Difference between revisions of "Annistu Subsector"

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== Description / Specifications ==
 
== Description / Specifications ==
Annistu Subsector is named for the [[Annistu (world)|Annistu]] [[system]] and its orange giant primary [[star]]. The [[Wolfs Tail]] [[Star Lane]] passes through the extreme coreward edge of the Subsector. Its spinward-coreward regions lie in the [[Baradine Divide]] and its rimward-trailing regions are considered to lie within the [[Great Void]] – the rifts are crossed by the [[Liradi Trace]]. Annistu Subsector is an undeveloped backwater filled with relatively marginal [[world]]s.
+
Annistu Subsector is named for the [[Annistu (world)|Annistu]] [[system]] and its orange giant primary [[star]]. The [[Wolfs Tail]] [[Star Lane]] passes through the extreme coreward edge of the Subsector. Its spinward-coreward regions lie in the [[Baradine Divide]] and its rimward-trailing regions are considered to lie within the [[Great Void]] – the rifts are crossed by the [[Liradi Trace]]. Annistu [[Subsector]] is an undeveloped backwater filled with relatively marginal [[world]]s.
  
 
== Physical Astrography ==
 
== Physical Astrography ==
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=== Star Lanes ===
 
=== Star Lanes ===
A single [[Star Lane]] lies within the Subsector:
+
A single [[Star Lane]] lies within the [[Subsector]]:
 
* [[Wolfs Tail]]
 
* [[Wolfs Tail]]
  
 
=== Other Astrographic Features ===
 
=== Other Astrographic Features ===
 
''Stars''
 
''Stars''
* [[Basilisk's Eye (world)|Basilisk's Eye]] (1723 [[Tarchon Sector]]). The extremely luminous white supergiant [[star]], lying around 145 parsecs to coreward-trailing, can be clearly seen from all of the [[world]]s of the Subsector.
+
* [[Basilisk's Eye (world)|Basilisk's Eye]] (1723 [[Tarchon Sector]]). The extremely luminous white supergiant [[star]], lying around 145 parsecs to coreward-trailing, can be clearly seen from all of the [[world]]s of the [[Subsector]].
* [[Demon's Eye (world)|Demon's Eye]] (1621 Far Home Sector). The intensely luminous blue supergiant [[star]], lying approximately 13 parsecs to coreward-trailing at its closest point, can be clearly seen from all of the [[world]]s of the Subsector.
+
* [[Demon's Eye (world)|Demon's Eye]] (1621 Far Home Sector). The intensely luminous blue supergiant [[star]], lying approximately 13 parsecs to coreward-trailing at its closest point, can be clearly seen from all of the [[world]]s of the [[Subsector]]].
 
=== World Listing: ===
 
=== World Listing: ===
 
The following [[system]]s and [[world]]s can be found within Annistu [[Subsector]]:
 
The following [[system]]s and [[world]]s can be found within Annistu [[Subsector]]:
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==== Linguistic Topography ====
 
==== Linguistic Topography ====
The following [[language]]s are the most commonly spoken within Annistu Subsector:
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The following [[language]]s are the most commonly spoken within Annistu [[Subsector]]:
 
* [[Anglish]] The language of the [[Firstworlds]]. A direct descendant of [[Fleet Anglic]], widely spoken throughout the [[Distant Fringe]]. Most people know a few words and phrases of [[Anglish]].
 
* [[Anglish]] The language of the [[Firstworlds]]. A direct descendant of [[Fleet Anglic]], widely spoken throughout the [[Distant Fringe]]. Most people know a few words and phrases of [[Anglish]].
 
* [[Meranto]]. The language of the [[Rimward Federation]], closely related to [[Fleet Anglic]]. It is not widely spoken outside of the [[Pel Avena cluster]] – many native [[Meranto]] speakers can also speak [[Anglish]].
 
* [[Meranto]]. The language of the [[Rimward Federation]], closely related to [[Fleet Anglic]]. It is not widely spoken outside of the [[Pel Avena cluster]] – many native [[Meranto]] speakers can also speak [[Anglish]].
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=== Native Sophonts ===
 
=== Native Sophonts ===
No [[sophont]] species are known to to have originated in Annistu Subsector.
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No [[sophont]] species are known to to have originated in Annistu [[Subsector]].
  
 
=== Capitals ===
 
=== Capitals ===
[[Nessor (world)|Nessor]] is the default Subsector capital.
+
[[Nessor (world)|Nessor]] is the default [[Subsector]] capital.
  
 
=== Subsector Summary ===
 
=== Subsector Summary ===

Revision as of 21:49, 12 August 2018

Annistu Subsector
Baradis Irikusk Foralin

Annistu style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com

Liradi
Sector Far Home
Capital Nessor
Number of Systems 11
Majority Control Non-Aligned Human-dominated (NaHu) - 91%
2nd Control Non-Aligned Unexplored - 9%

Annistu Subsector is Subsector M of Far Home Sector.

Description / Specifications

Annistu Subsector is named for the Annistu system and its orange giant primary star. The Wolfs Tail Star Lane passes through the extreme coreward edge of the Subsector. Its spinward-coreward regions lie in the Baradine Divide and its rimward-trailing regions are considered to lie within the Great Void – the rifts are crossed by the Liradi Trace. Annistu Subsector is an undeveloped backwater filled with relatively marginal worlds.

Physical Astrography

The following astrographic features and Star Lanes can be found within Annistu Subsector:

Clusters & Traces

Rifts & Voids

Star Lanes

A single Star Lane lies within the Subsector:

Other Astrographic Features

Stars

  • Basilisk's Eye (1723 Tarchon Sector). The extremely luminous white supergiant star, lying around 145 parsecs to coreward-trailing, can be clearly seen from all of the worlds of the Subsector.
  • Demon's Eye (1621 Far Home Sector). The intensely luminous blue supergiant star, lying approximately 13 parsecs to coreward-trailing at its closest point, can be clearly seen from all of the worlds of the Subsector].

World Listing:

The following systems and worlds can be found within Annistu Subsector:

10 Worlds in the Annistu Subsector
Annistu  •  Bolus  •  Erisun  •  Ice Veil  •  Jirune  •  Majen  •  Nessor  •  Ocilian  •  Ojalu  •  Sal Marda  •  

Unexplored System

One system within Annistu Subsector remains officially unexplored as of 5600AD. It lies five parsecs from the Distant Fringe proper, within the Great Void, placing it beyond the range of conventional vessels. It is likely that governments and organisations know significantly more about it than is made available to the general public.


Hex Location
System
Name
Primary
Type
Companion
Type

System
0640 Far Home Far M8 V D 2 Gas Giants
  • Data drawn from the DSP Listing. The listed name is the generally accepted name of the system, but it is not in any sense official.

Political Astrography

Demographics:

Population: 375.39 million Sophonts.

  • Non-Human Races
    • Hoppers: approximately 650,000 (0.2% of the population), largely concentrated within insular self-sufficient communities within established urban areas on Sal Marda. Most have never visited Fedan, their ancestral homeworld, and many have developed unique customs and habits.
    • Temelik: 50,000 (less than 0.1% of the population), widely dispersed throughout human worlds.

Linguistic Topography

The following languages are the most commonly spoken within Annistu Subsector:

Native Sophonts

No sophont species are known to to have originated in Annistu Subsector.

Capitals

Nessor is the default Subsector capital.

Subsector Summary

Annistu, subsector M of Far Home has 11 worlds, of which 10 have native gas giants. The estimated population for the subsector is 374 million sophonts (not necessarily humans). There are no High population (Hi) worlds, one Moderate population (Ph) world, five Non-industrial (Ni) worlds, two Low population (Lo) worlds, and one Barren (Ba) world. There is one Agricultural (Ag) world versus no Pre-Agricultural (Pa) worlds, and one Non-Agricultural (Na) world. There is one Rich (Ri) world versus no Industrial (In) worlds. There are two Asteroid (As) belts, one Desert (De) world, no Garden (Ga) worlds, two Ice-capped (Ic) worlds, two Poor (Po) worlds, three Vacuum (Va) worlds, and no Water (Wa) or Ocean (Oc) worlds. There are no Naval bases in the subsector, no Scout bases, and no Way stations. The highest population world is Sal Marda (Far Home 0535). The highest tech level is A at Nessor (Far Home 0732). The average technology level is 5 (with most between 1 and 8).

Polity Listing

The Non-Aligned Human-dominated worlds in Annistu encompasses nine worlds with a population of 374 million. The highest population world is Sal Marda (Far Home 0535). The highest tech level is A at Nessor (Far Home 0732). The average technology level is 7 (with most between 4 and 9).

There are two unclaimed or unexplored systems in Annistu.

History & Background

No information yet available.

Major Historical Events Timeline:

Some of the more important historical events that have affected this area include:

  • No information yet available.

References & Contributors / Sources

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