Zuzog Subsector
Zuzog Subsector | ||||||
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Sector | Fa Dzaets | |||||
Capital | None | |||||
No. of Stars | 0 | |||||
Majority Control | Non-aligned Unclaimed (NaXX) - 100% |
Zuzog Subsector is Subsector O of Fa Dzaets Sector.
- It lies within Charted Space.
- It is part of the Vargr Extents.
Astrographic Features & Trade Routes[edit]
The following astrographic and commercial data has been determined regarding Zuzog Subsector:
- The subsector is a rift density region.
- It contains no stars.
- No trade routes pass through it.
Description / Specifications[edit]
Zuzog Subsector lies deep within the Windhorn Rift.
Stellar Distribution[edit]
The subsector contains no stars or stellar scale bodies.
(Chart sourced from Traveller Map).
It is likely to contain a number of dark, frozen, starless rogue worlds and wandering icy planetoids within its depths.
Rifts and Voids[edit]
The subsector lies within the Windhorn Rift.
- The rift hinders travel and commerce within the region.
- It has placed a boundary on settlement and expansion within the area.
A simple map showing rift regions within Zuzog Subsector.
(Chart sourced from Traveller Map)
Locally at least, a rift is an astrographic concept based on Jump Drive performance.
The boundaries of rifts were established centuries ago, when the highest commonly encountered tech level was TL–12.
- This level of technology allowed the routine use of up to Jump-3 drives.
- Areas that couldn't be crossed by Jump-3-capable vessels were denoted as rifts.
This traditional definition of rift regions remains in use today, despite modern high performance starships easily being able to cross them.
The nature and limits of the rift may be determined by different criteria in different regions.
- Generally, its boundaries are based on jump performance.
- Areas may traditionally be considered rift regions, even though all of their worlds are accessible to ships equipped with high performance drives.
World Listing[edit]
AAB library archives contain expanded data about the following systems:
- The primary source material for all data is Traveller Map.
- Other sources may contain contradictory or incorrect information.
Note that some Second Survey data, though only 40 years old, is likely to be out of date.
- Data is occasionally updated as new information becomes available.
- Scouting missions gathering reliable, verified data can receive substantial payment.
- Verified updated data is constantly sought.
Subsector Summary[edit]
Note that this section is awaiting an AAB Interal Records update.
History & Background (Dossier)[edit]
Zuzog Subsector has never been inhabited.
Polity Listing[edit]
No polities exist within (or currently make any claim upon) the subsector.
Native Sophonts (NILs)[edit]
No races (sophont species) are believed to have originated in this area.
Demographics[edit]
The subsector is unpopulated.
Subsector Timeline[edit]
Major events that have affected this subsector and the wider region that it lies within:
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the region.
- -2404 to -2215: the human Interstellar Wars rage to rimward.
- circa -1700: Vargr expansion and settlement gradually ceases.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: to rimward, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- 300-420: the Imperial First Survey charts the subsector.
- 995-1065: the Imperial Second Survey charts the subsector.
- 1065: the Second Survey is published. Information about the subsector becomes widely available.
References & Contributors (Sources)[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Subsector located but not named. No world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps indicating the location of worlds and political allegiances within the subsector)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (Background for the Windhorn Rift region)
- Author & Contributor: Steve Bonneville (Consolidated list of subsector names)
- Author & Contributor: John G. Wood (Generated data)
- A full list of Wiki contributors can be found here.