.

Overview: 1116

Hiver Government types include:

Hiver Government Codes
Code Name Remarks
S Sept None
T Unsupervised Anarchy None
U Supervised Anarchy None
W Committee None

The closest government type to the Hive Federation according to Solomani political science would be a "Stateless Society" (anarchy) or a Confederation.

Nest Leaders

A Nest leader is a Hiver that becomes a senior after several decades of service. This Hiver is the individual that makes routine decisions and assignments, and who keeps the nest's records. Leaders have learned how to lead and direct others toward the accomplishment of basic goals and have responsibilities ranging from military leadership to business management.

  • Nest Leaders are the bureaucrats and politicians of Hiver society, in as much as either role truly exists within Hiver Space.
  • See Nest Leader for more information.

Federation Development Agency (FDA)

When the Hivers moved out into the stars and first established their federation, they realized that one responsibility of their government would be further development of the many worlds they found, and explotation of the resources they discovered. The Federation Development Agency (FDA) was given this task.

Internal Politics: 1116

No information yet available.

Dispute Resolution

Most disputes among communities are handled by Hiver Embassies; others, considered too urgent or transient to wait for an embassy, are settled by judges. There is a considerable body of Hiver common law and custom, and a judge is a person who has spent years in study of the law; judges' decisions are not necessarily binding and are open to compromise, but they carry a great weight of custom.

Philosophy

The Hiver parental instinct was aroused by the discovery of numerous intelligent species less fortunate than themselves, and work began immediately to lift the "children" to civilization. An early experience with an aggressive race led to the establishment of a system of quarantined worlds, denied entry to, or knowledge of, interstellar society.

Plurality

Most worlds of the Federation have communities of several species; races inhabit the worlds they find most pleasant.

Political Factions: 1116

No information yet available.

Interstellar Relations: 1116

This polity conducts diplomacy and maintains active relations with the following other polities:

  • No information yet available.

Allies: 1116

Positive relations exist with the following other polities:

Neutral States: 1116

Neutral relations exist with the following other polities:

Enemies: 1116

Negative relations exist with the following other polities:

Member States: 1116

The following states have acquiesced part of their sovereignty, thus forming sub-polities, to this supra-polity:

Government Structure: 1116

Executive, Judicial & Legislative Powers: Hivers prefer what many outsiders think of as a state of anarchy run by a collection of embassies, councils, and "interest" clubs with no centralized power. Hivers, quite prefer non-transparent government anyway. Most Hive Federation citizens have little to no idea exactly how the government functions or exactly what structure it possesses. True to Hiver character, the actual form and structure of the Hive Federation is constantly changing and evolving to fit local demands. Hivers, and their client races, tend to prefer non-centralized governments anyway. Some have characterized it as an adhocracy. Some Hivers love the term, while other just seem to love arguing what the term really means...

  • So, in the strictest sense, Hivers do not have Executive, Judicial or Legislative branches to their governments. Or, from another perspective, every single collection of embassies, councils, and "interest" clubs are all of the Executive, Judicial or Legislative branches of their governments at the same time. Hivers adore unsupervized anarchy and can't fathom why so many other sophonts require such centralized power structures.
  • Nevertheless, foreign sophonts have a very hard time trying to understand Hivers and the Hive Federation. And Hivers like it that way.

A. Executive Branch: 1116

"Panspeciatic Council", a very temporary, informal, and ephemerally constituted institution created upon need. A confusing blend of civil and martial governance characterized by a Hiver quality that only they truly understand. A sort of mix of adhocracy and pantocracy.

  • Anarchy (pantocracy)

B. Legislative Branch: 1116

"Hiver Topical Club". Decentralized legislative based upon custom and cultural more rather than by formalized law and legislation.

  • Anarchy (pantocracy)

C. Judicial Branch: 1116

"Hiver Compromisal Embassy". Decentralized judiciary based upon custom and cultural more rather than by formalized law and legislation.

  • Anarchy (pantocracy)

D. Bureaucracy: 1116

Adhocracy. It's not that the Hivers do not believe in organized governance and politics, it's that they have a completely different outlook on political relations and leadership. The Hivers feel that every challenge is an opportunity, and to deal with such important events with an ossified and inflexible government is pure madness, which is really something for a Hiver to say. Hivers, in a very real sense, custom-build and form a government for every political situation that arises. Humaniti has a similar concept known as an adhocracy, which compares favorably with the Hiver concept of governance.

  • Whatever it is, the Hive Federation and the Hiver culture underlying it, have repeatedly proven themselves to be an efficient and effective leadership system.
  • The Hiver system has also been incredibly effective in uniting disparate and diverse sophont species, to a degree unparalleled by any human government including the harmony of the Zhodani Consulate or the multi-species racial integration of the Julian Protectorate.

Bureaucratic Institutions:

  • Agencies
    • The discovery of alien races and their integration into society required a slightly more formal organization, which grew out of the coordinating body which schedules embassies. Two additional bodies were established: the Federation Navy and a development agency.
    • Covert operations, performed by these agencies, often in cooperation, are in progress on quarantine worlds to modify overly aggressive cultures into acceptable members of the Federation, and several quarantined planets have been opened since the beginning of the program. So far, no quarantined race is close to achieving interstellar travel on its own; public debate continues on what to do in such a case.
  • Federation Development Agency
    • The Federation Development Agency (FDA) is a part of the Hive Federation and performs many tasks including world development, exploration, first contact with alien species, diplomacy, Hive Federation expansion, and many other roles.
    • Please see Federation Development Agency for more information.

E. Military: 1116

The military of this polity is, in a sense, subordinate to the leadership structures representing an executive (civil governance) in this polity.

Military & Intelligence (Force Projection)

Hivers came late to the concept of war and are more comfortable with high-tech, long-range oriented violence; they dislike the personal approach of ground combat.

  • Federation armed forces are essentially a deterrent force and are seldom used as an instrument of policy.

A. Ground Forces: 1116

When ground forces are absolutely needed, other races of the Federation generally supply the troops. Federation armed forces are essentially a deterrent force and are seldom used as an instrument of policy. The Ithklur have long been known as the the premier shock troops of the Hive Federation Navy and are rightly feared as some of the most capable warriors in Charted Space.

  • The Hive Federation Army is part of the Hive Federation Navy.

B. Naval Forces: 1116

The Hive Federation Navy is the main instrument of military force.

C. Special Forces: 1116

D. Paramilitary Forces: 1116

E. Intelligence Agencies: 1116

Technology & Trade (Economy)

The Hivers are a very technologically advanced race. Some estimate the average technology level of Hive Federation installations and outposts to be at least TL:12-13.

  • And there is no question that Hivers have mastered some TL:15 technologies and possibly are researching TL:16 technologies.

Corporation Listing: 1116

The following businesses operate out of or in this polity:

  • Geopath General Trading: A general electronics, trading house and shipping firm, that also indulges in speculative trade and advertises itself as a supplier of rare and luxury items.
  • Idigu Shipping: A Gurvin corporation specialising in the transport of passengers and freight. They subcontract to other shipping companies or ship owners to carry cargo and passengers under their flag.
  • Lamuskshaash: A Gurvin firm that manufactures avionics, computers, robots and information retrieval systems.
  • Mugimgu-Shikhegdi: Once two separate Gurvin companies -- Mugimgu Shipyards, which manufactured starships, and Shikhegdi, which fabricated heavy vehicles. Mugimgu-Shikhegdi specialises in manufacturing heavy machinery, including starships, vehicles and space habitats.
  • Moteton Mining: Starting on Iilregon (Folgore 1404), now interested in all forms of mining, from strip mining to hydrogen mining. Moteton has a reputation for aggressively protecting their interest and are known to undertake hostile takeovers of companies they see as standing in their way.
  • Phloovastot Ath: A Za'tachk outsourcing company specialising in the administration of new colonies and settlements.
  • Phlotlalu Agronomics: A Gurvin company that specialises in supporting agriculture in all its forms. They operate farms, provide agricultural education, and manufacture agricultural vehicles and robots.
  • Slatrastelir: A respected spacecraft classification society among the Za'tachk. The standards created and used by Slatrastelir have been adopted throughout the Hive Federation and in many client states.
  • Star Patterns Trading: Based in Spica Sector, this is one of five Hiver Megacorporations, and the major Hiver trading partner with the Third Imperium and the Solomani Confederation. Star Patterns (the Hiver term could as easily mean "Constellations" or "Major Trade Routes") is a multi-function megacorporation; it owns and operates companies which perform all necessary merchant activities, from mining raw materials to manufacturing goods to transporting them to market to merchandising them. Its major activities within the Imperium are sale of high tech items and transport of Hiver tourists to points of interest.

Interstellar Currency & Finance: 1116

  • Biyzihn: "Value Notation (realized)". The basic unit of currency.
  • Gizihn: "Planned Exchange -- Value Notation". Both an estimation of future growth of the money supply and a summary of likely productive capacity.
  • Zizihn: "Realized Exchange -- Value Notation". Very vaguely, current money supply.

Research & Technology: 1116

Most Hiver worlds are TL 9 to 14, averaging TL 11 to 12.

  • Hivers conduct enormous amounts of research, being a naturally curious species, and Hiver mathematical systems are in much demand for their power and elegance.

Calendar & Timekeeping (Chronology)

In 410, the Hivers began moving the Hive Federation capital from Guaran to Glea. The move ended in 490. Glea itself was settled by the Hivers in -866. The Hiver calendar is based on the period of Glea around its star, New Primary.

Timekeeping Basic Units
  • Glea rotates on its axis once in 22 standard hours. This is called a "cycle" by the Hivers.
  • The Hive Federation year is 143 cycles, or about 179 standard days, in length.
  • Glea orbits New Primary with a period of 358 standard days; consequently there are slightly more than two Hiver years to every standard/Imperial year.
  • Please see Hive Federation calendar and Date Conversion for more information.

Mathematics: 1116

The Hivers use a Base-16 system of mathematics, including mathematical logic, arithmetic, statistics, particle mechanics, and other branches of mathematics.

  • A Base-7 system is also used for specialized applications.
  • However, Hivers as a rule possess a distinct talent for mathematics and can easily convert between different mathematical systems... in their heads!
  • In human terms, this is known as mathematical savantism.

Sciences: 1116

The Hivers possess an advanced knowledge of the sciences that includes:

  • A formalized method of scientific inquiry.
  • Guaran (planetary) and Space sciences, including astronomy, cosmology, and geosciences.
  • Social sciences, including psychology and sociology.
  • Life sciences, including biology.
  • Physical sciences, including chemistry and physics.
  • Formal sciences, including mathematics and logic.

Trade Routes (Economic Astrography)

The following astrographic features and trade routes can be found within this polity:

Mains, Branches & Arms

  • No information yet available.

Clusters & Traces

  • No information yet available.

Rifts, Voids & Jump Bridges

  • No information yet available.

Other Astrographic Features

Worlds & Sectors (Political Astrography)

No information yet available.

Capital/s: 1105

The capital of this polity is located on this world:

World Listing: 1105

The following systems and worlds can be found within this polity:

438 Worlds in Hive Federation
Aanupakanapix  •  Acapdet  •  Aceke  •  Ackwacpo  •  Adub Bath  •  Al Spe  •  Altoona  •  Amflax Ops  •  Amnega  •  Amrad  •  Angee  •  Anix Nuno  •  Aonoktir  •  Aow'post  •  Aphl  •  Aqanar  •  Ataof  •  Atsalan  •  Banihld  •  Bapeng  •  Baral  •  Baren (Sp 2318)  •  Bazat  •  Bendus  •  Benes Gelb  •  Benong IV  •  Bihla  •  Bihtis  •  Bilda  •  Bingon  •  Birak  •  Blanieph  •  Blifofazz  •  Bluaskup  •  Bolehlz  •  Bombir II  •  Border  •  Breadbasket  •  Buron  •  Caanor  •  Cairgax  •  Cap Subsidiary  •  Cetic II  •  Cigenan  •  Ckiic  •  Cold World  •  Cor Hydræ  •  Cunaa  •  Cunanan  •  Cyee  •  Daao  •  Dahonuk  •  Damol II  •  Danan  •  Danim  •  Dapan  •  Dari  •  Dax (La 3002)  •  Dehlzo  •  Delf III  •  Denher IV  •  Deru Nooq  •  Deso  •  Dezand  •  Dihngu  •  Dihrep  •  Dihyral  •  Diquepas  •  Ditihm  •  Doduk  •  Dosos  •  Dozihld  •  Dripatqoo  •  Duu  •  Eamlammax  •  Eangea  •  Eeep  •  Eexye  •  Egesta  •  Eguq  •  Ehlahcki  •  Ehpou  •  Eldarua  •  Eldsay  •  Elviti  •  Emfanauthe  •  Enpistnosk  •  Eooa  •  Epertionan  •  Erest  •  Esk Qoo  •  Eskkarual  •  Etafhed  •  Etdirkorneer  •  Exan  •  Exlyort  •  Ezi  •  Fah  •  Farming Moon  •  Feayava  •  Fehaa  •  Fehde  •  Ff  •  Fiec  •  Filterpool  •  Firstsix  •  Fochl  •  Fornax  •  Front Yards  •  Gaah  •  Gea  •  Geaeeraa  •  Geet  •  Gekah  •  Gengye  •  Geyipyy  •  Gihvehze  •  Giostuxe  •  Glea  •  Glyah  •  Gochaawea  •  Gohi  •  Goonirkblax  •  Gorong  •  Gozehk  •  Gridwork  •  Gropie  •  Guaran  •  Guhng  •  Guuqal  •  Guvkoxet  •  Gyee  •  Gyuu  •  Heonnax  •  History Club  •  Hooweldog  •  House Lu  •  Hrilll  •  Huran  •  Hygox  •  Hziikz't'du  •  Ictraahio  •  Idjzuu'uxuu  •  Ifoloox  •  Ihjoch  •  Ihn  •  Iiiiii  •  Iitrejjii  •  Ikask  •  Import Yards  •  Inasko  •  Ioou  •  Iooua  •  Ispadla  •  Item  •  Itrasku  •  Ivankil  •  Ixied  •  Iytganornim  •  Jzegas't  •  Kaal  •  Kaphlifi  •  Karbane  •  Kasal  •  Kasur  •  Kathnexfo  •  Keadee  •  Kee  •  Kinyar VI  •  Kkiik  •  Klaost II  •  Klecekfuxuak  •  Kont  •  Kublankar  •  Kurzon Dax  •  Kwaal  •  Lacduskmukap  •  Langere  •  Lavorevut  •  Laxsetker  •  Lebhar  •  Lehkak  •  Lelihr  •  Lexpohspan  •  Lihnor  •  Lilop VI  •  Limited  •  Lonafel  •  Lonibh  •  Lonylua  •  Lorufit  •  Lotrutan  •  Loza'tch  •  Lufeku  •  Luxblarntuxar  •  Lyalop  •  Lyarysklyi  •  Lyihtar  •  Lyonskfomox  •  Maaaa  •  Malza  •  Manihl  •  Mehlang  •  Mehndong  •  Melzigh II  •  Mihne  •  Momentory  •  Monwran  •  Mount Ommet  •  Murkur Folp  •  Nablaq  •  Nahoh  •  Namek  •  Nandan  •  Nandip  •  Naros  •  Natrutor  •  Nduran  •  Nedlest Gog  •  Nehbir  •  Nehlar  •  Nehndil  •  Nehron  •  Nelyo  •  Nena  •  Nestlands  •  Nethok  •  Nicke  •  Nieran  •  Nihner  •  Nihtehl  •  Nimbas  •  Ninsponu  •  Nomeh  •  Nonil  •  Nooatit  •  Noonol  •  Notriir  •  Noxeh  •  Nuana  •  Nuninoox  •  Nunuxut  •  Nuuage  •  Nyaeh  •  Nyebal  •  Nyihldeng  •  Nyoneng  •  Nyozee  •  Obuh  •  Ochzyu  •  Ofilaq  •  Ogsletsla  •  Ohcii  •  Okekwi  •  Okyeuy  •  Omeq  •  One World  •  Ooanu  •  Oocdenakpisk  •  Oojaa  •  Ooldspex  •  Oorefu  •  Optimum  •  Ordva  •  Orphlenal  •  Ossi  •  Osstaet  •  Oszuaor  •  Ote  •  Otuna  •  Ourn  •  Oxaryn  •  Oxoooth  •  Padada  •  Pah  •  Panen  •  Panio  •  Particulately  •  Pehnon  •  Pekaure  •  Pekihr  •  Pelaslool  •  Pendar Hai  •  Petar  •  Pezal  •  Phifinast  •  Phlakoodi  •  Phlaun  •  Phleluel  •  Phlemislar  •  Phleskfan  •  Phliask  •  Phliino  •  Phyeaa  •  Pihras  •  Pilza  •  Pixhemp  •  Piyrul  •  Pleasant  •  Poskac  •  Productive  •  Prt'aow  •  Pulnosa  •  Qah  •  Qahea  •  Qissilu  •  Quatre  •  Quch  •  Raapuy  •  Raghehk  •  Raral  •  Rasomb  •  Rasup  •  Raxt Durb  •  Rea  •  Rebang  •  Rehndol  •  Rekar  •  Rese  •  Ridhi  •  Rii  •  Rodeld  •  Roifa  •  Roopyu  •  Roror  •  Royran  •  Ryabhan  •  Ryapak III  •  Ryolin  •  Saak  •  Sandzdorp  •  Sealene  •  Seh  •  Shallows  •  Shipsboat  •  Siyza  •  Slaskea  •  Slewrafphlic  •  Slomua  •  Slurn  •  Soog  •  Spaick  •  Spakaem  •  Spipaaa  •  Splosh  •  Ssifiixe  •  Star Harvest  •  Star Hub  •  Stez Flotz  •  Stratonimbus  •  Tah  •  Tapon  •  Tasimkin  •  Tatblooyth  •  Taxcolask  •  Teh (La 2018)  •  Tehyehl  •  Tez  •  Tharal   •  Theeka  •  Thinel  •  Thooti  •  Thousand Oaks  •  Three Stars  •  Thusdoku  •  Tiinfel  •  Tiring Antes  •  Torrent  •  Traokurn  •  Troothlyidpul  •  Tryylin  •  Tsent (Sp 1818)  •  Tuasye  •  Tunarork  •  Tyoeh  •  Uafost  •  Uapul  •  Uavkada  •  Ubreyukask  •  Ulrich  •  Um Koo  •  Umaldco  •  Unpleasant  •  Unsuitable  •  Untion  •  Urnace  •  Urzxxyysso  •  Utsoqa  •  Uyca  •  Va Lat  •  Vazoi  •  Veaou  •  Veea  •  Vensel  •  Very Hot  •  Vuth  •  Vyah  •  Vytnonal  •  Waap  •  Waft  •  Waxatha (Sp 1738)  •  Wegoujya  •  Wraonual  •  Wrengex IV  •  Wrianil  •  Wrostaqax  •  Wruairnoq  •  Wrul  •  Wyee  •  Xadee  •  Xagaa  •  Xea  •  Xezelfarb  •  Xoarax  •  Xoru'o  •  Yaiz  •  Yanuh  •  Yard Explorer  •  Yeeng  •  Yekeh  •  Yengilz  •  Yombe IV  •  Yoteagaa  •  Zaack  •  Zalehs  •  Zanfaho  •  Zeko  •  Zeldar  •  Ziiping  •  Zinam  •  Zlaleld  •  Zojaa  •  Zokel  •  Zonggand  •  Zzapiirniff  •  Zzii  •  Zzikze  •  Zzyyjze  •  

Sector Listing: 1105

This polity is primarily located in the following areas:

  1. Avereguar Sector
  2. Blaskon Sector
  3. Centrax Sector
  4. Drakken Sector
  5. Extolian Sector
  6. Folgore Sector
  7. Gzirr!k'l Sector
  8. K'trekreer Sector
  9. Kidunal Sector
  10. Langere Sector
  11. Lorspane Sector
  12. Nooq Sector
  13. Nuughe Sector
  14. Phlask Sector
  15. Porlock Sector
  16. Ricenden Sector
  17. Spica Sector
  18. Treece Sector
  19. Wrenton Sector

Sector Map: 1105

The location of this polity in Charted Space can be found on the following map:

Hive Federation Space
Stellar
Coordinants
x: 1

"spinward"

x: 2

Hiver
Periphery

x: 3

Hiver
Border

x: 4

Hiver
Core

x: 5

Hiver
Core

x: 6

Hiver
Border

x: 7

Hiver
Periphery

x: 8

"trailing"

y: 0

"coreward"

Fornast Ley Gateway Luretiir!girr X'kug Kilong Bar'kakr Mighabohk
y: -1

Hiver Periphery

Delphi Glimmerdrift Reaches Crucis Margin Numbis Gzirr!k'l K'trekreer Nuughe N!!krumbiix
y: -2

Hiver Border

Old Expanses Hinterworlds Leonidae Extolian
  • Ithklur

Homeworld

Ricenden
  • Hiver

Homeworld

  • Data

Repository

Blaskon Nooq Gzektixk
y: -3

Hiver Core

Alpha Crucis Spica
  • Prt'

Homeworld

Phlask Centrax
  • Capital
Wrenton
  • Za'tachk

Homeworld

Folgore
  • Gurvin

Homeworld

Avereguar Kolire
y: -4

Hiver Border

Neworld Langere Drakken Lorspane Porlock Kidunal Treece Genfert
y: -5

Hiver Periphery

Hadji Storr Mikhail Darret Ataurre Katoonah Uytal Sporelex
y: -6

"rimward"

Rim Reach Phlange Tracerie Wrence Muarne Lancask Tensk Aphlent

Those sectors with the largest control by the following major powers:

  • Hive Federation are purple,
  • Solomani are orange,
  • Imperial red (pink),
  • K'kree green.
  • White (clear) areas represent areas without larger polities, or smaller polities without significant interstellar influence.

Territorial Overview: 1105

No information yet available.

References & Contributors (Sources)

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