Jarnac (world)

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Jarnac/Jarnac (Vanguard Reaches 3233)
Classic Era (1116)
A637888–D
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere3 Vacuum (very thin)
Hydrographics7 Wet World 70%
Population8 Moderate (300 million)
Government8 Civil Service Bureaucracy
Law8 High Law (controlled blades)
Tech LevelD Average Stellar (holo data)
See also UWP
System Details
Primary M0 V
Planetoid Belts 0
Gas Giants 3

Jarnac is a moderate population world with over a hundred million, but not yet a billion sophonts in population size.

  • This world-system has a Naval Base, usually associated with military starships, which may be located on or off-world.
  • This world is also the overall capital of an interstellar government with the massive extra trade and prestige associated with that role.
  • This is a "high technology" world with technology achievements at, near, or above the standard for Charted Space.

Description (Astrography & Planetology)[edit]

No information yet available.

Jarnac has a solitary primary star.
Jarnac
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M0 V Main Sequence (Dwarf) 0.57 3770 - 3850 0.13982
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0055 0.031 0.39 - 0.74 0.55 5.5
Orbit #  *  * 2 1 6
Remarks None

System Data[edit]

No information yet available.

Mainworld Data[edit]

No information yet available.

Mainworld Size (S)[edit]

No information yet available.

Mainworld Atmosphere (A)[edit]

Jarnac has a pressure of 0.10 to 0.42 atmospheres. The very thin pressures require a respirator or Oxygen Mask. TL–5 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

No information yet available.

Mainworld Geography & Topography[edit]

No information yet available.

Mainworld Map[edit]

No information yet available.

Native Lifeforms[edit]

Efforts to increase oxygen content with imported flora have been underway for centuries, already doubling the oxygen composition of the atmosphere.

Most land life is invasive; ocean life is almost exclusively native.

History & Background (Dossier)[edit]

Jarnac was resettled by a colonisation effort led by An'Dulach, a younger member of a noble family from Drayne (and a former Naasirka executive of considerable wealth). Departing from Drayne in 628, An'Dulach's ships reached Jarnac in 632.

This world is the capital of the modern Jarnac Pashalic.

Jarnacis view themselves as a peaceful, prosperous and progressive people. In the Vanguard Reaches Sector, Jarnac's per capita income is third, behind only Ralnn -- a world embroiled in the warfare of the Tellerian Cluster -- and Nielkladlief, a Zhodani world portrayed by Jarnacis as a resort world for the psionic elite.

World Starport[edit]

Jarnac has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.

World Government (G)[edit]

Jarnac is governed by a Civil Service Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy leadership influences policy. The government leadership may select the bureaucracy leadership, but not its membership. Usually the governmental leadership is divided, or incapable of setting policy, and the bureaucracy provides a stabilizing influence. This ruling bureaucracy may be the full government bureaucractic apparatus or a section with limited jurisdiction but considerable influence, like the military.

World Military[edit]

The Jarnac Pashalic does not have a standing army, leaving internal security functions to its Ministry of Public Safety.

World Economy[edit]

Private enterprise is extremely limited on Jarnac, as no citizen is allowed to profit from the labour of another. Nearly all private business falls into three categories; a sole proprietor with no employees (who may use artificial beings to provide additional labour), a partnership in which all partners profit equally, or a cooperative consisting of nothing but subcontractors.

Trade[edit]

The Gateway Consortium, a major commercial power within the Corellan League, maintains its own diplomatic staff and consular office on Jarnac.

References & Contributors (Sources)[edit]

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