Bhastoum (world)

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Bhastoum/Kakhasaek (Empty Quarter 0515)
Milieu 1116
A530446-9
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere3 Vacuum (very thin)
Hydrographics0 Desert World 0%
Population4 Moderate (40 thousand)
Government4 Representative Democracy
Law6 Moderate Law (no firearms except shotguns)
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary M1 V
Worlds 14
Gas Giants 3
Planetoid Belts 2
Cultural Details
Government Representative democracy
Law Level Moderate
Cultural Extension 3448
Army Size (BEs) 0
Economic Details
Technology Level 9
Economic Extension
B33-1
ResourcesBAbundant
Labor3Low (4 thousand)
Infrastructure3 Very limited
Efficiency-1Average
Importance Extension 0
Resource Units 0
GWP (BCr) 89
World Trade Number 3.5
Trade Volume (MCr/year) 85
Starport Details
Classification Class-A
Port Size 2
Building Capacity (Tons) 0
Port employees 10
Port passengers (annual) 2,000

Bhastoum has both an unbreathable thin atmosphere and a lack of surface water, making habitation by sophonts difficult. The system has a population between 10,000 and 10 million, lacking the industrial base to be completely self-supporting. It is a member of Julian Protectorate in the Kakhasaek Subsector of Empty Quarter Sector and in the Rukadukaz Republic. 50% of the world's population is the Major Race Vargr.

Astrography and Planetology[edit]

This system is part of the Kakhasaek Cluster.

Stellar Data[edit]

Bhastoum has a solitary primary star.
Bhastoum
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M1 V Main Sequence (Dwarf) 0.5 3620 - 3660 0.08839
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0047 0.0247 0.31 - 0.59 0.47 4.7
Orbit #  *  * 1 1 6
Remarks

History and Background[edit]

World Starport[edit]

Bhastoum has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.

World Population (P)[edit]

Bhastoum has a population of 40,000 sophonts (tens of thousands).

  • This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.

World Demographics[edit]

World Languages[edit]

World Technology Level (T)[edit]

Irikrough possesses a Technology Level of TL–9.

  • Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Early fusion power.
  • Common Transportation technologies for this TL include:
    • Land: Ultra high-speed trains and early grav vehicles.
    • Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
    • Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
    • Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
    • FTL: Prototype Jump Drive-1.

World Government (G)[edit]

Bhastoum is governed by a Representative Democracy where government leadership is by representatives elected by eligible voters. What determines an eligible voter varies. The representatives determine policy, including selecting members of the bureaucracy. There can be referenda, votes by eligible voters on specific subjects.

World Law (L)[edit]

Bhastoum has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.

World Timeline[edit]

Major events that have affected this world and the wider region that it lies within include the following:

  • -1711: Near the end of the Vargr Pillaging, the proto-Ovaghoun conquer the world of Ikon.
    • Over time, the local Vilani culturally overrun their Vargr overlords, reshaping the Ovaghoun Vargr into a distinct, almost hybridised culture.
  • -55: The Mmoannikh Accords between representatives of Logaksu Vargr and Ovaghoun Vargr societies ends a series of conflicts between the two cultures.
    • The Accords are rejected by the central Ikonaz government, leading to a shattering of the unity of the Ovaghoun.
  • 175-191: The Julian War, which sees numerous attacks on Ikon, all of which fail in breaking the homeworld of the Ovaghoun.
  • Circa 723: The Association of Good Wolves, the current government of Ikon, encourages the emigration of the working (i.e. Irilitok Vargr) classes to other, nearby worlds -- going so far as to subsidise 70% of the cost involved.
  • Circa 937-940: The Fellowship of Nobles, the current Ikonaz government, collapses.
  • 942: The Julian Protectorate and the Hegemony of Lorean formally sign the Treaty of Var-Inaka (restricting naval basing) and the Julian Concord, incorporating the Hegemony into the Protectorate.
    • The Rukadukaz insist upon a 'buffer zone' of neutral systems between their territory and the Loreans.

UWP Listing[edit]

UWP Changes (all dates are Imperial Calendar)

References and Contributors[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.