High Guard (book)

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High Guard
Book005.jpg
Classic Traveller Book 5 High Guard
Publisher Game Designers Workshop
Version Classic Traveller
Author Marc MillerFrank ChadwickJohn Harshman
Format LBB (Digest)
Canonical Yes
Edition 2nd
Year Published 1980
Pages 52
Available from RPGNow
Classic Traveller Book 5 High Guard
Table of Contents
TBD
High Guard (book) was the first major Classic Traveller starship combat system.
Book 5 Highguard
EDITIONS
Edition Hardback CD-ROM Electronic Remarks
1st Yes Yes Yes Circa 1979 CE. Original printing. Available in compilation form or on a CD-ROM from FFE. Many copies can still be found on the secondary market as well.
2nd Yes Yes Yes Circa 1980 CE. Second (updated) printing. Available in compilation form or on a CD-ROM from FFE. Many copies can still be found on the secondary market as well.
  • This book is a substantially improved and re-typeset edition of original High Guard, also known as Traveller Book 5, which originally appeared in 1979 CE. It contains additions, corrections, and changes to the starship design and combat rules (pages 17 to 52). The introduction and character generation system (pages 1 to 16) remains unchanged from the first edition.

NOTES: All pagination on this wiki page is for the 1980 CE second edition.

Description (Specifications)[edit]

General Background: An interstellar community operates under many unique restrictions, most notably the fact that it consists of many island-planets set in an ocean of vacuum. Such a society must control of that ocean. Its instrument is the Navy.

Traveller assumes a remote centralized government (referred to in this volume as the Imperium) possessed of great industrial and technological might; but due to the sheer distances and travel times involved within its star-spanning realm, the Imperium is unable to be everywhere at once. As a result, the Imperium allows a large degree of autonomy to its subject worlds, calling only for some respect for its overall policies, and for a united front against outside pressures.

To monitor the space lanes, the Imperium maintains a Navy. Because these forces can never be everywhere at once, local provinces (subsectors) also maintain navies, as do individual worlds. This three tiered structure of Imperial, subsector, and planetary navies produces a flexible system for patrolling space, while putting the limited resources of the Imperium to best use.

High Guard deals with the navies of the Third Imperium, of subsectors, and of worlds. [1]

Table of Contents[edit]

Classic Traveller
Book 5: High Guard
Section Page/s
Introduction 1
Naval Characters 2 to 16
Starships 17 to 19
Starship Construction 20 to 37
Starship Combat 38 to 49
Starship Examples 50 to 52

Library Data Entries (Public)[edit]

  1. Naval Architecture

Selected Decorations[edit]

  1. Meritorious Conduct Under Fire (MCUF) [2]
  2. Medal for Conspicuous Gallantry (MCG) [3]
  3. Purple Heart Wound Badge (PHWB) [4]
  4. Starburst for Extreme Heroism (SEH) [5]

Selected Equipment (Ship)[edit]

  1. Ship's Lasers
  2. Ship's Energy Weapons
    1. Plasma Weaponry
    2. Fusion Weaponry
    3. Ship's Particle Accelerators
    4. Charged Particle Cannon
    5. Neutral Particle Cannon
  3. Ship's Missiles
  4. Meson Weapons
  5. Screens
    1. Black Globe Generators
    2. Meson Screens
    3. Nuclear Dampers

Selected Form/s & Terms[edit]

Forms:

  1. IN FORM 3-SHIP'S DATA [6]

Terms:

  1. Die roll Modifier (DM) [7]
  2. Officer Candidate School (OCS) [8]
  3. Universal Ship Profile (USP) [9]

Selected Organizations[edit]

  1. Planetary Navy AKA World Navy [10]
  2. Sector Navy [11]
  3. Subsector Navy [12]

Selected Ships[edit]

  1. Akron class Fast Freighter
  2. Gazelle class Close Escort
  3. Kinunir class Battle Cruiser
  4. Unicorn class Frigate

Selected Smallcraft[edit]

  1. Smallcraft
    1. Cutter
    2. Fighter
    3. Gig
    4. Launch
    5. Lifeboat
    6. Pinnace
    7. Ship's boat
    8. Shuttle

Selected Technology[edit]

  1. Black Globe AKA Force Field

Selected Vehicles[edit]

  1. Aircraft
    1. Helicopter (tech level 6 - 9 )
    2. Jet-propelled Fixed Wing Aircraft (tech level 5 - 9 )
    3. Lighter-than-Air Craft (tech level 3 - 9 )
    4. Propeller-driven Fixed Wing Aircraft (tech level 4 - 9)
  2. Gravcraft
    1. Air/Raft (tech level 8 - 15) [13]
  3. Groundcraft
    1. Ground Car [14]
    2. ATV (Tracked) (tech level 6 - 9) [15]
    3. ATV (Wheeled) (tech level 5 - 15) [16]
  4. Spacecraft
    1. Ship's Boat (tech level 7 - 15 )
  5. Watercraft
    1. Hovercraft (tech level 7 -9) [17]
    2. Small Water Craft (tech level 1-8)

Meta-history & Background (Dossier)[edit]

High Guard Editions: There are two editions of this book, the first published in 1979 CE, and the second in 1980 CE.

  • The character creation rules are the same in both editions.
  • The starship design and combat rules are expanded, corrected, and changed in the second edition.

The substance of the new material in the second edition was also contained in a three-part article contained in Journal of the Travellers Aid Society (Issues 6, 7 and 8)

Credits (Primary Sources)[edit]

Credits (Primary Sources)
Credit Authors & Contributors
Original Game Design 1st Edition: Marc Miller
Later Game design 2nd Edition: Marc Miller, Frank Chadwick, and John Harshman
Technical and General Advice, Assistance, and Playtesting Cindy Baker, James Baker, Tim Brown, Frank Chadwick, Dave Emigh, Winston Hamilton, John Harshman, Chuck Kallenbach, Don Rapp, Tony Svajlenka, and Loren Wiseman
Art Direction Paul R. Banner

NOTES: This book is a substantially improved and re-typeset edition of High Guard, Traveller Book 5, which originally appeared in 1979. It contains additions, corrections, and changes to the starship design and combat rules (pages 17 to 52). The introduction and character generation system (pages 1 to 16) remains unchanged from the first edition. [18]

External Link/s[edit]

COMMENTARY & DATA ARTICLES:

  1. EXTERNAL LINK: TBD

REVIEWS:

  1. EXTERNAL LINK: TBD

References & Contributions (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. Marc MillerFrank ChadwickJohn Harshman. High Guard (Game Designers Workshop, 1980), page/s 1.
  2. Marc MillerFrank ChadwickJohn Harshman. High Guard (Game Designers Workshop, 1980), page/s 4.
  3. Marc MillerFrank ChadwickJohn Harshman. High Guard (Game Designers Workshop, 1980), page/s 4.
  4. Marc MillerFrank ChadwickJohn Harshman. High Guard (Game Designers Workshop, 1980), page/s 4.
  5. Marc MillerFrank ChadwickJohn Harshman. High Guard (Game Designers Workshop, 1980), page/s 4.
  6. Marc MillerFrank ChadwickJohn Harshman. High Guard (Game Designers Workshop, 1980), page/s 35, 37.
  7. Marc MillerFrank ChadwickJohn Harshman. High Guard (Game Designers Workshop, 1980), page/s 1.
  8. Marc MillerFrank ChadwickJohn Harshman. High Guard (Game Designers Workshop, 1980), page/s 8.
  9. Marc MillerFrank ChadwickJohn Harshman. High Guard (Game Designers Workshop, 1980), page/s 52.
  10. Marc MillerFrank ChadwickJohn Harshman. High Guard (Game Designers Workshop, 1980), page/s 1-2.
  11. Marc MillerFrank ChadwickJohn Harshman. High Guard (Game Designers Workshop, 1980), page/s 1-2.
  12. Marc MillerFrank ChadwickJohn Harshman. High Guard (Game Designers Workshop, 1980), page/s 1-2.
  13. Marc MillerFrank ChadwickJohn Harshman. High Guard (Game Designers Workshop, 1980), page/s 36.
  14. Marc MillerFrank ChadwickJohn Harshman. High Guard (Game Designers Workshop, 1980), page/s 36.
  15. Marc MillerFrank ChadwickJohn Harshman. High Guard (Game Designers Workshop, 1980), page/s 36.
  16. Marc MillerFrank ChadwickJohn Harshman. High Guard (Game Designers Workshop, 1980), page/s 36.
  17. Marc MillerFrank ChadwickJohn Harshman. High Guard (Game Designers Workshop, 1980), page/s 36.
  18. Marc MillerFrank ChadwickJohn Harshman. High Guard (Game Designers Workshop, 1980), page/s Preface.