Kindarkin (world)
Kindarkin/Alaamga (Matzen 0716) | |||||||||||||||||||||||||
Classic Era (1116) | X68A310-4
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M0 V M8 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 0 |
Kindarkin is a low-population water world, which has 90% or more of its surface covered in an ocean of water and a population of less than 10,000 sophonts.
- The inhabitants of this world live on the roughly 10% of exposed land mass, in underwater colonies, on city ships, or similar arrangements.
- It is a member of the Vilani Protectorate in the Alaamga Subsector of Matzen Sector.
- This a "forbidden" world designated as a Red Zone with an environment, laws, customs, life forms, or other conditions that make it extremely dangerous to visitors. Everyone is forbidden to travel here.
- This world is a "Twilight Zone World", a planet that is tidally-locked to its star. It has a hot side that permanently faces the star, a cold side that permanently faces away, and a narrow twilight zone in-between.
Description (Astrography & Planetology)[edit]
No information yet available.
Binary Solar System[edit]
Kindarkin Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Kindarkin M0 V
Primary Main Sequence 0.57 3770 - 3850 0.13982 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0027 0.031 0.39 - 0.74 0.27 2.7 Orbit # * * 2 0 5 Remarks None Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Kindarkin M8 V
Secondary Main Sequence 0.085 2420 - 2570 0.00018 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0005 0.0011 0.01 - 0.03 0.05 0.5 Orbit # * * * * 1 Remarks None
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x6 secondary rocky worlds.
Mainworld Data[edit]
No information yet available.
Mainworld Size (S)[edit]
Kindarkin is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.
Mainworld Atmosphere (A)[edit]
Kindarkin has a pressure of 1.50 to 2.49 atmospheres. A Dense Atmosphere requires no survival gear although it may be hard on sophonts not accustomed to it.
Mainworld Hydrosphere (H)[edit]
Kindarkin has 95-100% of its surface covered by liquid water with only a few islands and archipelagos. Wilderness refueling is possible. Such worlds are Water Worlds or Ocean Worlds.
Satellites:[edit]
No information yet available.
Mainworld Geography and Topography[edit]
No information yet available.
Native Lifeforms[edit]
No information yet available.
History & Background (Dossier)[edit]
No information yet available.
Nobility (N)[edit]
Kindarkin, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.
* This is purely a place holder, use Protectorate Nobility for game purposes.
Protectorate Nobility (N)[edit]
Kindarkin, as a member world of the Vilani Protectorate, holds the estates of two members of the politys Nobility, who are charged with overseeing the world.
- It holds the estate of a Protectorate knight.
World Starport (St)[edit]
Kindarkin does not have a starport. The Class X Starport is an indication that no starport exists in the system. There are no facilities or services available, and no site marked for landing.
Facilities[edit]
Port facilities within the system include:
- No information yet available.
World Technology Level (T)[edit]
Kindarkin possesses a Technology Level of TL–4.
- Common Communication technologies for this TL include: Telephone and telegraphs, widespread printing.
- Common Power Generation technologies for this TL include: Early electricity, hydrocarbon internal combustion.
- Common Transportation technologies for this TL include:
- Land: Trains and early automobiles.
- Water: Clippers and steam ships.
- Air: Dirigibles, balloons, very basic rockets.
World Government (G)[edit]
Kindarkin is governed by a Corporate Polity with a single corporation with a typical corporate structure as a government. A company town, or world. The typical corporate run world usually has a single purpose. Examples include mining, agriculture, or other kinds of resource extraction. But rather than a simple base of operations, there are facilities for housing workers and their families including hospitals, schools, and other infrastructure. How, or if, the children of the workers are incorporated into the workforce varies with companies. The corporation running the world may be a subsidiary of a larger interstellar corporation.
World Military[edit]
- No information provided as yet
World Law (L)[edit]
Kindarkin has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.
World Economy[edit]
- Resources: 2 (very scarce)
- Labor: 2 (hundreds)
- Infrastructure: 0 (non-existent)
- Efficiency: -2 (fair)
Trade Data[edit]
- Importance: -3 (very unimportant)
World Demographics (P)[edit]
Kindarkin has a population of c.5,000
Urbanization[edit]
No information yet available.
World Culture[edit]
- Heterogeneity: 1 (monolithic)
- Acceptance: 1 (extremely xenophobic)
- Strangeness: 5 (distinct)
- Symbols: 7 (somewhat concrete)
World Timeline[edit]
No information yet available.
UWP Listing[edit]
No information yet available.
References & Contributors (Sources)[edit]
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- Author & contributor: Roger Nicholls
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- ↑ "Jump Map API" and map location from Travellermap.com