Difference between revisions of "Kr'ghrr class Courier"
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== History & Background ([[Dossier]]) == | == History & Background ([[Dossier]]) == | ||
| − | + | The K'kree have not taken as readily to spaceflight as have their human neighbors-among their own kind it is still the "madman" who will even submit to work within such a con- fining device as a spaceship. The Imperium relies heavily on its space lanes and the flow of people and materials between planets; they need thousands of ships to keep moving every standard day. The K'kree, on the other hand, call upon each of their worlds to support its own population; far fewer ships need move between K'kree stars. | |
| + | |||
| + | But commerce does take place, nevertheless. K'kree merchant vessels carry mostly specialized materials such as exotic foodstuffs and scarce repair parts between worlds. Only in special instances are great amounts of material necessary to keep a world's population supplied, and these are generally taken care of by larger tug-type freighters. | ||
| + | |||
| + | Relatively small K'kree merchant vessels are still almost floating cities compared to human equivalents. The Xeekr'kir! type merchant, for instance, carries relatively little cargo (only 34 tons are dedicated to cargo), but has sufficient space to accommodate 74 individual K'kree. It is their race's claustrophobia which prevents them from taking fuller advantage of ship design technology for their purposes-K'kree ships must be enormous by human standards for two reasons. First, each K'kree requires considerable space for his personal com- fort and sanity. Second, each K'kree actually involved in running the ship comes with a retinue, or family, which balloons the complement of the ship with non-productive personnel. | ||
=== Class Naming Practice/s & Peculiarities === | === Class Naming Practice/s & Peculiarities === | ||
Revision as of 19:34, 29 August 2019
| Kr'ghrr class Courier | |
|---|---|
![]() TBD | |
| Type: XC Courier Vessel | |
| Category | BCS |
| Size | 6,000 Tons |
| Hull Configuration | TBD Hull |
| Streamlining | Unstreamlined Hull |
| Tech Level | TL–13 |
| Engineering | |
| Computer | Model/TBD |
| Jump | J-X |
| Maneuver | X G |
| Armaments | |
| Hardpoints | X |
| Accommodations | |
| Staterooms | 0 |
| Personnel | |
| Crew | X |
| Officers | X |
| Enlisted | X |
| Marines | X |
| High/Mid Passengers | 0 |
| Payload | |
| Cargo | X Tons |
| Fuel tank | 0 Tons |
| Construction | |
| Origin | Two Thousand Worlds |
| Year Operational | Unknown |
| End of Service | Still in active service. |
| Price | |
| Cost | MCrX |
| Statistics | |
| Images | |
| Blueprint | No |
| Illustration | No |
| Source | |
| Also see | Communications Vessel - Courier Vessel |
| Canon | Published, fan design |
| Era | 1105 |
| Reference | Challenge 28 22-25. |
| Starships are designed with the Classic Traveller format, using High Guard. | |
The Kr'ghrr class Courier is a communications starship.
- It is a paramilitary ship and a Courier Vessel.
Description (Specifications)
Using a 6000-ton hull, the K'kree merchant is typical of most commercial starships in the Two Thousand Worlds, and is frequently encountered as a vessel operated by a merchant family-it is a standard mustering-out benefit for some K'kree merchants. It has jump drive-2, power plant-2, and maneuver drive-I, giving a performance of Jump-2 and 1-G acceleration. Fuel tankage of 1320 tons supports the power plant and allows one jump-2. Adjacent to the bridge is a computer Model12. Accommodations for up to 80 individuals are available. There are 12 hardpoints and 24 tons set aside for fire control; no weapons are initially mounted. There are no ship's vehicles. Cargo capacity varies with crew size; 34 tons are always available, plus 48 tons per individual not carried on board. The ship is unstreamlined.
The merchant requires a crew of six: pilot, four engineers, and medic; retinues of these individuals can provide needed technicians, gunners, servant and stewards, etc. A total of 74 family members or passengers can be carried. The ship costs MCr2322.18 (including 10% discount for standard designs) and takes 33 months to build.
Image Repository
No information yet available.
General Description & Deck Plans
No information yet available.
Basic Ship Characteristics
Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (...of ten subcraft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (...thousands of tons) where necessary. [1]
| Basic Ship Characteristics [2] | ||
|---|---|---|
| No. | Category | Remarks |
| 1. | Tonnage / Hull | TBD tons. |
| 2. | Crew | xTBD crew. |
| 3. | Performance / Engineering | Propulsion:
|
| 4. | Main Section / Electronics | Model/TBD fib ship computer. |
| 5. | Hardpoints | xTBD hardpoints. |
| 6. | Armament / Weaponry | The normal weapons fit-out for it is:
|
| 7. | Defenses | Defensive Equipment:
|
| 8. | Craft / Drones | TBD |
| 9. | Fuel Treatment | TBD |
| 10. | Cost | MCrTBD. |
| 11. | Construction Time | TBD months to build, TBD months in quantity. |
| 12. | Remarks | Other Equipment: |
History & Background (Dossier)
The K'kree have not taken as readily to spaceflight as have their human neighbors-among their own kind it is still the "madman" who will even submit to work within such a con- fining device as a spaceship. The Imperium relies heavily on its space lanes and the flow of people and materials between planets; they need thousands of ships to keep moving every standard day. The K'kree, on the other hand, call upon each of their worlds to support its own population; far fewer ships need move between K'kree stars.
But commerce does take place, nevertheless. K'kree merchant vessels carry mostly specialized materials such as exotic foodstuffs and scarce repair parts between worlds. Only in special instances are great amounts of material necessary to keep a world's population supplied, and these are generally taken care of by larger tug-type freighters.
Relatively small K'kree merchant vessels are still almost floating cities compared to human equivalents. The Xeekr'kir! type merchant, for instance, carries relatively little cargo (only 34 tons are dedicated to cargo), but has sufficient space to accommodate 74 individual K'kree. It is their race's claustrophobia which prevents them from taking fuller advantage of ship design technology for their purposes-K'kree ships must be enormous by human standards for two reasons. First, each K'kree requires considerable space for his personal com- fort and sanity. Second, each K'kree actually involved in running the ship comes with a retinue, or family, which balloons the complement of the ship with non-productive personnel.
Class Naming Practice/s & Peculiarities
No information yet available.
Selected Variant Types & Classes
Paramilitary Ship - Communications Vessel - Courier Vessel:
References & Contributors (Sources)
| This article has metadata. |
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 20-37. (Design Sequence Used)
- Loren Wiseman. Challenge 28 (Game Designers Workshop, 1987), 22-25.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
- ↑ Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
