Brekot (world)
| Brekot/Monway (Theta Borealis 2102) | |||||||||||||||||||||||||
| Classic Era (1116) | B885258-8
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | K7 V | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
Brekot is a low-population garden world with a population of less than 10,000 sophonts.
- It is a garden world with a near-ideal, utopian environment conducive to most forms of sophontic life.
- Both the population and economy of this world are expected to grow in the near future barring outside forces.
- It is a Non-Aligned world dominated by human sophonts located in the Monway Subsector of Theta Borealis Sector.
- This is a temperate world, with a climate of pleasant, average temperatures, considered to be an ideal or near-ideal environment by many different sophont species.
- It is part of the The Oujda Trade.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Brekot has a solitary primary star.
- It is an orange main sequence.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x8 secondary rocky worlds.
- x1 planetoid belt.
Mainworld Data[edit]
The mainworld orbits within the star's Habitable Zone.
- It lies within the zone's prime H region.
- It receives moderate levels of stellar energy.
- The world orbits beyond the star's Jump Shadow.
Mainworld Size (S)[edit]
Brekot is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Brekot has a pressure of 1.50 to 2.49 atmospheres. A Dense Atmosphere requires no survival gear although it may be hard on sophonts not accustomed to it.
- It experiences moderate temperatures.
Mainworld Hydrosphere (H)[edit]
Brekot has 45-55% of its surface covered by liquid water. Wilderness refueling is possible.
Satellites:[edit]
Brekot retains two small vacuum moons.
- They orbit once every few days.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
Native Lifeforms[edit]
Abundant native life occupying every available ecological niche. Its metabolic functions drive the process of atmospheric renewal.
History & Background (Dossier)[edit]
Brekot is a commercial outpost with almost no development.
- The resources of the system are largely untapped.
A number of private interests are active within the system.
- Commercial traffic is sporadic: ships occasionally visit.
- Commo regularly picks up signals and private chatter. Communications are in Riftian Anglic.
- A number of commercial navigation beacons will be active.
- Vessels occasionally operate among the other worlds and moons that make up the system.
Note that social data, though only 40 years old, may be out of date.
- Verified updated data is constantly sought.
World Starport (St)[edit]
Brekot has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)[edit]
Brekot has population of 800 sophonts (hundreds).
- This is a Low Population World and the population would be too low to sustain itself without moderate outside assistance. This may represent a large transient population such as the crew of a fleet of starships, the dwindling remnants of a dying colony, a construction team building a new colony, or an outpost that could evolve into a colony.
Urbanization[edit]
A single central facility, located close to the starport, with a few outlying structures and compounds.
- Almost all of the surface of the world is wilderness.
World Technology Level (T)[edit]
Brekot possesses a Technology Level of TL–8.
- Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
- Common Transportation technologies for this TL include:
- Land: Advanced automobiles.
- Water: Triphibians and early artificial gills.
- Air: Improved helicopters and hypersonic jets.
- Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).
World Government (G)[edit]
Brekot is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
World Military[edit]
Privately retained security personnel.
World Law (L)[edit]
Brekot has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.
Trade Data[edit]
- Importance: -3 (very unimportant)
World Economy[edit]
- Resources: 5 (scarce)
- Labor: 1 (tens)
- Infrastructure: 0 (non-existent)
- Efficiency: -1 (average)
World Culture[edit]
- Homogeneity: 2 (monolithic)
- Acceptance: 1 (extremely xenophobic)
- Strangeness: 5 (distinct)
- Symbols: 8 (somewhat abstract)
World Timeline[edit]
- 300-420: the First Survey charts the system.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), IBC. (sector named but no further data)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), 50, 51. (sector named, dot map provided)
- Author & Contributor: Jo Grant of CORE (generated data)
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- ↑ "Jump Map API" and map location from Travellermap.com
