Difference between revisions of "Sidur Ishki (world)"
(9 intermediate revisions by 4 users not shown) | |||
Line 6: | Line 6: | ||
|u1= | |u1= | ||
|alg = ImDv | |alg = ImDv | ||
− | |class = Hi Ic In Na / Cp Ht / (Sidurii) / C:1333, 1434 | + | |class = Hi Ic In Na / Cp Ht / (Sidurii)W / C:1333, 1434 |
|trade = ic | |trade = ic | ||
+ | |climate = TBD | ||
+ | |orbit = TBD | ||
+ | |gravity = TBD | ||
|nblty = BEF | |nblty = BEF | ||
|bases = N | |bases = N | ||
Line 14: | Line 17: | ||
|GGcount = 0 | |GGcount = 0 | ||
}} | }} | ||
− | |||
{{World summary |name= Sidur Ishki |trade=Hi Ic In Na}} | {{World summary |name= Sidur Ishki |trade=Hi Ic In Na}} | ||
{{World summary comment|trade=Cp}} | {{World summary comment|trade=Cp}} | ||
Line 20: | Line 22: | ||
{{World summary ImDv|sector= Gushemege |subsector=Laeth}} | {{World summary ImDv|sector= Gushemege |subsector=Laeth}} | ||
{{World summary bases|bases=N}} | {{World summary bases|bases=N}} | ||
− | * It is the homeworld of the [[Sidurii]], a [[sophont]] species and [[minor race]]. | + | * It is the [[homeworld]] of the [[Sidurii]], a [[sophont]] species and [[minor race]]. |
− | * This world has colonies at: | + | * This [[world]] has colonies at: |
** [[Tromiishur (world)]] | ** [[Tromiishur (world)]] | ||
** [[Wingate (world)]] | ** [[Wingate (world)]] | ||
== Description (Astrography & Planetology) == | == Description (Astrography & Planetology) == | ||
− | + | This system is part of the [[Sidurii Cluster]]. | |
− | |||
{{BinaryStarSystem | {{BinaryStarSystem | ||
|name = Sidur Ishki | |name = Sidur Ishki | ||
Line 37: | Line 38: | ||
=== Native Sophont: Sidurii === | === Native Sophont: Sidurii === | ||
− | The [[Sidurii]] are bipeds with four toes (two being much larger and opposed) and with three fingers on each hand (no opposed digit). They have large eyes but have limited color vision.Their small noses are slits over a beak-like mouth.They have no appreciable ears (having a very fine membrane over most of the ear opening) although their hearing is good. Their skin shows the remnants of many small scales which have almost been lost during their evolution. Sidurii are relatively light, mainly as a result of having hollow bones. Their limb muscles are surprisingly strong, particularly their legs, which can give a hefty kick. | + | The [[Sidurii]] are bipeds with four toes (two being much larger and opposed) and with three fingers on each hand (no opposed digit). They have large eyes but have limited color vision. Their small noses are slits over a beak-like mouth. They have no appreciable ears (having a very fine membrane over most of the ear opening) although their hearing is good. Their skin shows the remnants of many small scales which have almost been lost during their evolution. Sidurii are relatively light, mainly as a result of having hollow bones. Their limb muscles are surprisingly strong, particularly their legs, which can give a hefty kick. |
== History & Background (Dossier) == | == History & Background (Dossier) == | ||
− | + | The Sidurii gradually moved their population of over a billion into domed cities as the world lost atmosphere, where they now live comfortably. The diversity of local laws and customs causes some inefficiency and confusion, though. Sidurii are rather communal within their cities but often untrusting of outsiders -- though certainly prepared to deal with them. | |
− | === | + | === Imperial High (Landed Nobility) === |
{{Imperial Nobility|name= Sidur Ishki|Noble=BEF}} | {{Imperial Nobility|name= Sidur Ishki|Noble=BEF}} | ||
+ | |||
+ | === World Starport === | ||
+ | {{Starport|name= Sidur Ishki|Starport=A}} | ||
+ | |||
+ | === World Technology Level === | ||
+ | {{WorldTech|name= Sidur Ishki|WorldTech=F}} | ||
+ | |||
+ | === World Government === | ||
+ | {{WorldGov|name= Sidur Ishki|Government=9}} | ||
+ | |||
+ | Major areas of Sidurii life are collectivized, including education and child care. Sidurii are socially mobile, with a Sidurii's position in society depending primarily on talent, charisma, and personal achievements. Sidurii travel frequently for work and pleasure, although they maintain lifelong ties to their home arcology. | ||
+ | |||
+ | ===World Culture=== | ||
+ | Almost all Sidurii have such busy and regimented lives that they accept visitors only at fixed times of the day, and adhere strictly to appointment lengths (even if halfway through signing a critical document, when the appointment end is signaled a Sidurii will leave the document unfinished and head for its next task). Great offense can be caused if one is late for a business or social engagement. In some cities, great chimes ring out every ten minutes, and the populace plan their day around these small time periods. | ||
== References and contributors == | == References and contributors == | ||
Line 58: | Line 73: | ||
|S8= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]] | |S8= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]] | ||
}} | }} | ||
+ | |||
[[Category: Homeworld]] | [[Category: Homeworld]] | ||
+ | [[Category: Sidurii worlds]] | ||
[[Category: Sidurii Cluster worlds]] | [[Category: Sidurii Cluster worlds]] | ||
[[Category: Vilani Main worlds]] | [[Category: Vilani Main worlds]] | ||
{{LE|Binary Star System|T5 Second Survey worlds}} | {{LE|Binary Star System|T5 Second Survey worlds}} |
Latest revision as of 23:39, 8 March 2024
Sidur Ishki/Laeth (Gushemege 1234) | |||||||||||||||||||||||||
Classic Era (1116) | A312999-F
| ||||||||||||||||||||||||
See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M0 V M0 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 0 |
Sidur Ishki is a high-population, non-agricultural, industrial and icy world with a billion or more sophonts in population size.
- The surface of this world is ice-capped with nearly all of its water frozen.
- As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
- It is unable to produce quality foodstuffs and must import them.
- The world serves as the subsector capital with the significant extra trade and prestige associated with that role.
- This is a "high technology" world with technology achievements at, near, or over technology standards for Charted Space.
- It is a member of the Third Imperium in the Laeth Subsector of Gushemege Sector in the Domain of Vland.
- This world has a nearby Imperial Naval Base, capable of handling warships.
- It is the homeworld of the Sidurii, a sophont species and minor race.
- This world has colonies at:
Description (Astrography & Planetology)[edit]
This system is part of the Sidurii Cluster.
Binary Solar System[edit]
Sidur Ishki Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Sidur Ishki M0 V
Primary Main Sequence 0.57 3770 - 3850 0.13982 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0027 0.031 0.39 - 0.74 0.27 2.7 Orbit # * * 2 0 5 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Sidur Ishki M0 V
Secondary Main Sequence 0.57 3770 - 3850 0.13982 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0027 0.031 0.39 - 0.74 0.27 2.7 Orbit # * * 2 0 5
Native Sophont: Sidurii[edit]
The Sidurii are bipeds with four toes (two being much larger and opposed) and with three fingers on each hand (no opposed digit). They have large eyes but have limited color vision. Their small noses are slits over a beak-like mouth. They have no appreciable ears (having a very fine membrane over most of the ear opening) although their hearing is good. Their skin shows the remnants of many small scales which have almost been lost during their evolution. Sidurii are relatively light, mainly as a result of having hollow bones. Their limb muscles are surprisingly strong, particularly their legs, which can give a hefty kick.
History & Background (Dossier)[edit]
The Sidurii gradually moved their population of over a billion into domed cities as the world lost atmosphere, where they now live comfortably. The diversity of local laws and customs causes some inefficiency and confusion, though. Sidurii are rather communal within their cities but often untrusting of outsiders -- though certainly prepared to deal with them.
Imperial High (Landed Nobility)[edit]
Sidur Ishki, as a member world of the Third Imperium, holds the estates of three members of the Imperial Nobility, who are charged with overseeing the world.
- It holds the estate of an Imperial knight.
- It holds the fiefdom of an Imperial count.
- It holds the fiefdom of an Imperial subsector duke.
World Starport[edit]
Sidur Ishki has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
World Technology Level[edit]
Sidur Ishki possesses a Technology Level of TL–15 or TL-F in Hexadecimal Notation.
- Common Communication technologies for this TL include: Meson Communicators and Pseudo Reality Communications.
- Common Power Generation technologies for this TL include: Miniature super-batteries, improved collectors, and advanced Fusion+.
- Common Transportation technologies for this TL include:
- Land & Water: Advanced gravcraft.
- Air: Advanced gravcraft and speeders.
- Space: Advanced gravcraft and G-Carriers.
- FTL: Jump Drive-6.
World Government[edit]
Sidur Ishki is governed by an Impersonal Bureaucracy. The leadership of the government is another form (democracy, dictatorship, oligarchy), but the bureaucracy dictates government policy and its execution. Government leadership is reduced to little more than figureheads and does not select the bureaucracy leadership or its members.
Major areas of Sidurii life are collectivized, including education and child care. Sidurii are socially mobile, with a Sidurii's position in society depending primarily on talent, charisma, and personal achievements. Sidurii travel frequently for work and pleasure, although they maintain lifelong ties to their home arcology.
World Culture[edit]
Almost all Sidurii have such busy and regimented lives that they accept visitors only at fixed times of the day, and adhere strictly to appointment lengths (even if halfway through signing a critical document, when the appointment end is signaled a Sidurii will leave the document unfinished and head for its next task). Great offense can be caused if one is late for a business or social engagement. In some cities, great chimes ring out every ten minutes, and the populace plan their day around these small time periods.
References and contributors[edit]
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), 13.
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), 11,47. (dotmap provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11,50. (dotmap provided)
- Marc Miller. First Survey (Imperium Games, 1996), 73.
- David Burden, Andy Lilly. Long Way Home (Imperium Games, 1997), 56.
- Traveller Wiki Editorial Team
- Author & Contributor: David Burden of the HIWG
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com