Zurrian (world)
Zurrian/Vland (Vland 2016) | |||||||||||||||||||||||||
Milieu 0 | C736344-6
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Classic Era (1115) | C563536-9
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M1 V M1 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 2 |

Zurrian is a nonindustrial, pre-rich world still lacking adequate population to expand its economy to a rich status.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a member of the Third Imperium in the Vland Subsector of Vland Sector in the Domain of Vland.
- This world contains an Imperial Scout Base, capable of handling IISS starships and personnel.
Contents
- 1 Description (Astrography & Planetology)
- 2 History & Background (Dossier)
- 3 References & Contributors (Sources)
Description (Astrography & Planetology)[edit]
No information yet available.
Binary Solar System[edit]
Zurrian Binary Star System Star Name Hierarchy Color Classification Remarks Zurrian Primary Primary Red M1 V Zurrian Companion Secondary Red M1 V
System Data[edit]
No information yet available.
Mainworld Data[edit]
No information yet available.
Mainworld Geography & Topography[edit]
No information yet available.
Mainworld Map[edit]
No information yet available.
Native Lifeforms[edit]
No information yet available.
History & Background (Dossier)[edit]
Zurrian is an Imperial world located on the Vilani Main in Vland Subsector of Vland Sector.
Imperial High / Landed Nobility[edit]
Zurrian, as a member world of the Third Imperium, holds the estate of two members of the Imperial Nobility, who are charged with overseeing the world.
World Starport[edit]
Zurrian has a routine quality starport.
- A Class-C Starport Facility has minimal if any shipyards and can only perform extremely limited repair work.
- This facility has many very skilled personnel who can perform surprisingly sophisticated repair work despite the limited facilities.
- This facility has refueling infrastructure and limited refining capabilities. One may purchase unrefined fuel here.
- Starports of this class rarely have both a Lowport and a Highport.
World Technology Level[edit]
Zurrian possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gears.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft, and interstellar STL starships
- FTL: Prototype Jump Drive-1.
World Government[edit]
Zurrian has a Self-Perpetuating Oligarchy government.
- It is a government by a restricted minority, with little or no input from the masses.
- The typical power source of this government is an Oligarchy.
- The typical power structure of this government is a Hegemony.
World Law Level[edit]
No information yet available.
World Military[edit]
No information yet available.
World Economy[edit]
No information yet available.
Trade Data[edit]
No information yet available.
World Demographics[edit]
No information yet available.
World Culture[edit]
No information yet available.
World Language/s[edit]
No information yet available.
Urbanization[edit]
No information yet available.
World Infrastructure[edit]
No information yet available.
Historical Data[edit]
No information yet available.
World Timeline[edit]
No information yet available.
UWP Listing[edit]
No information yet available.
Point of Interest: Surshi Cloth[edit]
The mainworld produces the famous Surshi Cloth. This fantastically expensive substance is produced by a local insect which has been altered and conditioned to spin its webbing in sheets of delicate, iridescent material. Attempts to raise these insects elsewhere have failed.
The natives of Zurrian keep hives of these insects as other humans keep Shaccas or bees, and harvest the cloth periodically. The local aristocracy claims 10% of the harvest but otherwise leaves the populace to its own devices. The cleaned cloth is shipped all over the sector - for those who can afford it. It is strong for its weight and a surshi garment retains its beauty for many years.
Zurrian's meager starport consists mostly of warehouse districts handling surshi cloth trade. Few offworlders visit Zurrian, making the need for quality accommodations low.
References & Contributors (Sources)[edit]
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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.
- MegaTraveller Alien - Vilani & Vargr in Article: "Vland"
- Periodical: MegaTraveller Travellers' Digest No. 4 in Article: "The Vland Sector"
- Periodical: MegaTraveller Travellers' Digest No. 4 in Article: "The Gold of Zurrian"
- Marc Miller's Traveller T4 First Survey
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com
- Pages using duplicate arguments in template calls
- Worlds
- Domain of Vland worlds
- Third Imperium worlds
- Worlds with a Scout Base
- Articles at intermediate completion state
- Needs Work
- First Imperium worlds
- Humaniti worlds
- Rule of Man worlds
- Second Imperium worlds
- Shacca worlds
- Surshi Cloth worlds
- Vilani Main worlds
- Ziru Sirka worlds
- Binary Star System
- T5 Second Survey worlds
- Library
- Canon
- Z