Difference between revisions of "Yarhfahl (world)"
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=== [[Population|World Population]] (P) === | === [[Population|World Population]] (P) === | ||
− | {{WorldPop|name= Yarhfahl |Population= | + | {{WorldPop|name= Yarhfahl |Population= 7}} |
==== World Demographics ==== | ==== World Demographics ==== | ||
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=== [[Government|World Government]] (G) === | === [[Government|World Government]] (G) === | ||
− | {{WorldGov|name= Yarhfahl|Government= | + | {{WorldGov|name= Yarhfahl|Government= 9}} |
=== [[Law Level|World Law Level]] (L) === | === [[Law Level|World Law Level]] (L) === | ||
− | {{WorldLaw|name= Yarhfahl|Law= | + | {{WorldLaw|name= Yarhfahl|Law= 6}} |
=== [[Technology Level|World Technology Level]] (TL) === | === [[Technology Level|World Technology Level]] (TL) === | ||
− | {{WorldTech|name= Yarhfahl|WorldTech= | + | {{WorldTech|name= Yarhfahl|WorldTech= 6}} |
=== [[Military|World Military]] === | === [[Military|World Military]] === |
Revision as of 01:33, 27 July 2019
This is a world-system under construction and is currently being input-programmed into the Traveller RPG Wiki.
Yarhfahl/Drexilthar (Reaver's Deep 2228) | |||||||||||||||||||||||||
Classic Era (1116) | C658796-6
| ||||||||||||||||||||||||
See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M1 V M4 V | ||||||||||||||||||||||||
Planetoid Belts | 1 | ||||||||||||||||||||||||
Gas Giants | 0 |
Yarhfahl is an agricultural world.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- It is a Non-Aligned world dominated by human sophonts.
Description (Astrography & Planetology)
This system is part of the Grendal Group.
Binary Solar System
System Data
Primary: Akharr, spectral class K3V. ICN S4K0608K3V. Mass 0.672 standard. Stellar diameter 0.703 standard. Luminosity 0.216 standard.
Planetary System: Four major bodies. One Inhabited world (Yarhfahl, I). No gas giants, one planetoid belt In system.
System Importance (Ix)
No information yet available.
Mainworld Data
II Yarhfahl: Mean orbital radius, 96.92 million kilometers (0.65 AU). Period, 233.49 days ... No satellites ... Diameter, 10,525 kilometers. Density, 1.01. Mass, 0.426 standard. Mean surface gravity, 0.75 G Rotation period: 27 hours, 48 minutes, 7 seconds. Axial Inclination, 12°18'19.5" Albedo, .31 ... Surface atmospheric pressure, 0.5atm; composition, standard oxygen-nitrogen mix, breathable without artificial assistance. Hydrographic percentage, 85%; composition, liquid water and water-ice. Mean surface temperature, 12°C.
Mainworld Size (S)
Yarhfahl is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.
Mainworld Atmosphere (A)
Yarhfahl has a pressure of 0.43 to 0.70 atmospheres. The Thin Atmosphere does not require survival gear although it may be hard on sophonts not accustomed to it.
Mainworld Hydrosphere (H)
Yarhfahl has 75-85% of its surface covered by liquid water with a few large continents and extensive islands. Wilderness refueling is possible.
Mainworld Geography & Topography
No information yet available.
Mainworld Map
No information yet available.
Native Lifeforms
No information yet available.
History & Background (Dossier)
Remarks: An independent world just beyond the boundaries of the Carrillian Assembly, Yarhfahl has long been considered more important for its position in space than for any intrinsic value of the world itself. Since the Assembly colonization of nearby Ildrissar (Reaver's Deep 2326), Yarhfahl has been a necessary staging point for commercial traffic between the Assembly and the new colony, and enjoyed a small spurt of economic growth as a result of this traffic. Locally, however, there was and is little to attract interest to Yarhfahl itself. Modest fishing and pelagic maricultural industries support the majority of the 19 million people inhabiting the world.
With the recent outbreak of rebellion on Ildrissar, Yarhfahl has assumed an even greater strategic importance. One of the first responses of the Assembly was to orbit a large fleet at Yarhfahl, setting the world up as a staging area for operations against the Ildrissaran rebels. Local shipping was seized and pressed into service and the Yarhfahlan government forced to cooperate in various 'protective measures', which virtually eliminated the world as an independent entity. Without a local army or navy of its own, Yarhfahl has been unable to offer significant resistance.
Agents of the Ildrissaran rebels have been attempting to stir up trouble on Yarhfahl and a limited resistance movement has formed to begin striking back at the Assembly.
World Starport (Sp)
Yarhfahl has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population (P)
Yarhfahl has a population of 10,000,000 sophonts (tens of millions).
World Demographics
Humaniti, population 95%
- Other, population 5%
World Government (G)
Yarhfahl is governed by an Impersonal Bureaucracy. The leadership of the government is another form (democracy, dictatorship, oligarchy), but the bureaucracy dictates government policy and its execution. Government leadership is reduced to little more than figureheads and does not select the bureaucracy leadership or its members.
World Law Level (L)
Yarhfahl has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.
World Technology Level (TL)
Yarhfahl possesses a Technology Level of TL–6.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Early fission power generation, advanced water and wind generation of electricity.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, early ATV's, and dedicated AFV's.
- Water: Amphibious vehicles, improved submersibles, and early SCUBA gear.
- Air: Early jet aircraft and rotorcraft VTOL's.
- Space: Early unmanned rocket delivery systems and early manned orbital rockets.
World Military
No information yet available.
World Economy (Ex)
No information yet available.
Trade Data
No information yet available.
Urbanization
No information yet available.
World Infrastructure
This world possesses TBD infrastructure.
World Culture (Cx)
No information yet available.
World Language/s
Historical Data
No information yet available.
World Timeline
No information yet available.
UWP Listing
No information yet available.
References & Contributors (Sources)
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith. Far Traveller 1 (FASA, 1982), TBD.
- Citation Missing - Far Traveller 2
- William H. Keith Jr.. The Drenslaar Quest (Gamelords, 1983), TBD.
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD.
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), TBD. (named but no further data)
- William H. Keith Jr.. Duneraiders (Gamelords, 1984), TBD.
- J. Andrew Keith. Ascent to Anekthor (Gamelords, 1984), TBD.
- Citation Missing - Pilot's Guide to the Drexilthar Subsector (data-generated)
- J. Andrew Keith. Escape (Marischal Adventures, 1987), TBD.
- Gary L. Thomas. The Travellers' Digest 16 (Digest Group Publications, 1989), TBD.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), TBD. (dot map provided)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), TBD. (dot map provided)
- Loren Wiseman. Challenge 54 (Game Designers' Workshop, 1991), 20.
- Kevin Knight. "Pilot's Guide to the Caledon Subsector." Traveller Chronicle 05 (1994): TBD.
- Kevin Knight. Traveller Chronicle 06 (Sword of the Knight Publications, 1994), TBD.
- Kevin Knight. "A Pilot's Guide to the Caledon Subsector." Traveller Chronicle 07 (1995): TBD.
- William H. Keith Jr., J. Andrew Keith. Scam (Cargonaut Press, 1998), TBD.
- Paul Sanders, J. Andrew Keith. Reaver's Deep Sector Sourcebook (Cargonaut Press, 1998), TBD.
- Steve Jackson, Loren Wiseman. Alien Races 4 (Steve Jackson Games, 2001), TBD.
- Brett Kruger. Into the Deep 4 (BKP, 2011), TBD.
- EXTERNAL LINK: Into the Deep #1 Link
- EXTERNAL LINK: Archive.org RingSurf Reavers' Deep Net Ring by Author & Contributor: Keven R. Pittsinger of the RingSurf Reavers' Deep Net Ring
- EXTERNAL LINK: Caledon Subsector - Jimmy Simpson
- EXTERNAL LINK: JTAS Library Data
- EXTERNAL LINK: Non-Canon Traveller Library (defunct)
- Traveller Wiki Editorial Team
- Author & Contributor: Mitchberg
- Author & Contributor: IISS Junior Administrator and Master Astrographer Ensign Phillips
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com