Difference between revisions of "Olack (world)"
| Line 106: | Line 106: | ||
==== Urbanization ==== | ==== Urbanization ==== | ||
| − | + | A few small urban areas surrounded by satellite communities. | |
| + | * Outlying areas have a few isolated structures or compounds. | ||
| + | * Almost all of the surface of the world is wilderness. | ||
=== World Culture === | === World Culture === | ||
Revision as of 12:54, 28 October 2021
| Olack/Trasfalca (Theta Borealis 0133) | |||||||||||||||||||||||||
| Classic Era (1116) | B665458-C
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G4 V G7 V D M3 V M0 V | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
Olack is a pre-agricultural, nonindustrial garden world.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a garden world with a near-ideal, utopian environment conducive to most forms of sophontic life.
- It is a pre-agricultural world with an environment suitable for large scale agricultural and livestock industries that have not yet been widely developed.
- Its economy and population are growing and living conditions are expected to gradually rise barring outside forces.
- It is a Non-Aligned world dominated by human sophonts located in the Trasfalca Subsector of Theta Borealis Sector.
Description (Astrography & Planetology)
No information yet available.
Olack has a solitary primary star. Outcast
Type Category Mass (Sol) Temperature (K) Luminosity M0 V Main Sequence (Dwarf) 0.57 3770 - 3850 0.13982 Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit AU 0.0055 0.031 0.39 - 0.74 0.55 5.5 Orbit # * * 2 1 6 Remarks 26,000 AU / 0.41 lightyears distant
System Data
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x4 secondary rocky worlds.
- x2 planetoid belts.
- x3 gas giants.
Mainworld Data
No information yet available.
Mainworld Size (S)
Olack is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.
Mainworld Atmosphere (A)
Olack has a pressure of 0.71 to 1.49 atmospheres. A Standard Atmosphere does not require survival gear and will likely be easy for most sophonts to breathe.
Mainworld Hydrosphere (H)
Olack has 45-55% of its surface covered by liquid water. Wilderness refueling is possible.
Satellites:
No information yet available.
Mainworld Geography and Topography
No information yet available.
Native Lifeforms
Extensive native life. Its metabolic functions drive the process of atmospheric renewal.
History & Background (Dossier)
No information yet available.
World Starport (St)
Olack has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
Facilities
Port facilities within the system include:
- No information yet available.
World Technology Level (T)
Olack possesses a Technology Level of TL–12 or TL-C in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-3.
World Government (G)
Olack is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
World Military
No information yet available.
World Law (L)
Olack has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.
World Economy
- Resources: B (abundant)
- Labor: 3 (thousands)
- Infrastructure: 4 (very limited)
- Efficiency: +1 (average)
Trade Data
- Importance: 1 (ordinary)
World Demographics (P)
Olack has a population of 20,000
Urbanization
A few small urban areas surrounded by satellite communities.
- Outlying areas have a few isolated structures or compounds.
- Almost all of the surface of the world is wilderness.
World Culture
- Homogeneity: 4 (harmonious)
- Acceptance: 5 (very aloof)
- Strangeness: 5 (distinct)
- Symbols: C (very abstract)
World Timeline
No information yet available.
UWP Listing
No information yet available.
References & Contributors (Sources)
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Bill Bledsaw. Theta Borealis Sector (Group One, 1981), .
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), IBC. (sector named but no further data)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), 50, 51. (sector named, dot map provided)
- EXTERNAL LINK: Goerge.com
- Author & Contributor: Jo Grant of CORE (generated data)
- Author & Contributor: Graham2001
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- ↑ "Jump Map API" and map location from Travellermap.com