Cobra III (world)
| Cobra III/Duhamel (Theta Borealis 2823) | |||||||||||||||||||||||||
| Classic Era (1116) | C539635-6
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M2 V | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
Cobra III is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.
- In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a Non-Aligned world dominated by human sophonts located in the Duhamel Subsector of Theta Borealis Sector.
- This world is a "Twilight Zone World", a planet that is tidally-locked to its star. It has a hot side that permanently faces the star, a cold side that permanently faces away, and a narrow twilight zone in-between.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Cobra III has a solitary primary star.
- It is a red main sequence.
Cobra III has a solitary primary star. Cobra Prime
Type Category Mass (Sol) Temperature (K) Luminosity M2 V Main Sequence (Dwarf) 0.44 3470 - 3560 0.0565 Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit AU 0.0041 0.0197 0.25 - 0.48 0.41 4.1 Orbit # * * 1 1 6 Remarks Periodic bouts of strong flare activity.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x7 secondary rocky worlds.
- x1 planetoid belt.
Mainworld Data[edit]
Cobra III is tidally locked to its primary star.
- The star is always high in the sky on the bright face, it hangs on horizon in the twilight zone, while the cold dark face is in permanent darkness.
- The world experiences libration - a regular wobble - as it orbits, causing the star to move in the sky.
It orbits within the prime region of its star's habitable zone.
- It receives moderate levels of stellar energy.
Mainworld Size (S)[edit]
Cobra III is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Cobra III has a pressure of 0.10 to 0.42 atmospheres. The very thin pressures require a respirator or Oxygen Mask. TL–5 or more advanced survival gear is required to settle this world.
- It experiences generally moderate temperatures within the twilight zone.
Mainworld Hydrosphere (H)[edit]
Cobra III has 85-95% of its surface covered by liquid water with a few small continents, and a number of islands and archipelagos. Dry land is limited. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
- Locally, detailed maps may be available.
(Placeholder chart, predominantly watery world.)
Native Lifeforms[edit]
Primitive native life occupying a number of ecological niches. Its metabolic functions drive the process of atmospheric renewal.
History & Background (Dossier)[edit]
Cobra III is a quiet backwater ruled by a notoriously corrupt hereditary monarchy. The world has been settled for centuries but remains chronically underdeveloped.
- The resources of the system are largely untapped.
A few businesses, organizations, and private interests are active within the system.
- Commercial traffic is sporadic: ships occasionally arrive and depart.
- Commo picks up constant signals and private chatter. Communications are in Riftian Anglic.
- There may be strong signals and interference generated by the primary star.
- A few commercial navigation beacons are active.
- One or two vessels may be operating among the other worlds and moons that make up the system.
Note that social data, though only 40 years old, may be out of date.
- Verified updated data is constantly sought.
World Starport (St)[edit]
Cobra III has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population (P)[edit]
Cobra III has a population of 9,000,000 sophonts (millions).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
Urbanization[edit]
A few large urban centers are surrounded by smaller satellite communities.
- Inhabited areas are dotted around the twilight zone.
- Much of the surface of the world remains as wilderness.
World Technology Level (T)[edit]
Cobra III possesses a Technology Level of TL–6.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Early fission power generation, advanced water and wind generation of electricity.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, early ATV's, and dedicated AFV's.
- Water: Amphibious vehicles, improved submersibles, and early SCUBA gear.
- Air: Early jet aircraft and rotorcraft VTOL's.
- Space: Early unmanned rocket delivery systems and early manned orbital rockets.
World Government (G)[edit]
Cobra III is governed by Self-Perpetuating Oligarchy. A single family or small group provides the leadership and important positions within the government. These positions are inherited by members of the group or by their relatives. The organization may be a monarchy, with titles passed to family members, or a plutocracy where inheritance of the family fortune includes government position. Alternatively, the organization may be a more typical government apparatus, only with positions of power inherited.
World Military[edit]
Approximately 25,000 personnel.
World Law (L)[edit]
Cobra III has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Personal concealable firearms, and anything more destructive, are typically regulated or prohibited.
Trade Data[edit]
- Importance: -2 (very unimportant)
World Economy[edit]
- Resources: 8 (moderate)
- Labor: 5 (hundreds of thousands)
- Infrastructure: 2 (extremely limited)
- Efficiency: -4 (very poor)
World Culture[edit]
- Homogeneity: 4 (harmonious)
- Acceptance: 4 (extremely aloof)
- Strangeness: 3 (somewhat typical)
- Symbols: 4 (concrete)
World Timeline[edit]
- 300-420: the First Survey charts the system.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), IBC. (sector named but no further data)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), 50, 51. (sector named, dot map provided)
- Author & Contributor: Jo Grant of CORE (generated data)
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- ↑ "Jump Map API" and map location from Travellermap.com
