Difference between revisions of "Velden (world)"
| Line 91: | Line 91: | ||
No information yet available. | No information yet available. | ||
| − | === | + | === Trade Data === |
| − | + | * [[Importance Extension|Importance]]: -2 (very unimportant) | |
| − | + | === World Economy === | |
| − | + | * [[Resource]]s: C (very abundant) | |
| + | * [[Labor]]: 2 (hundreds) | ||
| + | * [[Infrastructure]]: 0 (non-existent) | ||
| + | * [[Efficiency]]: -2 (fair) | ||
| − | === | + | === World Culture === |
| − | + | * [[Homogeneity|Heterogenity]]: 2 (monolithic) | |
| + | * [[Acceptance]]: 1 (extremely xenophobic) | ||
| + | * [[Strangeness]]: 5 (distinct) | ||
| + | * [[Symbol]]s: 6 (somewhat concrete) | ||
== References & Contributors / Sources == | == References & Contributors / Sources == | ||
Revision as of 17:43, 24 January 2025
| Velden/Zarn (Canopus 2613) | |||||||||||||||||||||||||
| Classic Era (1116) | E97A303-9
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | K5 V | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 4 | ||||||||||||||||||||||||
Velden is a low-population water world, which has 90% or more of its surface covered in an ocean of water and a population of less than 10,000 sophonts.
- The inhabitants of this world live on the roughly 10% of exposed land mass, in underwater colonies, on city ships, or similar arrangements.
- It is a member of the Solomani Confederation in the Zarn Subsector of Canopus Sector.
- It is a member of the Zarn Cluster.
Description / Astrography & Planetology
No information yet available.
System Data
No information yet available.
Mainworld Data
No information yet available.
Mainworld Atmosphere
Velden has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Geography & Topography
No information yet available.
Mainworld Map
No information yet available.
Native Lifeforms
No information yet available.
History & Background (Dossier)
Velden is a member of the Zarn Cluster, a cluster and important trade route principally lying within Canopus Sector.
Solomani Security keeps a close eye on things to ensure the security of the Confederation and the well-being of its loyal citizens. Almost anyone could be a SolSec informant, passing on all sorts of useful information: some gain a reward or benefit for their actions, others are coerced, but many see it as an act of duty to help protect the Solomani state and its interests.
World Starport
Velden has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.
World Technology Level
Velden possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
- FTL: Prototype Jump Drive-1.
World Government
Velden has no central government or substantial government apparatus; an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.
World Law Level
No information yet available.
World Military
No information yet available.
World Economy
No information yet available.
Trade Data
No information yet available.
World Demographics
No information yet available.
World Culture
No information yet available.
World Language/s
No information yet available.
Urbanization
No information yet available.
World Infrastructure
No information yet available.
Trade Data
- Importance: -2 (very unimportant)
World Economy
- Resources: C (very abundant)
- Labor: 2 (hundreds)
- Infrastructure: 0 (non-existent)
- Efficiency: -2 (fair)
World Culture
- Heterogenity: 2 (monolithic)
- Acceptance: 1 (extremely xenophobic)
- Strangeness: 5 (distinct)
- Symbols: 6 (somewhat concrete)
References & Contributors / Sources
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- John Harshman, Marc Miller. Solomani (Game Designers Workshop, 1986), IFC, pages 3, 28. (sector named, background for the sector)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), pages 8-11, various others. (dot map locating the worlds of the sector, background for the sector)
- Michael Taylor. Fighting Ships of the Solomani (QuikLink Interactive, 2009), page 5. (background for the sector)
- David L. Pulver. Solomani (Mongoose Publishing, 2012), pages 50, 118, 119, various others. (background for the sector)
- Zho Berka's Maps (Classic Era UWP Data for the world)
- CORE Data Site (UWP Data for the world)
- Author & Contributor: Rupert Boleyn (data generated to match dot map)
- Author & Contributor: Garnfellow (development of the sector)
- ↑ "Jump Map API" and map location from Travellermap.com
