Dukkashak (world)

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Dukkashak/Gushkarshu (Matzen 1013)
Classic Era (1116)
C11097C-C
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size1 Small (1,600 km, 0.05g - 0.09g)
Atmosphere1 Vacuum (trace)
Hydrographics0 Desert World 0%
Population9 High (9 billion)
Government7 Balkanization
LawC Extreme Law (no privacy)
Tech LevelC Average Stellar (robots)
See also UWP
System Details
Primary M7 V
Planetoid Belts 0
Gas Giants 2

Dukkashak is a high-population, non-agricultural, industrial world with a billion or more sophonts in population size.

  • As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
  • It is unable to produce quality foodstuffs and must import them.
  • It is a member of the Vilani Protectorate in the Gushkarshu Subsector of Matzen Sector.
  • This is a "Puzzle" world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor.
  • This world is a "Twilight Zone World", a planet that is tidally-locked to its star. It has a hot side that permanently faces the star, a cold side that permanently faces away, and a narrow twilight zone in-between.
  • This world has an exploration base, which is similar to an Imperial Scout base, capable of handling explorer personnel and exploratory starships.

Description (Astrography & Planetology)[edit]

No information yet available.

Dukkashak has a solitary primary star.
Dukkashak
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M7 V Main Sequence 0.09 2630 - 2680 0.00022
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0011 0.0012 0.02 - 0.03 0.11 1.1
Orbit #  *  *  * 0 3
Remarks None

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

No information yet available.

Mainworld Size (S)[edit]

Dukkashak is a Small World between 900km and 2,400km in diameter. The world has very low gravity between 0.05G and 0.09G. The horizon will appear about 2km away.

Mainworld Atmosphere (A)[edit]

Dukkashak has a pressure of less than 0.1 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Dukkashak has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.

Satellites:[edit]

No information yet available.

Mainworld Geography and Topography[edit]

No information yet available.

Native Lifeforms[edit]

No information yet available.

History & Background (Dossier)[edit]

No information yet available.

Nobility (N)[edit]

Dukkashak, as a member world of the Third Imperium, holds the estates of two members of the Imperial Nobility, who are charged with overseeing the world.

* This is purely a place holder, use Protectorate Nobility for game purposes.

Protectorate Nobility (N)[edit]

Dukkashak, as a member world of the Vilani Protectorate, holds the estates of two members of the politys Nobility, who are charged with overseeing the world.

  • It holds the estate of a Protectorate knight.
  • It holds the fiefdom of a Protectorate Count.

World Starport (St)[edit]

Dukkashak has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

Facilities[edit]

Port facilities within the system include:

  • No information yet available.

World Technology Level (T)[edit]

Dukkashak possesses a Technology Level of TL–12 or TL-C in Hexadecimal Notation.

World Government (G)[edit]

Dukkashak has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.

World Military[edit]

No information yet available.

World Law (L)[edit]

Dukkashak has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A world with this law level may be an Amber Zone or a Red Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors). Civilian movement is rigidly controlled. Travel documents are frequently checked. There is no legal concept of privacy (save for those who can claim necessity for official government business). The police are free to inspect anyone and anything at any time.

World Economy[edit]

  • Resources: 9 (moderate)
  • Labor: 8 (hundreds of millions)
  • Infrastructure: A (extensive)
  • Efficiency: +1 (average)

Trade Data[edit]

  • Importance: 3 (ordinary)

World Demographics (P)[edit]

Dukkashak has a population of c9,000,000,000

Urbanization[edit]

No information yet available.

World Culture[edit]

  • Heterogeneity: 7 (discordant)
  • Acceptance: C (xenophilic)
  • Strangeness: 3 (somewhat typical)
  • Symbols: 9 (somewhat abstract)

World Timeline[edit]

No information yet available.

UWP Listing[edit]

No information yet available.

References & Contributors (Sources)[edit]

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