Difference between revisions of "Kr'ghrr class Courier"

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|origin  = Two Thousand Worlds
 
|origin  = Two Thousand Worlds
 
|QSP      = TBD
 
|QSP      = TBD
|ref      = {{Ludography ref|name= Challenge 28 |page= 22-25}}
+
|ref      = {{Ludography ref|name= Challenge 28 |page= 22-25 |article= K'kree Starships: A Human Perspective & Xeekr'kir! class Merchant}}
 
|size    = 6,000
 
|size    = 6,000
 
|size-cat = BCS
 
|size-cat = BCS

Revision as of 19:40, 29 August 2019

Kr'ghrr class Courier
Wiki Navy.png
TBD
Type: XC Courier Vessel
Category BCS
Size 6,000 Tons
Hull Configuration TBD Hull
Streamlining Unstreamlined Hull
Tech Level TL–13
Engineering
Computer Model/TBD
Jump J-X
Maneuver X G
Armaments
Hardpoints X
Accommodations
Staterooms 0
Personnel
Crew X
    Officers X
    Enlisted X
    Marines X
High/Mid Passengers 0
Payload
Cargo X Tons
Fuel tank 0 Tons
Construction
Origin Two Thousand Worlds
Year Operational Unknown
End of Service Still in active service.
Price
Cost MCrX
Statistics
Images
Blueprint No
Illustration No
Source
Also see Communications Vessel - Courier Vessel
Canon Published, fan design
Era 1105
Reference "K'kree Starships: A Human Perspective & Xeekr'kir! class Merchant." Challenge 28 22-25.
Starships are designed with the Classic Traveller format, using High Guard.

The Kr'ghrr class Courier is a communications starship.

Description (Specifications)

Using a 6000-ton hull, the K'kree merchant is typical of most commercial starships in the Two Thousand Worlds, and is frequently encountered as a vessel operated by a merchant family-it is a standard mustering-out benefit for some K'kree merchants. It has jump drive-2, power plant-2, and maneuver drive-I, giving a performance of Jump-2 and 1-G acceleration. Fuel tankage of 1320 tons supports the power plant and allows one jump-2. Adjacent to the bridge is a computer Model12. Accommodations for up to 80 individuals are available. There are 12 hardpoints and 24 tons set aside for fire control; no weapons are initially mounted. There are no ship's vehicles. Cargo capacity varies with crew size; 34 tons are always available, plus 48 tons per individual not carried on board. The ship is unstreamlined.

The merchant requires a crew of six: pilot, four engineers, and medic; retinues of these individuals can provide needed technicians, gunners, servant and stewards, etc. A total of 74 family members or passengers can be carried. The ship costs MCr2322.18 (including 10% discount for standard designs) and takes 33 months to build.

Image Repository

No information yet available.

General Description & Deck Plans

No information yet available.

Basic Ship Characteristics

Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (...of ten subcraft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (...thousands of tons) where necessary. [1]

Basic Ship Characteristics [2]
No. Category Remarks
1. Tonnage / Hull TBD tons.
2. Crew xTBD crew.
3. Performance / Engineering Propulsion:
4. Main Section / Electronics Model/TBD fib ship computer.
5. Hardpoints xTBD hardpoints.
6. Armament / Weaponry The normal weapons fit-out for it is:
7. Defenses Defensive Equipment:
8. Craft / Drones TBD
9. Fuel Treatment TBD
10. Cost MCrTBD.
11. Construction Time TBD months to build, TBD months in quantity.
12. Remarks Other Equipment:

History & Background (Dossier)

The K'kree have not taken as readily to spaceflight as have their human neighbors-among their own kind it is still the "madman" who will even submit to work within such a confining device as a spaceship. The Imperium relies heavily on its space lanes and the flow of people and materials between planets; they need thousands of ships to keep moving every standard day. The K'kree, on the other hand, call upon each of their worlds to support its own population; far fewer ships need move between K'kree stars.

But commerce does take place, nevertheless. K'kree merchant vessels carry mostly specialized materials such as exotic foodstuffs and scarce repair parts between worlds. Only in special instances are great amounts of material necessary to keep a world's population supplied, and these are generally taken care of by larger tug-type freighters.

Relatively small K'kree merchant vessels are still almost floating cities compared to human equivalents. The Xeekr'kir! type merchant, for instance, carries relatively little cargo (only 34 tons are dedicated to cargo), but has sufficient space to accommodate 74 individual K'kree. It is their race's claustrophobia which prevents them from taking fuller advantage of ship design technology for their purposes-K'kree ships must be enormous by human standards for two reasons. First, each K'kree requires considerable space for his personal comfort and sanity. Second, each K'kree actually involved in running the ship comes with a retinue, or family, which balloons the complement of the ship with non-productive personnel.

Class Naming Practice/s & Peculiarities

No information yet available.

Selected Variant Types & Classes

Paramilitary Ship - Communications Vessel - Courier Vessel:

  1. Type XC class Courier
    1. Kr'ghrr class Courier

References & Contributors (Sources)

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