Dinks (world)

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Dinks/Onvinda (Ruthless Veil 1120)
Classic Era (1116)
B100755-9
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size1 Small (1,600 km, 0.05g - 0.09g)
Atmosphere0 Vacuum
Hydrographics0 Desert World 0%
Population7 Moderate (00 million)
Government5 Feudal Technocracy
Law5 Moderate Law (no concealable weapons)
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary M9 V
Planetoid Belts 2
Gas Giants 4

Dinks is a non-agricultural, pre-industrial vacuum world, which warrants hazardous environment precautions.

  • Life in a vacuum requires great discipline. After all, it only takes one forgotten seal on a vacuum suit to spell death. Those who survive tend to be very methodically-minded and attentive to small detail.
  • It is unable to produce quality foodstuffs and must import them.
  • It requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • Its economy and population are slowly growing and living conditions are expected to improve in the near future barring outside forces.
  • It is a Non-Aligned world dominated by human sophonts located in the Primaris Subsector of Ruthless Veil Sector.


Description (Astrography & Planetology)[edit]

No information yet available.

Dinks has a solitary primary star.
Dinks Primary
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M9 V Main Sequence (Dwarf) 0.079 2350 - 2380 0.00014
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0009 0.001 0.01 - 0.03 0.09 0.9
Orbit #  *  *  *  * 3
Remarks None

System Data[edit]

No information yet available.

Mainworld Data[edit]

No information yet available.

Mainworld Size (S)[edit]

This world is a Small World between 900km and 2,400km in diameter. The world has very low gravity between 0.05G and 0.09G. The horizon will appear about 2km away.

Mainworld Atmosphere (A)[edit]

This world has a pressure of less than 0.001 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

This world has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.

Satellites:[edit]

No information yet available.

Mainworld Geography and Topography[edit]

No information yet available.

Native Lifeforms[edit]

No information yet available.

History & Background (Dossier)[edit]

No information yet available.

World Starport (St)[edit]

Dinks has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport. No information yet available.

Facilities[edit]

Port facilities within the system include:

  • No information yet available.

World Technology Level (T)[edit]

Dinks possesses a Technology Level of TL–9.

  • Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Early fusion power.
  • Common Transportation technologies for this TL include:
    • Land: Ultra high-speed trains and early grav vehicles.
    • Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
    • Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
    • Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
    • FTL: Prototype Jump Drive-1.

World Government (G)[edit]

Dinks is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.

World Military[edit]

No information yet available.

World Law (L)[edit]

Dinks has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Personal concealable firearms, and anything more destructive, are typically regulated or prohibited.

World Economy[edit]

  • Resources: 8 (Moderate)
  • Labor: 6 (Millions)
  • Infrastructure: 3 (Very Limited)
  • Efficiency: -1 (Average)

Trade Data[edit]

No information yet available.

World Demographics (P)[edit]

Dinks has a population of 30,000,000.

Urbanization[edit]

No information yet available.

World Culture[edit]

  • Homogeneity: 8 (Discordant)
  • Acceptance: 8 (Friendly)
  • Strangeness: 4 (Somewhat Distinct)
  • Symbols: 8 (Somewhat Abstract)

World Timeline[edit]

No information yet available.

UWP Listing[edit]

No information yet available.

References & Contributors (Sources)[edit]

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