Qliansach (world)

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Qliansach/Aquaria (Fulani 1403)
Classic Era (1116)
D333100-9
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size3 Small (4,800 km, 0.24g - 0.34g)
Atmosphere3 Vacuum (very thin)
Hydrographics3 Wet World 30%
Population1 Low (10)
Government0 No Government structure
Law0 No Law
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary G1 IV G7 V
Planetoid Belts 1
Gas Giants 2

Qliansach is a poor, low-population world with a population of less than 10,000 sophonts in population size.

Description (Astrography & Planetology)[edit]

Qliansach is a binary star system.

  • The primary is a turbulent yellow subgiant.
  • The secondary is a yellow main sequence.

Binary Subgiant G Type G Type 2.jpg

Binary Solar System[edit]

Qliansach Binary Star System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Qliansach

G1 IV

Primary Giant 1.8 5200 - 6000 6.18
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.02382 0.2062 1.98 - 3.22 2.382 23.82
Orbit #  * 0 5 5 8
Remarks
Unstable pulsating star. It produces high levels of EM noise.
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Qliansach

G7 V

Secondary Main Sequence 0.95 5480 - 5550 0.83567
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0043 0.0758 0.88 - 1.56 0.43 4.3
Orbit #  *  * 3 1 6
Remarks
950 AU distant from the primary.

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

The mainworld orbits within the secondary star's Habitable Zone.

  • It lies within the zones prime H region.
  • It receives moderate levels of stellar energy.

Chart H Region Mw.png

Mainworld Size (S)[edit]

Qliansach is a Small World between 4,000km and 5,600km in diameter. The world has low gravity between 0.24G and 0.34G. The horizon will appear about 3km away.

Mainworld Atmosphere (A)[edit]

Qliansach has a pressure of 0.10 to 0.42 atmospheres. The very thin pressures require a respirator or Oxygen Mask. TL–5 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Qliansach has 25-35% of its surface covered by liquid water. It has a few small seas. Wilderness refueling is possible. Water for the inhabitants will be recycled.

  • Much of the surface is an arid, hostile environment.

Water World Shore 08c.jpg

Satellites:[edit]

Qliansach retains a tiny planetoid moon.

  • Its surface is cratered and irregular
  • It orbits once every few days.

Planetoid Moon 17f.jpg

Mainworld Geography and Topography[edit]

No centrally held map of the world exists within AAB Library Data records.

  • Locally, detailed maps may be available.
  • Verified updated charts are constantly sought.
  • Detailed survey data commands premium prices.

Blank World Map Arid.png
(Placeholder chart, predominantly dry world.)

Native Lifeforms[edit]

Primitive native life occupying a number of ecological niches. Its metabolic functions drive the process of atmospheric renewal.

  • Native life is found around the shores of seas and lakes.

Garden World Type 10f.jpg

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Qliansach is a backwater outpost with almost no development. Current settlement is the early part of an ambitious project to colonize the world, with the aim of eventually bringing it into the Unity.

  • The resources of the system are largely untapped.

There is limited activity within the system.

  • Commercial traffic is relatively infrequent: ships only occasionally visit.
  • Commo picks up occasional signals and private chatter. Communications are in Zdetl.
  • The primary star causes interference, strange tones and noises, and heavy static on commo and sensors.
  • One or two commercial navigation beacons may be active.
  • Vessels rarely operate among the other worlds and moons that make up the system.

Note that social data, though only 40 years old, may be out of date.

  • Verified updated data is constantly sought.

World Starport (St)[edit]

Qliansach has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.

World Demographics (P)[edit]

Qliansach has a population of 10 Vlazhdumecta humans.

Urbanization[edit]

A single central facility, lying close to the starport, with a few outlying structures and compounds.

  • Almost all of the surface of the world is wilderness.

World Technology Level (T)[edit]

Qliansach possesses a Technology Level of TL–9.

  • Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Early fusion power.
  • Common Transportation technologies for this TL include:
    • Land: Ultra high-speed trains and early grav vehicles.
    • Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
    • Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
    • Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
    • FTL: Prototype Jump Drive-1.

World Government (G)[edit]

Qliansach has no central government for the world, an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.

World Military[edit]

Privately retained security personnel.

World Law (L)[edit]

Qliansach has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.

World Economy[edit]

  • Resources: 9 (moderate)
  • Labor: 0 (none available)
  • Infrastructure: 0 (non-existent)
  • Efficiency: +2 (good)

Trade Data[edit]

  • Importance: -2 (very unimportant)

World Culture[edit]

  • Homogeneity: 1 (monolithic)
  • Acceptance: 1 (extremely xenophobic)
  • Strangeness: 4 (somewhat distinct)
  • Symbols: C (very abstract)

World Timeline[edit]

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.