Yard 10 (world)

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Alien Moon 106-0 Small.jpg
Yard 10/Ilelish (Ilelish 2601)
Classic Era (1116)
A300466-D
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size3 Small (4,800 km, 0.24g - 0.34g)
Atmosphere0 Vacuum
Hydrographics0 Desert World 0%
Population4 Moderate (80 thousand)
Government6 Captive Government/Colony
Law6 Moderate Law (no firearms except shotguns)
Tech LevelD Average Stellar (holo data)
See also UWP
System Details
Primary K6 III M3 V
Planetoid Belts 2
Gas Giants 2

Yard 10 is a nonindustrial vacuum world, which warrants hazardous environment precautions.

  • Life in a vacuum requires great discipline. After all, it only takes one forgotten seal on a vacuum suit to spell death. Those who survive tend to be very methodically-minded and attentive to small detail.
  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • It is a member of the Third Imperium in the Ilelish Subsector of Ilelish Sector in the Domain of Ilelish.
  • This is a "high technology" world with technology achievements at, near, or over technology standards for Charted Space.
  • This world is directly administered from Kadar, in Gushemege Sector.
  • It is a member of the Gushemege Main.

Description (Astrography & Planetology)[edit]

Yard 10 is a binary star system.

  • The primary is a turbulent orange giant.
  • The secondary is a red main sequence.

Binary Giant K Type Small M Type.jpg

Binary Solar System[edit]

Yard 10 Binary Star System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Yard 10

K6 III

Primary Giant 5.26 3200 - 4000 350
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.42989 1.55174 14.87 - 24.24 42.989 429.89
Orbit # 1 4 8 9 12
Remarks
None
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Yard 10

M3 V

Secondary Main Sequence 0.37 3270 - 3430 0.03081
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0017 0.0146 0.18 - 0.35 0.17 1.7
Orbit #  *  * 0 0 4
Remarks
None

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

Mainworld Size (S)[edit]

Yard 10 is a Small World between 4,000km and 5,600km in diameter. The world has low gravity between 0.24G and 0.34G. The horizon will appear about 3km away.

Mainworld Atmosphere (A)[edit]

Yard 10 has a pressure of less than 0.001 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Yard 10 has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.

Mainworld Geography and Topography[edit]

No centrally held map of the world exists within AAB Library Data records.

Blank World Map Gray.png
(Blank map, vacuum world.)

History & Background (Dossier)[edit]

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World Starport (St)[edit]

Yard 10 has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.

World Population (P)[edit]

Yard 10 has a population of 80,000 sophonts (tens of thousands).

  • This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.

World Technology Level (T)[edit]

Yard 10 possesses a Technology Level of TL–13 or TL-D in Hexadecimal Notation.

  • Common Communication technologies for this TL include: Holovideo recorders.
  • Common Power Generation technologies for this TL include: Miniature super-batteries, prototype collectors, advanced fusion plants.
  • Common Transportation technologies for this TL include:

World Government (G)[edit]

Yard 10 has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. A colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.

World Law (L)[edit]

Yard 10 has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.

Imperial High (Landed) Nobility[edit]

Yard 10, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.

Trade Data[edit]

  • Importance: 1 (ordinary)

World Economy[edit]

  • Resources: A (abundant)
  • Labor: 3 (thousands)
  • Infrastructure: 4 (very limited)
  • Efficiency: +1 (average)

World Culture[edit]

  • Heterogenity: 3 (monolithic)
  • Acceptance: 5 (very aloof)
  • Strangeness: 4 (somewhat distinct)
  • Symbols: C (very abstract)

World Timeline[edit]

References & Contributors (Sources)[edit]

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