Trillion Credit Squadron

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Trillion Credit Squadron
CTadv5.jpg
Classic Traveller Adventure 5
Author John HarshmanMarc Miller
Canonical Yes
Edition 1st
Format Book (Digest)
Language English
Pages 48
Publisher Game Designers Workshop
Version Classic Traveller
Year Published 1981
Available from RPGNow
Also See Mongoose Traveller: Trillion Credit Squadron
Product No. 319
Trillion Credit Squadron is a Game Designers Workshop product.

Description (Specifications)[edit]

Build giant starship fleets and fight monumental naval battles with Trillion Credit Squadrons. This adventure contains complete instructions for the creation of naval forces within restricted budgets, with situations for several players or just one.

  • Contents include Billion Credit Squadron, Trillion Credit Squadron, Tournament rules, and special campaign rules and maps.
  • Use of this adventure requires Traveller Book 5, High Guard.
  • As a potential location for the adventure, the book introduces the Islands Clusters Campaign, set in sparse sectors within an arm of the Great Rift, and provides history of the colonisation and development of these sub sectors.

Table of Contents[edit]

Trillion Credit Squadron
Section Page/s
Introduction 5
Designing a Squadron 8
Rules and Rulings 12
Squadron Concepts 17
Paperwork 18
Billion Credit Squadron 28
Trillion Credit Squadron 29
Tournament Trillion Credit Squadron 30
Campaign Rules 31
The Islands Clusters Campaign 40
New Islands Subsector 46
Old Islands Subsector 47

Library Data Entries (Public)[edit]

  1. Batwings of Esperanza
  2. New Islands Subsector
  3. Old Islands Subsector
  4. Orpheides
  5. Reft Sector

Library Data Entries (Automated)[edit]

Library data entries
Alphabetical List


Meta-history & Background (Dossier)[edit]

Trillion Credit Squadron is an early Classic Traveller adventure.

Trillion Credit Squadron was used as a test case for artificial intelligence researcher Douglas Lenat's machine learning system Eurisko.

  • Lenat programmed the TCS tournament rules into Eurisko, and the system designed a fleet of large, stationary, defenseless, and heavily armed ships. This fleet then won the 1981 TCS national championship tournament at the Origins '81 convention. GDW changed the rules for the following tournament, but Eurisko adapted to the changes and its fleet won the championship again. GDW threatened to cancel the tournament if a Eurisko-designed fleet entered again, and Lenat declined to do so, accepting the title "Grand Admiral" as consolation.[1] Lenat's 1981 fleet design (including 75 Eurisko class Gunships) was printed in JTAS issue #10.

As part of the wiki's ongoing Astrography projects, rules from this publication were used by the Traveller PyRoute program, using the sector data from Traveller Map and the economics rules from GURPS Traveller: Far Trader, GURPS Traveller: Starports, GURPS Traveller: Ground Forces, and Trillion Credit Squadron.

Credits (Primary Sources)[edit]

Credits (Primary Sources)
Credit Authors & Contributors
Design John Harshman and Marc Miller
Useful Suggestions John Astell, Frank Chadwick, and Stefan Jones
Graphics Chris Purcell

External Link/s[edit]

Commentary & Data articles:

  1. EXTERNAL LINK: Traveller Canon: New Home/Old Islands [1925 Reft]

Reviews:

  1. EXTERNAL LINK: RPG.Net Review of Mongoose Successor Product

Other Articles:

  1. EXTERNAL LINK: Reft Online Game at Obsidian Portal

References & Contributions (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. http://aliciapatterson.org/stories/eurisko-computer-mind-its-own