Difference between revisions of "Bruia Subsector/summary"

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[[Bruia Subsector|Bruia]], subsector J of [[Hinterworlds Sector|Hinterworlds]] contains 22 worlds with an estimated population of 9 billion, a per capita income of Cr4,411, and a total economy is BCr42,947. These worlds originate an interstellar trade of BCr264 through
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[[Bruia Subsector|Bruia]], subsector J of [[Hinterworlds Sector|Hinterworlds]], contains 22 worlds with an estimated combined population of 9 billion, a per capita income of Cr4,411, and a total economy of BCr42,947. These worlds originate an interstellar trade of BCr264 through
 
20 [[starport]]s
 
20 [[starport]]s
 
(3 [[Class A Starport|Class A]], 5 [[Class B Starport|Class B]], 9 [[Class C Starport|Class C]], 3 [[Class D Starport|Class D]])
 
(3 [[Class A Starport|Class A]], 5 [[Class B Starport|Class B]], 9 [[Class C Starport|Class C]], 3 [[Class D Starport|Class D]])
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one Pre-Industrial (Pi) world,
 
one Pre-Industrial (Pi) world,
 
two [[Rich World|Rich]] (Ri) worlds, and
 
two [[Rich World|Rich]] (Ri) worlds, and
no [[Industrial World|Industrial]] (In) worlds. The governments in Bruia maintain three Naval bases, and three Military bases.  The average [[Technology Level|technology level]] is 8 (with most between 6 and 10).
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no [[Industrial World|Industrial]] (In) worlds. The governments in Bruia maintain three Naval bases and three Military bases.  The average [[Technology Level|technology level]] is 8 (with most between 6 and 10).
 
The highest technology level is 12 at {{WorldS|213-584|Hinterworlds|1128}} and {{WorldS|Briua|Hinterworlds|1622}}.
 
The highest technology level is 12 at {{WorldS|213-584|Hinterworlds|1128}} and {{WorldS|Briua|Hinterworlds|1622}}.
  
[[Bruia Subsector|Bruia]], subsector J of [[Hinterworlds Sector|Hinterworlds]] contains 30 stars and 242 identified planets;
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[[Bruia Subsector|Bruia]], subsector J of [[Hinterworlds Sector|Hinterworlds]], contains 30 stars and 242 identified planets;
 
14 monostellar systems, eight binary systems, no trinary systems, and
 
14 monostellar systems, eight binary systems, no trinary systems, and
 
no systems with four or more stars.
 
no systems with four or more stars.
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eight Low population (Lo) worlds, and
 
eight Low population (Lo) worlds, and
 
no Barren (Ba) worlds.
 
no Barren (Ba) worlds.
The highest population world is {{WorldS|Briua|Hinterworlds|1622}}. The population consists of 2 sophont groups including one [[Native Intelligent Life|native]] sophont.{{NavigationBox
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The highest population world is {{WorldS|Briua|Hinterworlds|1622}}. The population consists primarily of 2 sophont groups including one [[Native Intelligent Life|native]] sophont.{{NavigationBox
 
  |Title=2 identified sophont populations in Bruia
 
  |Title=2 identified sophont populations in Bruia
 
  |Image=
 
  |Image=
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  |List = <div style="text-align: left;font-size: 90%; padding: 0.5em 1em; -webkit-column-count: 2; -moz-column-count: 2; column-count: 2;">
 
  |List = <div style="text-align: left;font-size: 90%; padding: 0.5em 1em; -webkit-column-count: 2; -moz-column-count: 2; column-count: 2;">
 
* {{SophontCode|Huma}}: 9 billion on 16 worlds.
 
* {{SophontCode|Huma}}: 9 billion on 16 worlds.
* {{SophontCode|Stal|Hinterworlds}}: 400 million on their homeworld and nine worlds.</div>}}
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* {{SophontCode|Stal|Hinterworlds}}: 400 million on their homeworld and nine additional worlds.</div>}}
  
  
 
==== Non-Aligned, Human-dominated ====
 
==== Non-Aligned, Human-dominated ====
There are 15 [[Non-Aligned]] Human-dominated worlds in [[Bruia Subsector|Bruia]] with an estimated population of 9 billion.
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There are 15 [[Non-Aligned]] Human-dominated worlds in [[Bruia Subsector|Bruia]] with an estimated combined population of 9 billion.
  
 
==== Outcasts of the Whispering Sky ====
 
==== Outcasts of the Whispering Sky ====
The [[Outcasts of the Whispering Sky]] has jurisdiction over six worlds with an estimated population of 400 million, a per capita income of Cr895, and a total economy is BCr358. These worlds originate an interstellar trade of BCr0 through
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The [[Outcasts of the Whispering Sky]] has jurisdiction over six worlds in the subsector with an estimated combined population of 400 million, a per capita income of Cr895, and a total economy of BCr358. These worlds originate an interstellar trade of BCr0 through
 
6 [[starport]]s
 
6 [[starport]]s
 
(1 [[Class A Starport|Class A]], 0 [[Class B Starport|Class B]], 4 [[Class C Starport|Class C]], 1 [[Class D Starport|Class D]])
 
(1 [[Class A Starport|Class A]], 0 [[Class B Starport|Class B]], 4 [[Class C Starport|Class C]], 1 [[Class D Starport|Class D]])
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The highest technology level is 12 at {{WorldS|213-584|Hinterworlds|1128}}.
 
The highest technology level is 12 at {{WorldS|213-584|Hinterworlds|1128}}.
  
The [[Outcasts of the Whispering Sky]] has an estimated population of 400 million distributed across
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The [[Outcasts of the Whispering Sky]] has an estimated population of 400 million within the subsector, distributed across
 
no High population (Hi) worlds,
 
no High population (Hi) worlds,
 
one Moderate population (Ph) world,
 
one Moderate population (Ph) world,
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five Low population (Lo) worlds, and
 
five Low population (Lo) worlds, and
 
no Barren (Ba) worlds.
 
no Barren (Ba) worlds.
The highest population world is {{WorldS|214-389|Hinterworlds|1328}}. The population consists of 1 sophont groups including one [[Native Intelligent Life|native]] sophont.
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The highest population world is {{WorldS|214-389|Hinterworlds|1328}}. The population consists of 1 sophont group, a [[Native Intelligent Life|native]] sophont.
  
 
==== Solomani Confederation ====
 
==== Solomani Confederation ====
The [[Solomani Confederation]] has jurisdiction over one world with an estimated population of less than 1 million, a per capita income of Cr0, and a total economy is BCr0. These worlds originate an interstellar trade of BCr0 through
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The [[Solomani Confederation]] has jurisdiction over one world in the subsector with an estimated population of less than 1 million, a per capita income of Cr0, and a total economy of BCr0. This world originates an interstellar trade of BCr0 through
1 [[starport]]s
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1 [[starport]]
 
(1 [[Class A Starport|Class A]], 0 [[Class B Starport|Class B]], 0 [[Class C Starport|Class C]], 0 [[Class D Starport|Class D]])
 
(1 [[Class A Starport|Class A]], 0 [[Class B Starport|Class B]], 0 [[Class C Starport|Class C]], 0 [[Class D Starport|Class D]])
 
employing 0 people. Driving this interstellar trade  are
 
employing 0 people. Driving this interstellar trade  are
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no Pre-Industrial (Pi) worlds,
 
no Pre-Industrial (Pi) worlds,
 
no [[Rich World|Rich]] (Ri) worlds, and
 
no [[Rich World|Rich]] (Ri) worlds, and
no [[Industrial World|Industrial]] (In) worlds.
+
no [[Industrial World|Industrial]] (In) worlds.
 
 
The [[Solomani Confederation]] has no inhabitants.
 

Latest revision as of 00:42, 12 August 2025

Bruia, subsector J of Hinterworlds, contains 22 worlds with an estimated combined population of 9 billion, a per capita income of Cr4,411, and a total economy of BCr42,947. These worlds originate an interstellar trade of BCr264 through 20 starports (3 Class A, 5 Class B, 9 Class C, 3 Class D) employing 32,180 people. Driving this interstellar trade are eight Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, one Pre-Agricultural (Pa) world, one Pre-Industrial (Pi) world, two Rich (Ri) worlds, and no Industrial (In) worlds. The governments in Bruia maintain three Naval bases and three Military bases. The average technology level is 8 (with most between 6 and 10). The highest technology level is 12 at 213-584 (Hinterworlds 1128) and Briua (Hinterworlds 1622).

Bruia, subsector J of Hinterworlds, contains 30 stars and 242 identified planets; 14 monostellar systems, eight binary systems, no trinary systems, and no systems with four or more stars. 22 of the 22 systems (100%) have native gas giants. There are no Asteroid (As) belts, no Desert (De) worlds, one Garden (Ga) world, no Ice-capped (Ic) worlds, one Poor (Po) world, four Vacuum (Va) worlds, and two Water (Wa) or Ocean (Oc) worlds.

Bruia has an estimated population of 9 billion distributed across one High population (Hi) world, two Moderate population (Ph) worlds, ten Non-industrial (Ni) worlds, eight Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Briua (Hinterworlds 1622). The population consists primarily of 2 sophont groups including one native sophont.

2 identified sophont populations in Bruia


Non-Aligned, Human-dominated[edit]

There are 15 Non-Aligned Human-dominated worlds in Bruia with an estimated combined population of 9 billion.

Outcasts of the Whispering Sky[edit]

The Outcasts of the Whispering Sky has jurisdiction over six worlds in the subsector with an estimated combined population of 400 million, a per capita income of Cr895, and a total economy of BCr358. These worlds originate an interstellar trade of BCr0 through 6 starports (1 Class A, 0 Class B, 4 Class C, 1 Class D) employing 15 people. Driving this interstellar trade are no Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, one Pre-Agricultural (Pa) world, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds. The average technology level is 8 (with most between 6 and 10). The highest technology level is 12 at 213-584 (Hinterworlds 1128).

The Outcasts of the Whispering Sky has an estimated population of 400 million within the subsector, distributed across no High population (Hi) worlds, one Moderate population (Ph) world, no Non-industrial (Ni) worlds, five Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is 214-389 (Hinterworlds 1328). The population consists of 1 sophont group, a native sophont.

Solomani Confederation[edit]

The Solomani Confederation has jurisdiction over one world in the subsector with an estimated population of less than 1 million, a per capita income of Cr0, and a total economy of BCr0. This world originates an interstellar trade of BCr0 through 1 starport (1 Class A, 0 Class B, 0 Class C, 0 Class D) employing 0 people. Driving this interstellar trade are no Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds.