Hivers (Alien Module)

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Hivers
AM7.jpg
Encounters with the Manipulators
Publisher Game Designers Workshop
Version Classic Traveller
Author J. Andrew KeithMarc W. MillerLoren Wiseman
Format Book
Canonical Yes
Edition 1st
Year Published 1986
Pages 48
Also See Alien Races 3 (G:T)
Aliens of the Rim (TNE)
Available from RPGNow
ISBN 0-943580-11-0 Product No. 263

The subjects of this, the seventh Alien Module for Classic Traveller, are the Hivers — a race of six-limbed, omnivorous gatherer/scavengers that has grown from a single world culture to the dominant race of the star-spanning Hive Federation, which rivals the Third Imperium in power and technology. The Hivers' physical and psychological differences from Humaniti are examined in detail, and the effects of these differences on specific game rules are explained.

Description[edit]

The progress of evolution on other worlds can create fantastic results. In the far trailing regions parsecs from the Imperium, on the world of Guaran, the beings who reached intelligence and ultimate domination of their world were six-limbed pseudo-starfish. On their homeworld, they created a culture based on cooperation, but which still accepted and respected the individual. When they reached space, they carried that culture with them, establishing a federation which now spans more than ten sectors.

Early explorers were struck by the hive-like appearance of these aliens' cities; naturally they were called Hivers. The fact that Hivers had no spoken language delayed recognition that there was no true hive relationship long enough for the name to stick.

Hivers are aliens. They are a cooperative race, but they respect individualism. they live in nests, but can change to another nest any time they want. They abhor violence and war, but they won the only major war they have ever fought. They love their children, but allow most of their children to die before they are a year old.

To understand them, and their place in the Traveller universe, this alien module is essential. This module allows Traveller players to be Hiver characters, to play adventures in the Hive Federation, and to learn more about the Hivers' culture.

This Alien Module includes:

  • Hiver Society, Psychology, and History: Detailed essays on the alien society of the Hivers, their individual psychology, and the history of the race, from its origins to the present time.
  • Hiver Character Generation: Special tables handle the specific details of Hiver character advancement. Hiver character types include leaders, merchants, story-tellers, explorers, and manipulators.
  • Advanced Character Generation: Character and skills tables for Merchant Prince and High Guard (you must have Merchant Prince and High Guard booklets to make full use of them) allow generation of Hiver characters.
  • Hiver World Generation: Rules for generation of Hiver worlds within the Hive Federation.
  • Hiver Encounters: Patrons and random encounter lists for use in the Hive Federation.
  • Standard Starships: Standard designs for Hiver military and commercial starships, including the uniquitous Embassy Ship.
  • And an Adventure: A band of adventurers find a Hiver patron who is willing to finance an operation using their skills. But, as with all Hivers, there is more below the surface than is first apparent.

Credits[edit]

Design
J. Andrew Keith, Marc W. Miller, and Loren Wiseman
Development
Marc W. Miller
Cover Art
Steve Venters
Interior Illustrations
Bryan Gibson and Steve Venters
Art Direction
Barbie Pratt

Table of Contents[edit]

Anatomical drawings of a Hiver IFC
Introduction 1
Origins of the Hivers 3
Hiver Physiology 4
Hiver Society 6
The Psychology of the Hivers 10
The Hive Federation 12
Guaran and Glea 15
The History of the Hivers 16
Hiver Character Generation 18
High Guard for Hivers 26
Merchant Prince for Hivers 30
Worlds 34
Other Game Rules 36
Travel and Starships 38
Something Stinks! (adventure) 41
Hivers in Traveller 44
Hive Federation Sector Map, c. 1111 IBC