Difference between revisions of "Gungnir (world)"
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Gungnir has a number of extremely tall mountains, of which the highest peak is 24,891 metres tall. This places the highest peaks well above the breathable air in an already thin atmosphere. No expedition has ever managed to climb to the top of any of Gungnir's 'High Sixteen' peaks. Expeditions try from time-to-time and reaching certain landmarks on one of High Sixteen can be considered an impressive achievement. | Gungnir has a number of extremely tall mountains, of which the highest peak is 24,891 metres tall. This places the highest peaks well above the breathable air in an already thin atmosphere. No expedition has ever managed to climb to the top of any of Gungnir's 'High Sixteen' peaks. Expeditions try from time-to-time and reaching certain landmarks on one of High Sixteen can be considered an impressive achievement. | ||
| − | [[File: | + | [[File:World Map Gungnir Basic.png|600 px]] |
=== Native Lifeforms === | === Native Lifeforms === | ||
Revision as of 12:40, 17 July 2024
| Gungnir/Sword Worlds (Spinward Marches 1221) | |||||||||||||||||||||||||
| Classic Era (1116) | B544779-8
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G3 IV M4 V | ||||||||||||||||||||||||
| Planetoid Belts | 3 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Gungnir is an agricultural world with the potential to become an industrial power.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- As a preindustrial world, this planet cannot yet manufacture enough high-technology resources to support a modern, star-faring society. Having to import many manufactured and high tech goods drives the price up for these items at this world.
- It is a member of the Sword Worlds Confederation in the Sword Worlds Subsector of Spinward Marches Sector.
- This world-system has a Military Base, usually associated with military ground forces, which may be located on or off-world.
- Gungnir is a member of the Spinward Main.
- This world was once known as Morglay.
Description (Astrography & Planetology)
Stars
Gungnir is a binary star system.
- The primary is a turbulent yellow subgiant.
- The secondary is a red main sequence.
System Data
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x7 secondary rocky worlds.
- x3 planetoid belts.
- x2 gas giants.
Mainworld Data
Gungnir is a small planet, and its surface is divided into correspondingly few continental plates. The largest one circles the equator of the planet like a girdle, and became “locked up” early on as small Gungnir cooled. This has prevented the oceanic plates at each pole from mixing.
Mainworld Size (S)
Gungnir is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)
Gungnir has a pressure of 0.43 to 0.70 atmospheres. While the thin atmosphere does not require survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)
Gungnir has 35-45% of its surface covered by liquid water. There will be a number of small seas or one larger body of water. Wilderness refueling is possible.
Mainworld Geography and Topography
Gungnir has a number of extremely tall mountains, of which the highest peak is 24,891 metres tall. This places the highest peaks well above the breathable air in an already thin atmosphere. No expedition has ever managed to climb to the top of any of Gungnir's 'High Sixteen' peaks. Expeditions try from time-to-time and reaching certain landmarks on one of High Sixteen can be considered an impressive achievement.
Native Lifeforms
For much of its existence Gungnir was ice-bound, with only primitive life. This developed separately around the two oceans, resulting in Gungnir having essentially two entirely different, incompatible biospheres. As its primary began to expand into a subgiant, Gungnir became warmer and life spread out. Once they met, conflict began. Species evolved in ways that made them toxic to the other biosphere, until balance was achieved.
Gungnir is considered "a biological minefield". Away from carefully tended inhabited regions it is the norm to use filter masks and travel in sealed vehicles.
History & Background (Dossier)
Gungnir has been described as "the Sword Worlds in microcosm." Gungnir is a fractious agricultural world populated by fiercely proud and independent cattle ranchers and grain farmers. The many feudal nobles of Gungnir skirmish among themselves and occasionally produce a would-be king.[2]
Culture
For traders, the most sought-after and expensive Sword Worlder beers are Gungnir’s Lambic Reds, so named for their colour and unusual method of brewing. No yeast is involved -- natural airborne flora perform the fermentation. The variety of Gungnir’s beers is as diverse and unusual as the planet’s political situation, and some beers are only available in batches numbering in the hundreds of bottles.
Language
Trivia
Gungnir is the spear of the god Odin from Norse mythology. The name comes from Old Norse meaning "swaying one".
IISS GURPS Astrographics Survey
1221 Gungnir (Sword Worlds)
Starport: Class IV - Military base.
Diameter: 3,943 miles (6,300 km).
Atmosphere: Thin oxygen-nitrogen tainted by airborne pollen.
Hydrographics: 40%.
Climate: Normal.
Population: 47 million.
Government: Balkanized.
Control Level: 2.
Tech Level: 8.
World Trade Number: 4.
References & Contributors (Sources)
- Marc Miller. The Spinward Marches (Game Designers Workshop, 1979), 16-17.
- Marc Miller. The Spinward Marches Campaign (Game Designers Workshop, 1985), 18-19.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 94-100. (UWP only)
- Rob Caswell. "Domain of Deneb: Sector Data." MegaTraveller Journal 3 (1992): 47-58. (UWP only)
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 44-45. (UWP only)
- Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 70.
- Paul Drye, Hans Rancke-Madsen, Robert Prior. Sword Worlds (Steve Jackson Games, 2004), 45-46.
- Mike West. The Spinward States (Avenger Enterprises, 2008), 109. (UWP only)
- Martin Dougherty. The Spinward Marches (Mongoose Publishing, 2008), .
- Martin Dougherty. Behind the Claw (Mongoose Publishing, 2019), 89-92,96-97. (UWP only)
- Martin Dougherty. Sword Worlds (Mongoose Publishing, 2020), .
- ↑ "Jump Map API" and map location from Travellermap.com
- ↑ Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 70.